Teen Titans: Generations

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Teen Titans: Generations

Post by redeagle321 on 2/3/2011, 5:06 pm

Foreword:
Whelp kiddies, it's come at last- the time to get underway with Next Gen. is finally knocking on our door! I'd like to thank everyone for being so enthusiastic about this highly anticipated Roleplay, and for all the support and help I've had from the community in developing it. I figure it's as much all of yours as it is mine, and I thank you all deeply.

But why waste any more time talking about it? Let's dive right on in!


Synopsis:
The events in which The New Titans in 2025 took over The Original Teen Titans took place. Plots to destroy and dismantle powerful WMD's were implemented in the first epic tale of original Teens.

Gotham City's Midnight Riders was initiated when Bruce Wayne was brutally murdered in a high profile conspiracy formed by corporations of The Black Lantern and SYNG in the year 2029. It was up to them to uncover the mystery and show true colors that killed The Original Batman.

Then the The Darkest of Knights, or as it's called in the Papers, The Red November in 2031, all hell broke loose when the new Batman was accused for murdering the hero cop, Commissioner James Gordon! The Heroes had to side with him or the police and solve the case.

Now, it's the year 2047, five years after the third world war, a calamity sparked by a super villain. Because of this, the world blames the metahuman community for the rampant destruction caused. In wake of the prejudice, a secret organization set against metahumans, known only as Phoenix, rose to never before seen levels of influence and power. They spur on the rabble rousers, and have even risen to a level where they've even infiltrated the government, butting heads with President Sarah Roper, whom is trying to find a peaceful solution to the calamity.

But it's not a hopeless situation

The superhero community has been having slight success in boosting the rep of superheroes and civilian metahumans alike by making their presence known in the community. Noticing this, Tim Drake and the Man of Steel initiated a bold project. Resurrect a famous team of young superheroes, one with Superhumans and normal people working alongside in the name of the law and justice, in hopes they could make a good name for superheroes everywhere.

The Teen Titans.

But this team serves as more then poster boys and girls. The city of metropolis, long guarded by Superman, is now devoid of the man of steel, vanished to fight an unknown foe in space. Metropolis, devoid of superman, is a ripe target in the scope of criminals, both old and new. It’s up to our heroes to prove themselves against the best- and worst- the world can throw at them!

This, ladies and gentlemen, is Teen Titans: Generations!



RULES
Each player must read and comprehend the rules before we start. Failure to uphold the rules will result in consequence.

1-) Respect
Be nice. Don’t make me explain this one, PLEASE.

2-) Thought out Characters
NO Mary Sure/ Gary Stu ing. Make a character realistic or I WONT ACCEPT THEM.

3-) Detailed Posts
I encourage long posts- at LEAST 3 sentences/ 5 lines, if you can. I understand this isn’t always doable.

4-) Branch Out!
Don’t have your characters interact with just a small social group; it’s far more interesting for everyone when there’s a lot of interaction among the characters

5-) Read
Above all read everyone's post! We can't have a coherent roleplay with no one knowing where everyone is. If you get lost ask someone about recent events or shoot a major player with a personal message.

In addition!
»Killing is aloud as long as both members agree to it, but then the character who died can create a new character for replacement.
»Dual Roleplay Characters are encouraged! Just keep up with all of them and you'll be fine!
»Do not control other player's characters without their consent or permission! The last thing we need is confusion.
»Read everyone's Character Sheets so you know who you're dealing with!

[P.S I'm going to include a list of notable events soon before we start]



Approved Characters:

Nightengale
Batman
Oracle
Inque
Riddler
Roulette
Reaper
Rook

Sully
Dawnbat
Aurelia
Uleta
Apollo
Miraz
Adela

Darkseid
Granny Goodness
Bernadeth
Lashina
Harriet
Stompa
Gilotina
Kalibak
DeSaad
Kanto
Steppenwulf
Godfrey
Grace



Denied Characters:


Last edited by redhood321 on 8/4/2011, 10:17 am; edited 5 times in total

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Re: Teen Titans: Generations

Post by Vandal on 2/3/2011, 5:14 pm

Nightingale
Spoiler:

Gotham’s Angel
Name: Alice Barbara Grayson
Alias: Nightingale
Age: 15
Height: 5'5"
Weight: 120lbs
Hair: Long and red, usually styled
Skin: Pale white
Eyes: Blue
Alignment: Good
Dress: Long Sleeve Blue shirt and black skinny jeans and a gold necklace.
Formal Dress: Blue and red sleeveless dress with necklace and elegant bracelets
Costume: Blue tights with long Yellow gloves, boots, and belt. Mask that covers eyes and nose. Black shoulder piece.

General:
Alice has been discouraged in martial arts; she is more in tune with her violin than she is her punches. She is also left-handed.

Tools:

The Nightingale Suit
Nightingale's suit is a weapon in and of itself. With Optical Camouflage installed in the suit, she can turn invisible when she needs it to be. The suit is fireproof and bullet proof, even at close range. Her entire suit's exterior has a rigid exterior adopted from sharkskin; it can draw blood if rubbed hard against exposed skin. The suit not only isolates enemies, but also detects when an enemy assaults the user and displays a small jolt of electricity. This also occurs if an enemy attempts to unmask Nightingale. Her mask comes with an internal radio contact, GPS Navigation System, and Sonar goggles, allowing her to see in the dark, through walls, underwater, and through smoke. Special settings can isolate friends from foes, detect clues (such as fingerprints, DNA samples, chemicals or substances in the air that are unusual, highlight objects that she could possibly use to her advantage, track trails, and any other helpful clues) the suit increases her strength by multiplying it by 20. So she can lift 10lbs at best without the suit and 200lbs with the suit. In her gloves, she stashes a cryptographic sequencer that can hack into keypads to unlock doors, disrupt cameras, or to get pass security codes.

Flame Burst
With flame in a can, Nightingale points and shoots with her trigger finger, the muzzle releases a burst of flame, enough to knock a normal man out cold, though the technology permits to use the energy to knock out an offender and yet not set him on fire, though she can weaken the flame to catch things on fire when she needs to, or focus the flame to burn through material. The Flame Burst can also be used as a crude emergency light source and uses no electricity in case an EMP were to go off.

Escape Beads
Nightingale packs several different escape beads or pellets. Smoke beads ignite a smoke that burns the eyes and lungs of it's victims that inhale or expose their naked eyes to it. It masks all visuals for 30 seconds and allows ample time to escape, the effects can last anywhere from 10-30 minutes and must be washed out with soap and water if prolonged exposure to the smoke had been dealt with.

Flash beads ignite when its thrown on the ground and deafens the assailants as well as blinds them temporarily. No side effects, but its more effective against enemies with masks or nightvision on.

Stun Beads ignite when thrown at the victims. It freezes them in place temporarily, giving Nightingale time to run or to take free shots at.

Explosive Beads knock out their victims when it is tossed at them at a violent speed. The explosions are non lethal, but efficient.

Grapple Shot
Disposable grapple shots with hundreds of feet of strong cable. It has a magnetic tip, coupled with the normal hook grip to ensure a proper snare. It can hold up to several hundred tons, yet has enough bounce to make sure Nightingale's arms don't pop out of their sockets when she reaches the end of her line.

Birdarangs
Nightingale carries different types of birdarangs, all with aerodynamic technology for successful throws each time. Collapsible birdarangs for easy access in her belt, sonar birdarangs that target heat signs that it picks up (can explode), remote controlled birdarangs in which she can redirect the course of the birdarang, and time explosive birdarangs that can either blow apart pillars or freeze a surrounding area.

Explosive Gel
A can of explosive blue foam can be sprayed on weak walls to blow them apart. The gel can also be used to knock out villains, by setting up traps. It can also be used to breach doors. A detonator on the can sets the gel off.

Zipline and Claw
The Zipline shoots out two lines, one forward, one behind, and allows Nightingale to pass over trenches or scale from building to building. If she adds a modification to the Zipline, it turns into a claw in which she can grab objects from far away, or grab onto air vents and pull it down.

Phobias

Hydrophobia
Alice has a distinct fear of water. She can't swim and hates baths. She only showers with minimal water. She uses a straw to drink and avoids any body of water in fear she might drown.

