Mission Street Discussion

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Mission Street Discussion

Post by Vandal on 12/27/2011, 3:36 am

Nevada. Crane City. Hawk County. Mission Street. A law has passed since reckless, unstable metahuman activity has been climbing over the years since their first discovery, that makes it harder for metahumans to acquire jobs. Excessive screenings make it basically impossible for metahumans to get, or even hold a job. As tensions rise, the metahuman community of Crane City begin gathering in groups to survive and eventually resort to stealing. They begin to converge to one point: Mission Street. Over a year passes by since the law had come into action, and finally, what seems to have happened overnight, the metahuman community explodes. Murders, pillaging, basic overtake.

The government quickly issues out a team to take back Mission Street: Revenants. Now whose side will you ally yourself with? The desperate rebel metahuman uprising against outrageous government laws? Or the militant group trying to obtain order in the city once again?

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Re: Mission Street Discussion

Post by Tizmael on 12/27/2011, 1:55 pm

Well I know I'm in.
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Re: Mission Street Discussion

Post by Vandal on 12/27/2011, 5:43 pm

I'd be insulted if you weren't!

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Re: Mission Street Discussion

Post by Rinisa on 12/27/2011, 9:28 pm

Definitely in!

The Revenants, though, are they a strictly human military group, as in no metas on their side whatsoever?

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Re: Mission Street Discussion

Post by Vandal on 12/27/2011, 10:15 pm

Well we could definitely incorporate metahumans into the Revenants, but I was thinking it was mainly going to be all humans. Maybe you can have a metahuman in the group who disagrees with the actions of the operation which could cause a segregation in within the team.

Glad you're in Abby!

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Re: Mission Street Discussion

Post by Rinisa on 12/28/2011, 12:54 pm

I was thinking a meta masquerading as a human. But with the constant screenings, that is difficult to believe...Thanks for the wiggle room, I will think about this...

Glad to be in!

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Re: Mission Street Discussion

Post by Fishing4Infinity on 12/28/2011, 11:44 pm

Finally got a chance to check this out.

And wow this sounds awesome! I'm definitely in, too but there's one problem... I have no idea which side to pick...

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Re: Mission Street Discussion

Post by Rinisa on 12/29/2011, 12:06 pm

Fishing4Infinity wrote:Finally got a chance to check this out.

And wow this sounds awesome! I'm definitely in, too but there's one problem... I have no idea which side to pick...

One character on each team?

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Re: Mission Street Discussion

Post by Vandal on 12/29/2011, 3:43 pm

You guys can PM me for further information or questions. I don't believe I covered everything. Karm shoot me a text or call me about my idea I have for your characters.

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Re: Mission Street Discussion

Post by redeagle321 on 1/2/2012, 11:49 am

Sounds like fun, I'll join.

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Re: Mission Street Discussion

Post by Fishing4Infinity on 1/29/2012, 7:32 pm

Circuit

Spoiler:
Name: Casey Allen Anderson
Age: 18
Alias: Circuit

Appearance
Hair: Black, short
Weight: 196 lbs
Height:6'1
Skin: Light tan
Eyes: Green
Dress: Usually seen wearing cargo pants, boots, muscle shirt and a zip jacket.

Abilities
Fighting skills:  Self taught skills of defense, he usually depends on his powers if a rumble ever arises. He can hold his own in a fist fight if it ever comes to it.
Powers: Electrokinesis is his main power. It is the ability to control. Generate and absorb electric fields.  If he conserves in, he can hold an electrical charge for up to 2 hours. Though, if he exerts
it too much, it could mean running out of energy too fast.
Weaknesses: Certain materials, such as rubber or silicate, can render his powers useless. A large amount of water can cause him to short circuit, so this means he does not know how to swim. In fact, he tends to avoid large bodies of water for he has Thalassophobia.