Claustrophobia
If Alice is caught in a tight space, she begins to hyperventilate, shiver, and eventually loses the ability to breath. She has the second largest bedroom in Wayne Manor to help her avoid the tightness some of the other rooms in the house tends to have.

Personality

Alice feels she doesn't belong anywhere, she seems to feel that whether she's in public school or with the Titans, she feels out of place. An odd ball in the group. This affects her personality. She's obstinate, and doesn't listen to authority, disobeys orders, and tries her hardest to come off as someone who is tough. She does what she wants and can't work with a team. Though she may appear tough, she is actually afraid of others, and has a hard time having a normal conversation with people. She does, however, have no problem talking with adults.

Abilities

Karate
Alice only knows basic Karate, nothing too special, she is still a
white belt in terms of her experience.

Krav Maga
Not very gifted with the "fighter's body" she was briefly introduced to the fighting style when training with Terry. She knows minimal techniques, but knows enough to beat any average teen her age.

Intelligence
Though she is not strong in any way, all of her fights are depended on her keen intellect. She is smart and cunning, yet she lacks bravery to distribute her attacks.

Speed
She is fluid and graceful, she moves faster than most normal human beings, being the daughter of former acrobats, and power from police force has been inherited. Though again she lacks courage and doesn’t know the proper way to implement her abilities.

Weaknesses

Fragility
Alice is terribly fragile; she is weak and prone to many attacks. Any massive blows will cause serious damage to her.

Independence
Though being independent is a good thing most of the time, mixed with pride, it gets the better of her. Alice usually wants to go alone and be the Batman she always wanted to be. A lone ranger, type of hero.

Origins:
Alice Barbara Grayson was born on August 7, 2032 a Saturday to Richard John Grayson and Barbara Grayson. Her brother, Bruce James Grayson was born three years later. They were brought up as home-schooled children being home schooled all their lives. Not really anything exciting except that her parents are deeply involved with the Super Hero regime. Because her parents were involved with Super Heroes, Alice spent a lot of time with other hero’s children as her social outlet—mainly children of the heroes closest to Dick and Barbara. She never considered any of them best friends, in fact she had a hard time talking to them, she usually expresses herself to her younger brother. She had never been bossy to Bruce, she sees him more of a friend than a brother. Alice learned the violin at a very young age and still practices several hours a day. She learned several other instruments, but her favorite is of course, the violin, which she plays left-handed. When Alice had turned nine years old, she tried to swim in the pool in the backyard with her brother in the deep end without their parent’s advisory. Alice began to drown but Bruce made it out, he quickly ran in and called for Wintergreen, whom quickly dove into the pool to rescue Alice who had been knocked out unconscious. She awoke terrified of water. Concerning her claustrophobia, from the longest time, she couldn’t remember a time where she wasn’t claustrophobic. During her earlier years, she took up gymnastics and aerobics that had a mixture of circus acrobats involved. She quit when she turned thirteen. When she turned into a teenage, her parents decided she needed a bigger social life and knew that public school was the best place to socialize; she got all her education from her parents and Wintergreen, who died of old age later in Alice’s life. They found a good private school in which she could talk to many other homeschoolers, but Alice wanted to go to a normal school like every other normal teen. Her parents obliged to her wishes and she has been going to Gotham High for several months and hates it. She has to attend until the semester ends. She developed a better

Alice and her family was once attacked by a mysterious assassin, only known by the name “Onomatopoeia.” When they had been rescued, Dick and Barbara did everything in their abilities to find out who he was and why he attacked that day; they also secured the house to make sure an attack like that could never happen again. Alice on the other hand decided that she wasn’t going to sit around getting kidnapped and getting beat up at school anymore. She wanted to take up martial arts but her parents discourage it for fear that their first born will eventually get herself killed. She asks Terry to train her in secret, and he hesitantly does so.

Batman
Spoiler:

The Future Knight

Name: Terrence “Terry” McGinnis
Alias: Batman
Age: 24
Height: 5’8”
Weight: 150 lbs
Eyes: Blue
Hair: Medium black
Skin: White Boy
Alignment: Good
Attire
Casual: Black shirt with brown leather jacket, dark blue jeans.
Formal: Solid Black Tux

General
Terry is a smart kid, but usually fights with his mouth. Having been Batman for several years, he had intensive training with Batman Incorporated. He seems to have developed a relationship with his partner, Cheyenne.

Tools

Batsuit
Terry’s high-tech Batsuit amplifies his strength by ten. If he can bench 150lbs, he can bench 1500lbs when wearing the suit. He can also take a punch easier with the suit than without. It increases his stamina and strength. Terry also has rocket propellers at the soles of his boots, sound amplifying technology built into his finger tips, and sonar vision that allows him to see through walls, in the night, clearly through day time, and underwater without any problem. In addition to the rocket boots, The Batsuit also has optic camouflage so he can hide in the shadows easier than the last Batman and literally turn invisible. Terry has wings along his back that he can fold back into his suit to help him soar and maneuver through the sky. The Batsuit also connects to the Batmobile. Circuitry runs through his suit for an external electric attack in case enemies get too close.

Batarangs
Not only can Batman summon Batarangs from his arm so he never has to reach for his utility belt again, but he can also shoot the Batarangs from his arm by simply aiming and shooting. He carries several different Batarangs, some explosive, timed explosive, ice, fire, electricity, and normal bladed are his most common.

Batmobile
The Batmobile flies, shoots rockets, and goes at the speed of sound. Need any more information at the powerhouse of a vehicle?

Smoke Pellets
Batman throws smoke pellets on the ground for an easy escape. The smoke fills the lungs of Batman’s oppressors and gives him enough time to run away and plan for his next move.

Taser
Small compact taser sends thousands of watts of electricity to incapacitate Batman’s foes. Fits in his back utility belt pocket.

Stun Rod
Using squeeze sensitive technology, Batman firmly grasps the stun rod to activate the electrocuting capabilities. When the power goes down it can be used as a normal club or blunt object.

Truss Bag
Used to collect evidence, or other material. The opening of the bag has a metal ring around it to ensure that nothing escapes. The metal ring closes so the bag is completely airtight. It can also be used to store Inque if worst comes to worst.

Flexi-Cuffs
Handcuffs designed to squeeze tighter the more it’s victims tries to wiggle out of it. The cuffs can only be taken off with Batman’s key stored in his glove.

Abilities

Super Human Strength
With the Batsuit on, Terry possesses strength that is unnaturally human. If he is stuck under rubble, pillars, debris, Batman can lift the obstacles off of his weight. When it comes to fighting, no normal human can defeat him.

Advanced Detective Skills
Though nothing like his predecessor, Terry possesses detective skills unmatched by any normal person. He knows how to get answers with the aide of the Batsuit.

Weaknesses

Obstinate
Terry can get obstinate when he’s forced to go to work as Batman. He hasn’t yet realized the thing about being Batman is that he has no choice in the matter. He has to set his personal life aside for Batman, which he really doesn’t like doing.

Origin
Terry was born on August 8, 2023 to Warren and Mary McGinnis; he has a significantly younger brother named Matthew McGinnis. He lived a normal life until his parents divorced, his younger brother living with his mother and he with his father. In Hamilton Hill High School, he met Dana Tan, his major love inertest, his relationship with her was on and off with other high school girls. He would often pick fights and took up wrestling. Around his neighborhood, he would have street fights with local gangsters. After a fight with his father, Derek Powers murdered Warren after he found out that he was making weapons of mass destruction for other countries. Terry moved into a state of depression as he made his move back with his mother. His classmates and his girlfriend all saw Terry’s change in attitude; eventually his grades began to plummet. One of his friend’s—Cheyenne Freemont—took Terry aside one day and offered to help him get back to the way he once was because of her care for Terry. Terry’s only response was “To repay the favor to whoever killed my father.” Cheyenne could only promise the next best thing, and she eventually lent Terry a suitcase; the contents, a batsuit. Initially shocked at Cheyenne for the secrecy and trust she had to have had with Terry he took up the alias Batman and Nightwing for one night after intense detective work. Dick Grayson stopped the both of them on their pursuits, but when Terry was about to die, he gave them his aide. Dick let them continue on their mission, in the process exposing Derek Powers to his own weapon of mass destruction chemicals. In seeing the success with only duo reminded him of his old days with Bruce, so Dick invited Terry to be apart of Batman Inc. he accepted but knew he couldn’t keep the secret from his current love interest in Dana and him being an honorary Batman apart. Eventually his greatest foes would harm the one he loves, so he suddenly broke all ties he had with Dana after high school ended. Ever since he get into a relationship with his close partner and had been working under the leadership of Dick Grayson.

Oracle
Spoiler:

Name: Alice Carrie Mau
Age: 46
Height: 5'8"
Weight: 110lbs
Hair: Long and blond
Skin: Pale white
Eyes: Blue
Condition: Crippled
Alignment: Good
Dress: In public, she wears a button down flannel, a black and white fedora, and jeans. Her jeans are uncomfortable and in private usually has them off.


General:
Alice is a serious woman, she turned from her evil ways because of her best friend, Karmy. She was crippled by The New Joker who is currently in Arkham.

Tools:

Grenades
As you might know, Alice is fascinated by grenades, she is always adding different types of grenades to her collection and creating new ones. She manufactures homemade grenades and usually sells them to buyers who are interested or for mercenary purposes. Alice usually carries around a bag full of grenades just in case.

Dual MP5Ks
The two handheld submachine guns rest behind Alice's custom made wheels for her custom made wheelchair. They were a gift from her very first friend, Jamie. She holds on to them very dearly, if not for defense's sake, for Jamie's. They each have a 30 round clip and she carries spare magazines also behind the wheels.

Tactical Knife
An indirect gift from Jamie, when he died she took it to always remind the knife of her dearest friend. The first person to show her genuine kindness. It has a rubberized grip, specialized so it won't slip out of the hand easily, its stainless steel blade is so sharp, it draws blood to the touch. It has two aerodynamic holes near the start of the blade so it ensures a quicker swipe.

MacBook Pro
Alice carries the lates version of MacBook with her at all times, Alice and Barbara tampered with it so it could hook up with satellite navigation, and many other resourceful uses to aid heroes. She modified the body so that the symbol of a bat lights blue instead of an apple.

Super Computer
Oracle Technology, hacking operating systems, it has several monitors to access a complement of windows.

Abilities:

Intelligence
Having read Bruce Wayne's entire library, her knowledge on criminology and detective work has increased. Her training with Slade for thirteen years has honed in on her thinking and problem solving skills, and her 18 year friendship with Barbara, the former Oracle, has sharpened her general computer knowledge.

Upper Body Strength:
Having been crippled, she instinctively built her upper body strength, though its not much use to her because she is bound by the wheelchair.


Weaknesses:

The Wheelchair
She no longer has control bellow her waist. Alice refuses to use Lazarus Pit to restore herself like what Barbara did.

Alcohol
Alice gave up smoking, but drinking became a terrible habit. When Alice doesn't need to work as Oracle for Terry, you can usually find her drunk.


Origins:
Born September 11, 2001; Alice grew up under the training of Slade after she murdered her sexually abusive uncle at age 11. She had been under his wing for 13 years, fighting the Teen Titans constantly. When the Titans retired she finally met Karmy who had strayed her away from Slade and his evil ways. Her partner, Rift was her medium between good and evil, she told him about Slade's plot to kill Rift, and Rift in turn killed Slade before he had a chance. Alice gave up her will to go on and moved to Gotham City. She met a man and fell in love with him. They were together for four years when he was murdered in The Seven Days that Shook the World (Gotham City's Midnight Riders). She formed The Midnight Riders going through trial after trial, facing many of Gotham's foes, facing death every day. The sick twisted minded, taking down SYNG's organization and fighting their ruthless agents, facing old foes from the past and old friends from the past as well. They fought Black Lantern and defeated him with the help of The Teen Titans. She then stayed in Gotham with Dick and Barbara for two years, reading up on Bruce's library. They eventually adopted Nicole and reformed the Batman Family, where Alice was considered the White Knight among the Darkest of Knights. Eventually Batman was convicted of James Gordon's death. This sprung to life new adventures as she reunited with old friends as apart of The Batman Family. During the Red November, they stopped criminals in their paths, investigated and uncovered conspiracies. She was crippled by The Joker. She no longer has control of her waist down. She had the opportunity to study computer science and advanced hacking after her career as a night time vigilante had come to an end and took up the mantle as Oracle for Batman, Robin, and Batgirl. She was hired by Dick Grayson and his company, Batman Incorporated, to be the Oracle and help guide their path in missions. In 2035, Alice expanded the Oracle name as Dick had done with the Batman name and there are certain Oracles in different sectors, each one assigned to a team of Batmen. She spends her free time when she's off duty with alcohol and usually returns drunk.

Inque
Spoiler:

The Femme Fatale
Name: Nerezza Clay
Alias: Inque
Age: 34
Height: 5’10”
Weight: 120 lbs
Eyes: Blue
Hair: Long silky black.
Skin: Blue/Black Sticky.
Alignment: Evil
Human Form:
Attack Form:

General
In Batman’s rouge gallery, she is by far the most dangerous of his villains. It isn’t wise to take her on alone.

Abilities

Transformation
Inque’s ability to transform only goes so far. She can create a perfect silhouette of any person or object, she can even attach to certain objects and mimic shadows, but she cannot change colors.

Dynamic Body
Inque is nearly impossible to beat with fists, kicks, or blunt objects such as bats, clubs, swords, or knives, have nearly no effect on her. She could seep through cracks in walls, hide away in narrow spaces impossible for the regular human body to pass though. In addition she can change size, multiply, and project herself at great distances by curling up into a lethal spring. She has been known to wrap Batman in her own body, immobilizing him. She could force-feed him by using her own oily body to paralyze him without causing damage to herself.

Eruption
By sliding into cracks in the ground, she can shake the earth to mimic a small earthquake. Inque can also create explosions from beneath her foe’s feet, throwing them off balance. If she’s able to, she can also go to the ceiling and shake it hard enough to break it apart and cause parts of the ceiling or objects to collapse on her victims.

Diamond Molecularization
Not only can she seep through cracks in walls and doors, Inque has the ability to change her molecule pattern to make her body nearly indestructible. She uses this mainly to turn her arm into a sharp blade so she can cut through her targets like a hot knife through butter. She could also morph one section of her arm into a sharp kunai blade and toss them at her prey. Seriously, this b*tch isn’t playing around. If you see her and you’re all alone, turn the other way and run.

Weaknesses

Water
No matter how hard Inque gets, water will always slow her down. It deconstructs her body and soon enough, she has no control over it. She dissolves slowly and can no longer move, though gathering her remains is a different story.

Ice
Ice straight up does nothing to Inque anymore. It indeed slows her down, but she figured a way to break free of an ice encasement. She simply uses her eruption technique and soon enough she is more dangerous than she was a second ago. To be absolutely effective, you must first douse her with water then freeze her to immobilize her.

Electricity
Though it isn’t as effective as water, electricity shoots down her stamina and does a significant amount of damage to her. Her body bubbles and she is incapacitated for a mere few seconds. Several shock treatments and drenching her would put her to a stop. Assuming to can land a proper hit on her.