Origins
Born April 27th in Denver, Colorado,  Casey is the first born son of Leah and Richard Anderson. His powers didn’t appear until he was around five and gave the family cat a nasty shock, and poor Sleek should have been called Fluffy after that for the young boys shock caused its fur to stand up for days afterwards. His parents spent nearly every day helping him get his powers under control and by the time he was ten years old, he had a good grip on his powers. That same year, his mother gave birth to a baby girl, Karmy Anna Anderson. After that, the Anderson family lived life peacefully until five years later, after they had moved to Crane City Nevada, they discovered that Karmy had powers too when Fluffy bit her. Her crying caused a portal to open to hell and the cat fell in. Well, not really hell, it just opened up to the roof and the cat was stuck there for a few hours. Young Casey, who was very attached to his younger sister, saw this as an opportunity to teach her what his parents taught him. Though, it was much harder than he thought. Three years passed and they barely had it down before things started going to hell in Crane City. His parents pulled both of their kids out of school for they were being ridiculed for what they were. Even members of the neighborhood in which they lived despised them, giving them dirty looks and writing vulgarities on their house with paint.  Things became worse when the riots started and his parents went MIA. Casey blamed himself for his parents disappearance and he had a hard time hiding it from Karmy. Jobless, barely a nickel to his name, Casey was forced to go to a community of metahumans, under the leadership of a man named Bear. He was doing what was best for his sister.

Karmy
Spoiler:
Name: Karmy Anna Anderson
Age: 8

Appearance
Hair: Black, cut to shoulders
Weight: 49lbs
Height: 4’5
Eyes: Green

Abilities
Powers: Able to open up rips in space, otherwise known as portals. By simply snapping her fingers or emitting a simple sharp sound, the sound waves from such sound opens up a portal to wherever she is
picturing in her mind.
Weaknesses: Unfortunately, she does not yet have her powers under full control, and this can be a big problem at times.

Origins
Born Janurary 12th in Nevada, Karmy is the second born daughter of Leah and Richard Anderson. She was a very energetic child and loved to go out explore. When she and her family discovered that she too had powers during the great Fluffy Incident, this gave her the chance for new discoveries. Though, she was always getting lost, so she tended to stick close to her brother and parents just in case an accidental portal opened up. After Karmy and Casey lost their parents, they went to a community were there were other metahumans to help them.

Remember this old piece of crap? Well since we're starting a new, I thought I would redo that picture. It's different in some ways but the concepts the same. Ish..

Spoiler:


Last edited by Fishing4Infinity on 2/3/2012, 4:33 am; edited 3 times in total

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Re: Mission Street Discussion

Post by Vandal on 1/30/2012, 2:00 am

Its okay, keep it up there. A character sheet for Karmy would help.

I don't know how else to contact you but my dad took my phone, so you won't be able to reach me there. Send me a PM or meet me in the chatbox some time so we can all talk about it.

I'm about to post some information regarding the RP shortly. Once it's ready we're going to start this up as soon as possible. I'll be completely free on Saturday and if anyone is up for Chatbox Day this Friday at 8-9pm Est we can all talk about this as well as Red's roleplay.

I would like to make one announcement in the development of this roleplay. I will be the Game Master for the roleplay and Mame will be my Co-Game Master. If there are any questions and for whatever reason I'm not around, she is your next option. She will be assisting me in the RP in more ways than one, taking the roles of NPC's and governing what happens in the RP itself and it's players.

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Final Synopsis

Post by Vandal on 1/31/2012, 2:32 am

Dr. Edward Dunham had convinced his committee to pursue a project known as the Anubis Virus. The government funded project's purpose was to kill any out of control metahuman that was sentenced to death and could not die by any physical means, or to wipe out a group of hostile metahumans as backup. Eventually in the last stages of the virus’ development the government cut the funding and pulled the plug on the project. Dr. Dunham’s life work was in shambles; because he required to test the capabilities of the epidemic nature of the virus, Dunham needed to acquire a multitude of metahuman test subjects, an enormous amount that the government could not possibly procure.

Desperate, as so much work had been accomplished, because he will never see his project come to fruition, Dunham takes matters into his own hands and takes a trip to the city with the largest populated community of metahumans he could find with the virus, tucked away safely. Being exposed to the virus for so long had taken a toll on the doctor himself, heightened aggression, his noticeably pale skin, his thinning hair; he released the virus into the population not soon after his arrival.

The first thing that the citizens of Crane City, which already has a bias against metahumans since their dark history with them, was that the metahumans in their community began acting more hostile. With screenings and poor economy amongst the metahumans, tension has already been building up for over a year, and what seems to happen over night, a revolt of metahumans storm through the city to ground zero: Mission Street.

The metahumans split into two groups, each calling a leader of their own. One who isn’t infected with the virus, Bear, has been fighting for Metahuman Equality Rights since he could remember, takes in wounded metahumans and needy metahumans alike. The ones who are infected follow a leader, Masters, who has been fighting against the government and who has constantly been pointing the finger at them for all their problems. He decides to take this virus as an opportunity to blame the government saying “They have been making this and planning our extinction.”