Origin
Nerezza was born on January 18, 2014. She had been brought up in the slums of Gotham City; very little is actually known about her. When she was a teenage, her boyfriend, who had eventually left her, impregnated her, leaving her with expensive bills to pay to take care of her daughter. Nerezza eventually found an opportunity to make a huge sum of cash, and she took it. It was to sacrifice her body for science, if she had died in the process of the project, she would transfer the money to her daughter’s account she had set up. Unfortunately the project disfigured her body to the point where she couldn’t be seen on the streets without drawing attention, so she murdered the scientists after they had transferred their money to her. Afterwards she was only good for were covert infiltration missions, or mass damage. She caught the eyes of many powerful men, who wanted other powerful men dead; she turned into a mercenary. The money she made would go straight to her orphaned daughter, in a way she could only let her raise herself and financially support her. In truth she really does love her daughter but couldn’t’ see how she could love her back after abandoning her. She eventually was caught and stopped dead in her tracks by Batman. Twice. She was then set up about two years later with a man who had promised her several hundred million dollars, but when she finished her job she was betrayed and had been attacked with a special weapon that made her decompose slowly. She escaped and found refuge at her daughter’s apartment. She instructed her to get her some more mutagen to help her heal back to normal strength and fix the cellular damage she received from her would-be benefactor. Though the mutagens helped Inque for a little while, it corrupted her molecular pattern in the end because her daughter mixed it with a slow acting solvent to steal the rest of her mother’s fortune. Inque was presumed dead and murdered by the hands of her own daughter until one night Inque got her revenge and murdered her only child, Deanna Clay. Deanna was Inque’s only sanity. It was the only drive to keep living, and to keep pushing forward. When she had backstabbed her, Inque totally lost it. Money didn’t matter. So what in life does matter any more?

The Riddler
Spoiler:

Name: Chardonnay Loue
Alias: The Riddler
Age: 21
Height: 5'7"
Hair: Short Brown
Ethnicity: Italian/French
Weight: 130 lbs
Eyes: Blue
Alignment: Anti-Hero
Outfit: Wearing a fitting pin stripe green dress shirt and black jeans, she wears purple glasses and a matching colored tie. The hat she wears and the golden cane she wields resembles that of the original Riddler. She wears a black leather belt and shoes. All her clothing are custom made with no brand name or tags.


General
Having the worldview that Ends Justify the Means at the strictest sense, she is a huge utilitarian. She does believe in truth and justice, but her methods are questionable at best.

Abilities

Mastermind
With an unusually high IQ, Chardonnay depends on her problem solving skills to get out of sticky situations and nearly everything she does. Highly intelligent and observant: she needs only a hunch to solve riddles, crimes, puzzles, or problems.

Timing
She is only considered a good fighter because she can predict her opponent's moves. She times every movement of the attacker's body movement and uses them to her advantage. She doesn't like to fight and prefers not to.

Escape Artist
With the remarkable sense of timing coupled with her genius level of intellect, being an escape artist just came naturally to her. She has the innate ability to escape from nearly any given situation.

Tools

Glasses
Her glasses aren't only a fasion statement, they're a high tech stun attack for a quick escape. She drops them once she activates the detenation and it sets off a blinding light and a piercing sound that may cause her foe to vomit.

.38 Special
Desperate times causes for desperate measures, she stole her father's .38 revolver and knows how to use it rather fluidly. It fires powerful rounds into its victims and doesn't leave any room for survivors if the bullet does penetrate.

Explosives
Set with many different explosive ware, she uses it only to blow open walls and doors. She can use them to stun her foes but mainly they’re used as a master key, or another escape route.

Weaknesses

Human
Has all the weaknesses any normal human has.

Love Interest
Her Love interest gets the best of her at times. Her relationship with Josiah Redwood cripples her fullest potential but she won’t ever see that; only that Josiah is her partner no matter what.

Origin
Chardonnay born to Henry and Jessica Loue grew up with her parents in Atlanta Georgia for her entire sheltered childhood life. The Stocks crashed when she was 16 during World War III in 2042 and they had to move to Gotham to avoid getting drafted and find better work. Chardonnay began going to a new high school and was disorientated with the new faces, but she only made two friends there. One was named Jillian Thompkins, the others name was Josiah Redwood; they were friends all up until Junior Year when they became romantically involved. Her parents disapproved of their love and claimed it was only “Teenager’s Love” and it will pass quickly. But they were wrong: she graduated high school and followed Josiah to Gotham City University where she majored in Psychology and Ethics. She double Majored in Criminal Justice and became top in her class. Chardonnay bunked in with Josiah and interned at Arkham Asylum where she had the opportunity to interview it’s many famous patients. Her most recent patient that fascinated her the most was Edward Nygma, the original Riddler,had he not been captured and apprehended 16 years ago for the crimes he committed. He was serving life at Arkham and was deemed permanently insane, and all the professionals claimed there was no cure and his mind had been deteriorated to the point that he couldn’t talk at all but in riddles. When Chardonnay graduated with Josiah, she moved in with him in a nice little one-bedroom apartment in Eastern Gotham so she could stay close to Arkahm where she continued to talk with Edward. Her success with him was like none other, she was considered to have a gift with the criminally insane. Though she didn’t want to move on from Edward just yet, even if she was she would still continue to see Edward. Not that she found a new love interest, but that his mind fascinated her, when he would spout out riddles, Chardonnay would know the answer to them. Likewise, Edward was fascinated by Chardonnay’s sharp mind, though he still wants to prove that he can finally stump her. Chardonnay’s pay was good and she stopped getting loans from her parents to pay off rent, though her boyfriend became to become more of a mystery to her recently. She doesn’t know where he works though they both majored in criminal justice. Chardonnay feels like she’s being left in the dark.

Roulette
Spoiler:

Name: Charlotte Birdsong
Age: 21
Height: 5'6"
Weight: 120lbs
Hair: Short Brown
Skin: White
Eyes: Brown
Alignment: Good

Appearance
Roulette wears tight black tactical suit with light backpack. Its basic lightweight tactical armor. She carries a backpack with expendables, just in case. She has firm grip gloves that can be used to scale walls and combat boots with grip tape underneath the soles.



Tools

The Broken Butterfly
Smith and Wesson's Model 3 was reintroduced to the market after years from being out of production. The recoil from the .44 rounds is what makes the gun rather inaccurate. Roulette carries both rubber rounds and hollow rounds. She has a chance system for her rounds aswell, just like in the game roulette. Roulette carries five rubber rounds and one hollow point in her cylinder.

Armor:
Wearing special tactical gear, Roulette is fireproof and bulletproof. Internal blastsheild, grenades and other explosive damage is dampened. Her tactical helmet that she barely wears is has Sonar capabilities that distinguishes electronics and foes. It allows her to see through walls, in the dark, underwater, smoke, and anything else that may obscure her vision. Her suit is knit so rigid she could use the grip to scale walls or buildings. Roulette's suit is also laced with an electric current so if an offender touches her they are shocked with a defensive bolt.

Stun Grenade:
Shoots off hundreds of little hard rubber pellets in a relatively small blast radius, from a Co2 fueled gas chamber. The pellets effectively stun its victim for 30 seconds and leaves temporary damage for half an hour. This includes no feeling in area shot at, burning, and minimal paralysis. Charge: 10 seconds.

Tear Gas:
Like the smoke grenade this sends a gas that causes severe inflammation in the nostrils and throat. This grenade--unlike the smoke grenade--also makes its victim tear uncontrollably, causing an immense irritation in the eyes. The gas flows steadily out of the grenade and has no charge. Once the key is pulled the chamber is released and the gas is freely flowing.

Tacticle Knife:
Rubberized grip and razor sharp blade, used for offense and cutting through what needs to be. Has aerodynamic holes to allow quicker swipes and cuts.

Stun Rod
50,000 watt electrical current when the holder grips tightly on the touch sensitive handle to ensure he doesn't electrocute himself. A simple swing on an oncoming opponent distributes a dangerous lightning strike.


Skills

Quickdraw
Roulette is a quickdraw master. Her dead aim accuracy is scary, her precision comes from years of expensive practice. Her parents were supportive of her competing a young age, she held her first .22 revolver at the age of 12. By the time she was 18, she was beating people twice her age at quickdraw matches. Roulette is able to hit 6 balloons in 3 seconds from 20 yards away without wasting a bullet.

Extreme Speed
By ducking and running, Roulette achieves wicked fast speeds making her a hard target.

Dependability and Trust
If you want to count on anyone to get the job done, Roulette will achieve the given goal or die trying.

Honor and Respect
Having a Christian Worldveiw pounded into her as a small child, she considers everyone her higher. She addresses everyone with honor and respect, this is vital for high value missions.

Origin
Charlotte Birdsong was born in New York to Luke and Esther Birdsong. She grew up with her mother, father, and two younger sisters, in Texas, home of the Quickdraw Championship, her parents would often take them to see the tournaments that were held. As the Prize Money grew each year the economy slowly decreased, and the Prize is what caught the eyes of many competitors. The family had an old .22 Smith and Wesson, upon holding the firearm down the woods in her backyard--her father, supervising--Charlotte had an extreme familiarity with the gun. It naturally came to her as she nailed targets from afar, a true child prodigy according to some. Her father got over excited about it and convinced his wife to support their daughter in the sport. They invested a large portion of their money to hone Charlotte's skills as a quickdraw shooter. She was grateful to her parents for their support and it soon turned into a passion for the young girl. Charlotte learned her gun inside out and familiarized herself with it even further. As the years went by she competed and earned little prize money, then, her father died of a heart-attack. His death crushed Charlotte's spirits and he had no insurance to cover for the family, the money invested in Charlotte's quickdraw training could have covered for the family for a while had they not used it. Her mother was diagnosed with depression, so a motive to succeed came over Charlotte. She entered the year's largest match at the age of 18. In the end she earned her family $500,000. This amazing feat of course caught the eyes of many organizations. Her mother allowed her to choose one that she thought would serve a greater cause. Nearly every single one supported the idea of turning Charlotte into a human weapon. The only organization that discouraged killing was SHARP.

Reaper
Spoiler:

Name: Hank Thomas
Alias: Reaper
Age: 42
Gender: Male
Height: 5'9"
Hair: NA
Eyes: NA
Skin: NA

Appearance
Reaper wears a gas mask with a ballistic helmet that he never takes off. No one on SHARP has seen his face accept the team who has hired him. He feels as if his face is his gas mask. He has vulture body armor and leggings, basic lightweight tactical armor. He carries a backpack with expendables, just in case. He has firm grip gloves that can be used to scale walls and combat boots with grip tape underneath the soles.


Tools

Grenades: He carries no frag grenades, though he has a large variety of them.

Smoke Grenade: Unlike standard issued M18 smoke grenades which take a while to billow smoke and cover an area, these custom made grenades send out a wall of smoke explosively, it not only stuns a foe, but masks their vision and causes an inflammation in nostrils and throat if inhaled. Gas masks are vital if you plan to walk through it. Charge: 5 seconds.

Flashbang: Sets off a large flash of light and ear piercing sound that deafens victims in its blast radius. The light temporarily blinds opponents, leaving them open for attacks. Charge: 2 seconds.

Stun Grenade: Shoots off hundreds of little hard rubber pellets in a relatively small blast radius, from a Co2 fueled gas chamber. The pellets effectively stun its victim for 30 seconds and leaves temporary damage for half an hour. This includes no feeling in area shot at, burning, and minimal paralysis. Charge: 10 seconds.

Ice Grenade: Sends a coat of ice and a flash of light. The sudden freeze shocks the foe at a large blast radius, if you're prepared for it the ice won't effect you as badly, but the short fuse makes it hard for an enemy to determine that. Used for escaping or stunning. Charge: 2 seconds.

Tear Gas: Like the smoke grenade this sends a gas that causes severe inflammation in the nostrils and throat. This grenade--unlike the smoke grenade--also makes its victim tear uncontrollably, causing an immense irritation in the eyes. The gas flows steadily out of the grenade and has no charge. Once the key is pulled the chamber is released and the gas is freely flowing.

Heat Grenade: A sudden irritation and urge to get away, the heat grenade is adopted from technology from 2010 and packaging a riot control beam into a grenade. The large radius is invisible and if one is caught in it their skin immediately heats up. If the victim is too close it can cause a terrifying scramble in the victims innards and will cause either vomiting, diarrhea, or both. Charge 10 seconds.

EMP Grenade: Takes out all electonics and stuns foes in the blast radius.

Tactical Knife
Rubberized grip and razor sharp blade, used for offense and cutting through what needs to be. Has aerodynamic holes to allow quicker swipes and cuts.

MP5 Submachine gun
Armed with non-lethal rubber bullets, its used to stun opponents.

M9
15 round handgun armed with non-lethal rubber bullets, used to stun opponents.

Gas Mask
Not only an air filter but a heads up display which indicates how much grenades he has left in his utility belt, how much ammunition is in his firearm and how many magazines he has in his packs. His helmet is connected to all his gear wirelessly and if it happens to fall in the wrong hands he has self-destruction mechanism. The sophisticated gas mask also has sonar capabilities which allow him to see through walls, indicate hostiles and all working electronics, and in the dark.
better than any pair of NVGs. Because his vision is all electronic and liable to EMP, as soon as his helmet loses its electronic sight, manuel vision kicks in. If you look at him carefully you could see his eyes.

Stun Rod
50,000 watt electrical current when the holder grips tightly on the touch sensitive handle to ensure he doesn't electrocute himself. A simple swing on an oncoming opponent distributes a dangerous lightning strike.

Medical Kit
Gauze, Laerdal Pocket Mask, portable defibrillator, and tourniquet, if a quick fix is needed on the battlefield he is prepared.

Expendables
Flashlight
Duct tape
Rope (100 feet)
Grapple
Breach Charge
Scissors
Circle Razor Chain
saw
Torch
Skeleton Keys
EMP
Handcuffs
Flexicuffs

Skills

Medical Experience
Minimal but he knows how to revive a downed teammate. He knows basic resuscitation and how to stop bleeding.

Leadership skills
Having a high sense of leadership, he knows extremely well how to follow orders.

Breach and Clear
He knows high-level crowd control, how to take on a high number of foes at once.

One on One
He's good with hand to hand combat, it takes different skills to face one foe than it does to take on a room full of bad guys. He is second to none on his team.

High Stamina
Well built, Reaper has a high stamina, able to take a hit and able to run a large distance.

Origins
Reaper doesn't like his real name, he doesn't like his real face, he doesn't like his real anything, mainly because he's ashamed of it. Ex-British Secret Air Service he was under the wing of Captain John Price for several years until he opened fire in an airport filled with civilians, three died by his hand, two more were injured. He later quit the SAS and moved to America to get away from his dishonor he brought upon his captain. He went straight into the US military. He took part in the Seven Days that Shook the World [Gotham City's Midnight Riders], and The Red November [The Darkest of Knights] as the military's Special Tactics and Forces Unit [STFU] and Special Tactics And Rescue Service [STARS]. He naturally became involved with SHARP before the project even launched. Reaper is also the only SHARP agent that doesn't use real bullets, Reaper thinks he's too good for bullets.

Rook
Spoiler:

Name: Jason Bard
Age: 48
Height: 6'
Weight: 180lbs
Hair: Short blond
Skin: Pale white
Eyes: Blue

Attire
Wears full black tactical armor. Bulletproof vest and cargo tactic legs. He has heat resistant gloves and canvas laced boots. He has kevlar that is hidden from the naked eye. He wears a Tactical Mask and Backpack as well, it has airfilters and heads up display; similar to Reaper's outfit



Tools

Chey Tech Intervention
The lethal .50 Cal sniper rifle is used for purely offensive purposes. If, by any reason, SHARP requires him to take off a limb on a hostile from 2000 yards away, Rook can do th job with his Intervention. Non-lethal rounds are unavailable for this rifle.

M9
15 round 9mm handgun offers a large clip. Non-lethal rubber tip rounds are used to stun foes, yet he carries live rounds as well.

Flashbangs
The grenade sends a blinding light and an ear piercing screech that defens the opponent temporarily, used for offense and escape. Charge, 2 seconds.

Tactical Knife
Rubberized grip for firm fit and less chance to fall out of the user's hand. Sharp blade that draws blood to the touch.

Stun Gun
A laser gun that fires off an invisible long range non-lethal electric shot. The 30,000 watt bolt makes the foe lose all mental and physical control for 30 seconds, and leaves a stunned effect for 10 minutes.

Taser
A two pronged taser with an electric current that flows through the two metal "horns", when the button pushed and the current is flowing, all that Rook needs to do is to touch a foe and he is out like a light for the next 10 minutes.

Mace
A can of short range pepper spray irritates the eyes and causes an inflammation in the nostrils and throat. An irresistible itch irritates the skin of a large radius. Rook needs to wear protective gloves and sleeves so the mist doesn't irritate his skin.