Being unaware of the infected metahumans, the government calls in the Revenants to calm Crane City from all its uproar and discover the mystery of what’s really happening in Mission Street.


Last edited by Mercy on 2/14/2012, 10:40 am; edited 1 time in total

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Re: Mission Street Discussion

Post by Vandal on 2/2/2012, 4:01 am

TEAM ONE
Spoiler:

Alias: Reaper
Age: 40
Height: 5'10"
Weight: 180lbs
Hair: Undefined
Skin: White
Eyes: Blue
Affiliations: The Revenants
Gender Male
Occupation Leader

Alias: Slayer
Age: 38
Height: 5'11"
Weight: 195lbs
Hair: Dark Brown
Skin: White
Eyes: Brown
Affiliations: The Revenants
Gender Male
Occupation Second

Alias: Rook
Age: 40
Height: 5'10"
Weight: 180lbs
Hair: Brown Short
Skin: White
Eyes: Blue
Affiliations: The Revenants
Gender Male
Occupation Medic

Alias: Ozone
Age: 46
Height: 5’8"
Weight: 190lbs
Hair: Bald
Skin: White
Eyes: Hazel
Affiliations: The Revenants
Gender Male
Occupation Engineer

Alias: Overwatch
Age: 51
Height: 6'5"
Weight: 230lbs
Hair: Bald
Skin: Dark
Eyes: Brown
Affiliations: The Revenants
Gender Male
Occupation Support Gunner

Alias: Archer
Age: 28
Height: 5'9"
Weight: 150lbs
Hair: Blond short
Skin: White
Eyes: Blue
Affiliations: The Revenants
Gender Male
Occupation Sniper

Alias: Banshee
Age: 45
Height: 5'11"
Weight: 200lbs
Hair: Gray thinning
Skin: White
Eyes: Blue
Affiliations: The Revenants
Gender Male
Occupation Physical Specialist

Alias: Eidolon
Age: 46
Height: 5'10"
Weight: 190lbs
Hair: Red short
Skin: White
Eyes: Green
Affiliations: The Revenants
Gender Male
Occupation Assault Gunner

Alias: Roulette
Age: 20
Height: 5'5"
Weight: 120lbs
Hair: Brown short
Skin: White
Eyes: Amber
Affiliations: The Revenants
Gender Female
Occupation Quickdraw Specialist

Alias: Gamble
Age: 42
Height: 6'2"
Weight: 200lbs
Hair: Black buzz cut
Skin: Dark
Eyes: Brown
Affiliations: The Revenants
Gender Male
Occupation Explosive specialist

TEAM TWO

Spoiler:

Alias: Carpenter
Age: 38
Height: 5'7"
Weight: 160lbs
Hair: Black
Skin: White
Eyes: Black
Affiliations: The Revenants
Gender Male
Occupation Leader

Alias: Redeemer
Age: 37
Height: 5'6"
Weight: 155lbs
Hair: Black
Skin: White
Eyes: Red
Affiliations: The Revenants
Gender Male
Occupation Second

Alias: Specter
Age: 31
Height: 5'10"
Weight: 180lbs
Hair: Black
Skin: White
Eyes: Gray
Affiliations: The Revenants
Gender Male
Occupation Medic

Alias: Vandal
Age: 28
Height: 5'9"
Weight: 140lbs
Hair: Brown
Skin: White
Eyes: Hazel
Affiliations: The Revenants
Gender Female
Occupation Engineer

Alias: Coffin
Age: 41
Height: 6'1"
Weight: 210lbs
Hair: Black
Skin: Black
Eyes: Brown
Affiliations: The Revenants
Gender Male
Occupation Support Gunner

Alias: Valkyrie
Age: 36
Height: 5'9"
Weight: 150lbs
Hair: Blond short
Skin: White
Eyes: Blue
Affiliations: The Revenants
Gender Female
Occupation Sniper

Alias: Malice
Age: 24
Height: 5'8"
Weight: 120lbs
Hair: Dark Blue (True color unknown)
Skin: White
Eyes: Blue
Affiliations: The Revenants
Gender Female
Occupation Physical Specialist

Alias: Harvester
Age: 45
Height: 6'
Weight: 180lbs
Hair: Brown Buzz Cut
Skin: White
Eyes: Blue
Affiliations: The Revenants
Gender Male
Occupation Assault Gunner