Abilities

Marksman
Rook is a trained sniper, he likes to work far away from the battle if possible, but otherwise would rather work with Reaper.

Detective Skills
Once being friends with Barbara Gordon Grayson, he naturally picked up on detective skills.

Strength and Fitness
Rook is at the top of his game, though he has been more fit earlier in his life he has never stopped going to the gym to work out. He is capable of hand to hand combat and winning.

Origins
Jason Bard grew up in Central Gotham, he loved his city and did what he could to protect it. He worked directly under Commissioner James Gordon and got his knee shot by Killer Moth. During his time impaired he was able to learn marksmanship. He was taken off the force for a while and got engaged with the Commissioner's daughter. He did several joint operations with her and the Batman. Barbara broke off the relationship just because her feelings weren't for him. Jason rejoined Gotham's Police Department and worked under James Gordon again, when he died he worked under Commissioner Arnold Flass. After The Batman Crisis was over he married to a news reporter that he accidentally shot in a zombie invasion on Gotham named Alaska Flowers. He performed above and beyond his call of duty and was noticed by SHARP after looking at his profiles. They knew he was apart of The Batman Crisis, his involvement with metahumans and received an invitation and gladly accepted. He has gotten to become good friends with Reaper.


Last edited by Mercy on 3/2/2011, 1:17 pm; edited 3 times in total

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Re: Teen Titans: Generations

Post by redeagle321 on 2/3/2011, 5:21 pm

All Approved, Merc. I color coded all of your characters Green in the list.

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Re: Teen Titans: Generations

Post by Corvus31 on 2/3/2011, 5:39 pm

:D!!!
Wraith
Spoiler:
Character name: Wraith

Real Name: Raxus Rouge

Age: 30

Height: 5'11

Appearence: Red colored cybernetics with cracks on both arms and his right leg. Black spiked hair that is rarely tended to. Cybernetic left eye that is cracked and blinks red and black on random intervals.

Abilities: Descovered a peice of technology from an unknown source, his left arm appears as a clear, dark purple glove with strange runes spiraling around it and sharp fingertips. If his left hand comes into contact with a metahuman, the mutegenic properties that give his victim their powers will be coppied into his body, allowing him to temporarily use said person's power for a short 15 minutes. he can willingly ditch the stolen power and force copy another power at will.

power limitations: can only copy powers from metahumans that were naturally given their powers (a.k.a born with them.)

Gear: As a cyborg, he still has use of the cannon in his right arm witch a received several modifications over the years..

1.357 magnum

History: After Raxus had left the note explaining he was leaving for parts unknown, he was actually leaving in search of greater power. after a long and painstakingly hard journey, he decided to settle down as an illegal prototype weapons designer. he developed his power copying glove after years of painstaking research. he now sells illegal weaponry to whoever can afford it.
Crow
Spoiler:
Character name: Crow

Real name: John aderod

Appearence: black hair, messy bedhead style. good build, black combat suit with a crow spraypainted on the right breastplate. red eyes and a scar on his right cheek.

Age:30

Height: 6'1

Occupation: one of the main Assasins for Phoenix.

Equipment: 1Katana blade
2 .9 mm pistols
5 smoke grenades
1 hologram generator: prehaps Crow's most versitile peice of equipment, this belt worn device allows him to make up to 12 coppies of himself at will, dissapearing when hit. takes about 1 minute for another hologram to take it's place.

History: Quite a dull shadow of a person, Crow's childhood was nothing short of horrible. his father was always out drinking and his mother passed away when he was just 5. at age 10 when his father tried to attack him in a drunken fury, he pulled a gun from his fathers closet and shot him dead. running from the scene, he was bought in by phoenix where he was trained and later became an assasin for phoenix.
Cygnus
Spoiler:
Name:Cygnus

Real name: Carl Rouge

Occupation: Honorary titan (later on in the rp)

Appearence: Brown hair, neatly kept back. wears blue body armor and a computer visor.

Age: 15

Height: 5'11

Powers: Super speed.

History: The only child of crimson. He was adopted from an orphanage in gotham. unknown to everyone at the orphanage that he was a metahuman. He was adopted at age 6 and moved in with Crimson where he was cared for. Over the years when crimson descovered his powers, he was slowly tought how to use them efficiantly. when he hit age 15, he built his own crimefighting outfit and his computer visor, fighting crime under the name: Cygnus.
Meltdown
Spoiler:
Name: Meltdown

Real Name: Paul Ratsnik

Appearence: Black hair, neatly kept.wears black pants, black collared shirt and a tan coat.

Height:6'2

Age:31

Powers: Radiation manipulation. Although not nearly as powerful as derrick powers, his radiation is still dangerous and should not be taken lightly.

History: Born into a criminal family, his family had a history of being hired mercinaries. he was separated from his family by police when his parents were arrested. Later being caught in a accident when a nuclear plant had a meltdown, he maraculusly survived, and with new powers. he now works as a hitman for anyone who will pay a good ammount of cash.

Panic

Spoiler:
Character Name: Panic

Real Name: Halsey Bronze

Gender: Female

Personality: daydreamy, dozes off a lot but she is verry kind and friendly.

Age:30

Height: 6'0

Appearence: Black hair, verry long, nicely kept. verry pretty. Tattered clothing, black shirt, black jeans. Purple catlike eyes.

Powers: Fear inducment: apon eye contact, the victim is at the mercy of Panic. the target can be sent into a fear induced frenzy, ignoring everything around them and screaming in horror at horrific halucinations. the person can also be sent into a beserker fury of fear, turning on allies and becoming a haphazard to everyone around them. can cause targets to see horrible scenes of their past, seeing loved ones die, horrible accidents, the results of WW III and other things.

History: Believed deceased girlfriend of Crimson, her disapearence at age 14 has a shadowed story behind it. she later returned as a neutral metahuman, fighting neither for good nor evil. Against the conflict and oppresion metahumans are receiving, she is all for putting a stop to the phoenix and living in a world where metahumans and humans can live together.

The Gnome
Spoiler:

Name: The Gnome

Real Name: Unknown

Gender: Male

Personality: Verry Violent, loves to insult his opponents to enrage them while he fights.

Age: Unknown, but believed to be 39.

Height: 5'7

Appearence: He wears a red pointed Garden gnome hat, and torn up garden gnome attire such as a coat and pants.

Occupation: Murderer.

Equipment: Various guns, blades, and other weapons.

History: His history of how he became a killer is unknown to even the police, only hint was something to do with his sudden obsession with garden Gnomes. When he first commited a murder, he enjoyed it so much that he actually slayed two entire apartments of victims. Making murder a natural hobby, he always commits one murder everyday and leaves a small, evil faced garden gnome at every murder scene.


Last edited by Corvus31 on 4/4/2011, 6:46 am; edited 11 times in total

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Re: Teen Titans: Generations

Post by Rinisa on 2/3/2011, 7:46 pm

=0 Wow! THANK GOD IT'S FINALLY HERE!

Lovely cover art, Merc! Trying to name every character but so far the caped guy in the back has me stumped.

I'll post my CS soon.

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Re: Teen Titans: Generations

Post by Tizmael on 2/4/2011, 4:00 am

Spoiler:


Green Lantern Cadet

Name: Sullivan Danver
Age: 18
Alias: Sully, Sull, Sulk, Cadet Danver

Appearance
Hair: Short, about chin length, wavy reddish brown.
Height: 5’1”
Weight: 115lbs

Dress
Formal: Green Lantern Uniform.
Casual: Whatever she wills it to be. Limited only by her imagination and will.
Eyes: Ashy brown ( Glowing green when wearing her power ring)
Skin: Pale
General: Sullivan wears the Green Lantern corps uniform. It sports the standard Green Lantern symbol on the chest. The uniform is Skin tight green, black, and white, it can be as dense or light as she wills it to be, being generated by her ring and thus dictated by her will. The sleeves sides and legs are black while the chest shoulders and back are green. White gloves and boots adorn her hands and feet. She can never be seen without the green power ring on her left middle finger.



Abilities


Physical abilities
Physical Endurance: Sullivan gained a high tolerance for physical pain and exertion from all the fight matches she would participate in. She can take hits and dish them out as well as one could expect from a physically fit and active girl of her size and weight.

Moderate fighting skills: Being a rather irritable girl she would convert her aggression towards fighting. She would attend boxing gyms or martial arts dojo constantly in her youth. Although she would partake in whatever knowledge she could from professional fighting establishments, the only true style of fighting she could be said to have is brawling. She knows where to hit to get the results she wants but lacks a deeper knowledge of any specific forms.

Mental abilities
Hyperactive Imagination: Despite her affinity for being crude, brash and seemingly dim witted, she had will and imagination vast enough to gain attention from the GL Corps. Any construct can form from her ring as long as she has seen said object or persona once or twice. Her imagination is not stunted by immaturity or narrow mindedness, anything can be a weapon in her mind.

Intense Willpower: She is not the most impressive member of the corps by far, but her will exceeds normal standards be it human or alien. Coupled with her will is her intense need do compete, not in average activities but in battle. She considers being defeated an act of domination over her by her opponent.


Metaphysical abilities

Energy Projection: Sullivan can use the ring to fire energy blasts or create weapons of the energy. She can also manage weak kryptonite radiation.

Force Field: The ring can create force fields of various size and shape to protect the ring bearer and others. The ring takes whatever atmosphere the wielder needs for survival and creates it within the barrier. Since Sullivans ring is of the newer sort it is not limited by the color yellow as its predecessors were. This field was the first thing she learned how to control as it was important to her survival, she keeps this barrier up nearly 24/7 as she does not take off her ring, but in times of unconsciousness or if she deems a situation safe the barrier will be dismissed.

Energy Constructs: Sullivan is capable of using her power ring to create constructs from her mind. She can create any object or persona as long as she has the will to do so. The constructs are made of green energy and are not indestructible; they are only as strong as the wielders will is.

Flight: By manipulating anti-gravitons Sullivan can fly at rapids speeds. In an atmosphere she is limited to below mach 10, carrying others along with her decreases that speed by half in any environment. In space her speed is not limited by any atmospheric changes and she can reach greater then mach 10, although she struggles with maintaining her energy’ shape at this velocity.


Weapons/Techniques-

Power Ring: Also known as a Green Lantern ring, it is a small green piece of jewelry that bears the symbol of the green lantern on its round flat surface. They are considered to be one of the most powerful weapons of the known universe. Depending on the skill and will of the user it can do almost anything.

Green Lantern Power Battery: Not a weapon by nature but vital to Sullivans powers, it is constantly charged by the Central Power Battery on Oa. The ring needs to be recharged by the lantern daily. Sully has not managed to perfect this but most Green Lanterns keep their power battery in a pocket dimension when it is not in use.


Weaknesses

Human: Without the ring she is susceptible to heat and cold as well as the pressures of space, she has no superior abilities that differentiate her from other humans. She heals at a normal human rate which can be very detrimental as she is exposed to many situations that exceed the human capacity to survive.

Aggression: To make up for her lack of self confidence she asserts herself through violence. Easily irritated by small things, this sometimes is detrimental to her ability and can cause some distortion in the constructs she creates.

Inexperienced: She has very little knowledge of the powers of her ring, only having trained for so many years. She has yet to truly use her ring in battle and has a sort of text book knowledge of the more advanced abilities she can gain. As well as not knowing how to work a few aspects of her ring she can be easily overwhelmed by multiple tasks, such as flying at high speeds and maintaining the energy shape about her.


Strengths

Indomitable Will: Like all Green Lanterns, Sullivan has a will that cannot be broken, it can be temporarily defeated and battered but nothing short of death can destroy it (Some Argue a Green Lanterns will can surpass death)

Physical Resilience: With the help of her ring she can endure blows both human and superhuman alike. Without the ring she is capable of withstanding a fight of normal human proportions, even against trained and skilled fighters. She may not be able to land hits often against more skilled fighters, but one would be hard pressed to down her right off the bat.


Personality: Sullivan Danver grew up to a life of granduer and surrounded by those with a flippant nature towards the 'lower classes'. Because of this she is very generous and giving to those she deams in need, finding the ignorance of the more privledged distasteful and idiotic. She can be kind but more often then not she is crude, blunt and very stern, she does not take challenges well and is very territorial about things that are important to her. As of late this consists entirely of things regarding Green Lantern Corps business. Her mean nature and violent nature stem from her lack of self esteem, she has little to no friends and anyone she is on 'friendly' terms with she referes to as Allies. She is slow to trust others but once that trust is gained a more humorous side emerges, though this is fickle at best and she reverts to her aggressive nature when in a group. Despite her dominance issues she works well in teams, she would never admit it but being able to rely on someone in battle comforts her immensely.


History/Origins


Sullivan Danver was brought up by a high class family. Most of the things she wanted were given to her on a silver platter, which frustrated the child to no end. She was born in the city of Metropolis and lived there for the majority of her child hood.

Her frustration from living the easy life stemmed from her desire to earn things. She felt validated when she was rewarded for hard work. Upon reaching puberty she became more aggressive and sought out something that would ease her frustration, and thus she was introduced to the world of fighting.

Her family did not agree with her outlet and would not pay for boxing or martial arts lessons. So Sullivan would hit the streets and merely observe a few choice places, such as boxing gyms or any martial art dojo she could find. After frequenting these places enough she was allowed to participate after her enthusiasm for combat caught the eye of a few trainers.

Without being able to pay for real lessons she turned to cage matches, using the limited knowledge she had to win cash. Even at her young age she stood her own, though she would lose frequently, and due to the type of opponents she fought, was often humiliated due to either her sex or her age. After an incident with a mugger she realized that she had an affinity for helping others, and a strong dislike for the injustice that went on around her.

Unable to convince her family that she was destined for more then just the high life and passing on the family name she attempted to run away, although she was found rather quickly. After this fall out she was shipped off to live with her retired uncle.

She was shut in, kept under tight surveillance, barely allowed outside of her room none the less the home she stayed at. Her inability to bend to the whims of her family caused her much suffering, physically and emotionally. She lost her appetite for the most part, losing weight but the one joy she did find was in being able to work out in the neglected gym of her uncles mansion.

It was not long after her 15th birthday that she was contacted by the Green Lantern corps. Having lived in Metropolis she was exposed to many metahuman fights, some involving the Green Lantern, Jon Stewart. That exposed her to the Oans, as the ring the Green Lantern wore reacted to her exceptional will. She was propositioned by the Green Lantern core and agreed.
The Oans had not only seen potential in her but had been looking for Green Lantern recruits in Earths sector. It was not only the home of many important players in the cosmic game but the center for many universe altering events. They wanted more Green Lanterns from Sector 2814 to uphold justice and balance in such a volatile part of space.

Due to her youth she was not permitted full rank of a Green Lantern, but not wanting to waste the potential she had she was trained and given the rank of Cadet. After proving she was proficient in the use of her ring, she was permitted by her superiors to return to Sector 2814 and planet Earth.






Old CS and old picture but I hope you don't mind me reusing both Red. Can't tell you how excited I am for this! As usual if I need to fix anything tell me!


Last edited by Mame on 2/7/2011, 4:03 pm; edited 2 times in total
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Re: Teen Titans: Generations

Post by redeagle321 on 2/4/2011, 10:12 am

Yup, it all looks fine, Welcome aboard!

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The Complete Cast of Apokolips Part 1

Post by TheDeceiverGod on 2/5/2011, 3:09 am

I am
Darkseid the Destroyer
Spoiler:

Darkseid wrote:
So many questions... One answer shall serve for all. I am Darkseid.
Darkseid Video 1 2
Name- Uxas
Age-Eternal
Alias-Boss Dark Side, Dread Lord of Apokolis, God of Evil

Appearance
Hair-Black
Height-8’ 9’’
Weight-1815 lbs
Eyes-Glowing Red
Skin-Stone Grey
General-




Abilities

Physical abilities
New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Superhuman Strength: Darkseid has shown colossal strength that has even brought Superman himself down to his knees, though it should be noted that the Man of Steel has bested the God in some of their battles. His godlike strength allows him to break even the strongest of metals, and even the hardest of metals, once breaking a Green Lantern Ring with his bare hand. It is generally accepted that Darkseid is sufficiently strong to lift 100 tons with minimal effort.