Alias: Phantom
Age: 27
Height: 5'8"
Weight: 170lbs
Hair: Black short
Skin: Asian
Eyes: Brown
Affiliations: The Revenants
Gender Male
Occupation Quickdraw specialist

Alias: Cannonball
Age: 42
Height: 6'5"
Weight: 250lbs
Hair: White
Skin: Dark
Eyes: Brown
Affiliations: The Revenants
Gender Male
Occupation Explosive Specialist

INFORMATION POWERHOUSE
Spoiler:

Alias: Prophet
Age: 23
Height: 5'4"
Weight: 130lbs
Hair: Brown
Skin: White
Eyes: Blue
Affiliations: The Revenants
Gender Male
Occupation Informant

CLASSES

Spoiler:

Leader
The leader’s job is to command a group of ten specialists to complete a set objective and cooperate with two other leaders and their outfits as one strong unit.

Second

The Second in command aides the Leader in any cause he might need. Second also serves as backup incase the Leader is incapacitated. Works closely with the Leader.

Medic

The Medic must perform first aide in the middle of the battlefield. Their responsibility is to keep team members alive after severe damage is dealt, in order for them to complete an objective.

Combat Engineer

The Combat Engineer performs construction and maintenance tasks in support of the Revenants; drive and operate vehicles and equipment in support of Engineer Operations; and maintain field installations and facilities.

Support Gunner

The duty of the Support Gunner is to provide covering fire to ensure friendly operatives have mobility and provide an opportunity to advance amongst the battlefield. Works closely with Sniper.

Sniper

The Sniper’s job is to constantly survey the combat zone and pick off key targets that may cause interference with finishing a mission or objective. Works closely with Support Gunner.

Physical Specialist

The Physical Specialist is the human weapon of the outfit. Their job is to handle all close range encounters with quick efficiency. Works with Assault Gunner.

Assault Gunner

The Assault Gunner is the operative that advances the team forward with automatic rifles. Their job is to ensure the mission is complete by any means necessary. Works closely with Physical Specialist and Quickdraw Specialist.

Quickdraw Specialist

The Quickdraw Specialist utilizes magnums or revolvers to deliver powerful shots down range with effective accuracy in order to protect the Assault Gunner. They will usually have the uncanny ability to draw their firearm and shoot without using their iron sights, guaranteeing speed. Works closely with Assault Gunner.

Explosive Specialist

Explosive Special’s job is to breach all doors, or create new paths that are obscured via explosives to secure the objective. Works closely with Assault Gunner.

Informant

The Informant is the go-to man when it comes to understanding a region and it’s inhabitance. He has a satellite that constantly surveys the fray and guides each and every member around the battlefield.


Last edited by Mercy on 2/3/2012, 4:28 pm; edited 1 time in total

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Re: Mission Street Discussion

Post by Fishing4Infinity on 2/3/2012, 4:34 am

Alrighty, Mercy. I edited my post

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Re: Mission Street Discussion

Post by Vandal on 2/3/2012, 4:07 pm

Alright, Welcome to Mission Street.

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Re: Mission Street Discussion

Post by Tizmael on 2/3/2012, 4:23 pm

The Bear
Spoiler:

Name: Henry John Michealson
Alias: Bear
Age: 43
Height: 6’7”
Weight: 237 lbs
Hair:Bald; Thick beard and mustache
Skin: Brown
Eyes:Grey
Affiliations: Crane City Meta Community
Gender: Male
Metaphysical Abilities: Manipulation of rocks, minerals and metals.
Occupation: Construction worker




The Cultist
Spoiler:

Name: Felix Masters
Alias: Masters
Age: 36
Height: 6’1”
Weight: 152lbs
Hair: Brown
Skin: Pale white
Eyes: Yellow
Affiliation: Crane City Meta Community; the Masters gang
Gender: Male
Metaphysical Abilities: Controlled release of testosterone into system and systems of others. (He can make himself and others behave violently. In this case, more so than they already are due to the virus)
Occupation: Professional Cultist



The Thief
Spoiler:

Alias: Frisk
Age:25
Height:5’4”
Weight: 119lbs
Hair: White (true color unknown)
Skin: White
Eyes: Green
Affiliations: Revenants
Gender: Female
Occupation: Contracted Jack-of-all-trades. Infiltrator




The Good Samaritan

Spoiler:


Name: Jack Berg
Age:45
Height: 6’2”
Weight:167lbs
Hair: Black and greying
Skin: White
Eyes: Blue
Affiliations: Crane City Police Department
Gender: Male
Occupation: Police Detective
Closet Meta: Jack is a meta human, his abilities range in psionics. Mainly telekinesis. He has practiced very little due to the fact that he does not want anyone to know of his meta status, which results in a severe lack of skill. (His Meta status will not be covered or mentioned in the RP by anyone unless permission is asked by me or exposed in the RP.)





Last edited by Mame on 2/21/2012, 10:11 pm; edited 1 time in total
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Re: Mission Street Discussion

Post by Vandal on 2/13/2012, 2:24 am

Greetings from Mission Street, your characters are accepted.

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Re: Mission Street Discussion

Post by Rinisa on 2/17/2012, 8:23 pm

Convalesce

Spoiler:
Name: Andrew Wilkins
Alias: Convalesce
Age: 23
Height: 6''1
Weight: 164 lbs
Hair: Brown; short crew-cut
Skin: Caucasion
Eyes: Green
Affiliations: Crane City Meta Community (Infected)
Gender: Male
Metaphysical Abilities: Accelerated healing for himself and others
Occupation: Student/Part-Time waiter

Seek
Spoiler:
Name: Delilah Hayes
Alias: Seek
Age: 26
Height: 5''4
Weight: 115 lbs
Hair: Black; shaggy pixie.
Skin: Brown
Eyes: Blue
Affiliations: Revenants
Gender: Female
Rank: Scout

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Re: Mission Street Discussion

Post by Vandal on 2/17/2012, 8:41 pm

You have been initiated. Welcome to the force. Let's take back Mission Street, Seek. Oh and.. you too Convalesce!

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Re: Mission Street Discussion

Post by Rinisa on 2/17/2012, 8:48 pm

Will do, ma'm!

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Re: Mission Street Discussion

Post by redeagle321 on 2/20/2012, 10:42 am

Chrome

Spoiler:
Name: Howard Cruz
Alias: Chrome
Age: 17
Height: 5’9
Hair: Black
Eyes: silver
Ethnicity: Hispanic
Affilation: Crane City’s infected metahumans
Abilities: he can transform his outer body into a hard metal substance. Although like this he is extremely well protected against convectional attacks, he is also highly magnetic like this and his body conducts electricity far better in his armored form.

Blackout

Spoiler:
Name: Erick Flynn
Alias: Blackout
Age: 29
Height: 6’
Hair: Stark white
Eyes: Brown
Ethnicity: American/ European
Affiliation: Revenants
Abilities/ Talents:
-Blackout is a master with computers, and can hack into even complex systems without much difficulty.
-Although he’s not primarily a fighter, he’s conditioned himself to be more then capable of defending himself if he has to.

Role/ Specialty: With his expertise with computers, He can fuction as an effective combat engineer. However, his gear and special recon drone makes him an effective espionage agent should the need arise.

Quirks:
He doesn’t speak- nobody knows if this is because of personal choice or if he physically lacks the ability to do so. He still communicates with his team vial electronic means such as text, ect.

Gear:
-His field uniform/ armor is full of recording devices- nothing anyone says is safe from his open ears, so best watch what you say.
-He posses a short- range camera equipped recon drone of his own design. It only has about ten minutes of power, but it’s size and total silence make it nearly undetectable in enemy territory. Should it be compromised, Blackout can order it to self- destruct.
-He also possesses a small pistol, he seems to have a distaste for carrying large weapons.

Pictures to follow soon
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Re: Mission Street Discussion

Post by Vandal on 2/20/2012, 3:21 pm

Welcome to Mission Street. It seems as of we're ready to start.

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Re: Mission Street Discussion

Post by Fishing4Infinity on 2/21/2012, 8:28 pm

Tweet
Spoiler:
Name: Chloe Hall
Gender: Female
Age: 30
Height: 5’6
Weight: 137lbs
Hair: Brown, usually braided back.
Skin: White
Eyes: Hazel
Affiliations: Crane City Library
Powers: A closet meta. Sonic projectiles.
Occupation:Librarian


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Re: Mission Street Discussion

Post by Tizmael on 3/14/2012, 4:57 pm

Soon I will be posting a list of small character sheets with basic information on the metas that are under Bear and Masters.



Robin. I have been deleting your OOC posts in the RP thread because they belong here. I also put up a response to it in the post I had with the order system rule in it. If you have concerns bring them to the discussion thread so we don't clutter up the actual RP.
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Re: Mission Street Discussion

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