  • Invulnerability: Darkseid possesses a god like level of invulnerability. He is completely impervious to most forms of energy attacks as well as physical blows. He however can be knocked around by beings with colossal strength and power. He is not completely invulnerable, however; massively powerful beings are able to hurt him. Superman once beat him into unconsciousness before burying him in the Source Wall, and Doomsday easily bested him in physical combat, going so far as to pierce his skin with his bony armor. Additionally, during the events of Countdown to Final Crisis, Darkseid was killed by his son Orion when the latter punched clean into Darkseid's chest and physically removed his heart from his body.

  • Immortality: As a New God, Darkseid is all immortal, unable to die of old age, or any other causes. Note that this does not mean that his body is indestructible, simply that should he be killed, he will inevitably revive.

  • Superhuman Speed Darkseid can run faster than the finest Athlete; however, Darkseid's speed is not comparable to Speedsters such as Superman or the Flash.

  • Superhuman Stamina: Unable to tire, Darkseid has a level of stamina that is sure to never run out. He can survive in a never ending battle for days if need be.



Mental abilities

Telepathy: Darkseid is capable of forming telepathic links with seemingly any being in the universe.

Mind Control: Ability to control the minds of others by sheer force of will. His ability to use this power is so great that he can dominate millions of beings all at once.

Telekinesis: Darkseid is able to use psychokinetic attacks or attack the mind by simple thought. With this ability he is able to lift objects at will, as well as use them as projectile weapons or barriers. The limits to this power are unknown.

Matter Transmutation: Darkseid is able to simply transmute matter by force of will.

Avatar Creation: A simple thought allows Darkseid to create liable avatars if/when the need arises.

Psionic Possession: Psychic abilities to possess an individual and negate any superhuman abilities they may have.

Energy Manipulation: Darkseid can also mentally control most known forms of energy, allowing him to erect protective force fields and project withering energy bolts.

Teleportation: Darkseid is able to teleport himself or any other being simply just by thought or sheer willpower.

Size manipulation: Darkseid has the ability to alter his body to grow to gigantic size

Metaphysical abilities
Omega Effect: A great power that Darkseid has claimed for himself. He focuses this power as a form of energy that he fires from his eyes. This effect is not only a relentless attack, but it is capable of teleporting the target to any location Darkseid chooses and recall them later or erase the target from the universe and similarly reform them.
Darkseid has pinpoint control over his Omega Beams, and his unerring aim allows it to travel in straight lines or bend, twist or curve around corners. The Effect can travel across time and pass through different universes, and can pass through nearly any known barrier.

He has claimed that no being had yet withstood the full force of the Omega Beam, but Doomsday and Superman nonetheless survived the attack.

  • Matter Transmutation: Darkseid is able to simply transmute matter by force of will.

  • Molecular Dispersion: He is also able to dissipate and disperse the molecules of an object or organism, effectively erasing them from existence.

  • De-evolution: As a New God, Darkseid has the omnipotent ability to devolve organisms, or completely revert the evolutionary pattern of an organism.



Weapons & Possessions

Parademons Parademons are the personal shock troops of Darkseid of Apokolips. They are genetically created in Apokolips' laboratories and serve as his loyal army. Some Parademons are bred from human stock, culled from the lowly Hunger Dogs that reside in the Armagetto district of Apokolips. Ironically, the Parademons are primarily used to quell Hunger Dog uprisings. When Apokolips decides to mount an inter-planetary invasion (usually Earth), he sends in waves of Parademons as the advance force.

If Gods made I-Pods that were alive? Way beyond that.
Father Box Mother Boxes are 'living computers' typically found on New Genesis. The term 'living computer' should be understood as an approximation; they seem to be part living being, part highly developed machine. They look like small boxes, about the size of a house brick at largest.
Apokolips, the dark twin of New Genesis has been seen to possess the ability to create and use Father Boxes, which are presumed to possess the same abilities as Mother Boxes, but have been shown to influence their users toward serving Darkseid.

    FatherBox abilities
  • Life Sense
  • Omniscience: Mother Box has control of all Detection Powers, and Mental Powers regarding insight.
  • Omni-knowledge: Mother Box has amazing access to know just about anything needed at the time.
  • Energy Transference: Mother Box can automatically transfer her energy to her user. In addition, through his affection for Mother Box, the user can transfer energy back to her. Only one such attempt is allowed per day.
    Source Conduit: Mother Boxes have been seen to access the energy of the Source for various effects such as:

  • Gravity Manipulation: Change the gravitational constant of an area,
  • Energy Transfer: Transfer energy from one place to another,
  • Emotion Control: Control the mental state of a host
  • Telepathy: Communicate telepathically with a host or other life form,
  • Regenerate Others: Manipulate the life-force of a host to sustain it past fatal injuries,
  • Boom-Tubes: ability to open or close boom-tubes. Any character that possesses both a Mother Box can automatically create a Boom Tube capable of transporting him between dimensions and galaxies. Boom Tubes have the Warp power at Class 5000, Dimension Travel, and remain open approximately eight seconds.
  • Machine Animation/Control: Take over and control non-sentient machines, including the ability to evolve non-sentient machines.
  • Life Support: Sustain a life form in a hostile environment such as space, and many others.

FatherBox wrote:“Ting!”

It should be noted that Mother Boxes could only be manufactured by a being born either on New Genesis or Apokolips, and not even all could do it at least one on Apokolips failed, and that this was accomplished through much training.
Apokolips
Apokolips is an ecumenopolis(city which spans the entire world) with burning firepits, existing in between dimensions, occupying a 'frequency' somewhere between the physical universe and Hell; the war that destroyed the Old Gods and created New Genesis and Apokolips separated the Fourth World from the rest of the universe proper, leaving it accessible by Boom Tube.

The population is a downtrodden lot, including many kidnapped from other worlds before being 'broken.' The majority of the population is called "Lowlies", a bald and fearful race that has no sense of self worth or value. The Lowlies are subject to constant abuse that ends only with death. Slightly above them are the Parademons, who serve as the keepers of order on the planet. Higher above the Parademons are the Female Furies, who are Darkseid's personal guard. (Male Furies also exist, but are less common.) They are blessed with unnatural strength and longevity and are allowed to develop as individuals. This exposure to new concepts often results in them developing comical or garish personalities that contrast strongly with the immense sadism that is required to reach their position. The leaders of the Furies are Granny Goodness, who sports the appearance of a matronly old woman while being the most powerful of the guards, and Kanto, who enjoys a unique position as Darkseid's master assassin. The chief guard, Big Barda, had a third position under Granny, which has not been filled since her defection from the group.

Apokolips is second to New Genesis in technological advancement. With their technology, they are the height of power in most of the universe and are able to devastate galaxies when they choose to use it. Apokoliptian technology is furthermore the source of unparalleled misery in the universe as the planet routinely arms evil groups with advanced technology in order to further its influence (and misery) across the universe.

Apokolips is ruled by Darkseid as its theocratic god-despot, but he defers most of the actual day to day ruling to his counselor Desaad. Darkseid has no real contenders for the throne of Apokolips except the demon Mantis, although his sons Orion, Grayven, and Kalibak are also potential contenders. Darkseid is cursed by Grayven and Kalibak's stupidity and Orion's service of good. It is prophesied that Orion will overthrow Darkseid. In Kingdom Come it is revealed that Darkseid's overthrow will not result in major changes on Apokolips, as Apokolips' evil comes from itself rather than its master. This assertion, however, is debatable since it is not strict continuity, and it is often said that Darkseid powers Apokolips with his ambient forces, which is where the fire pits come from, so in theory the Death of Darkseid would mean the death of Apokolips.

Female Furies
Granny Goodness wrote:You were bred to be the finest warriors on Apokolips. The elite guard who stand ready to serve the almighty Darkseid!
The Female Furies are an all female military unit lead by Granny Goodness which serves as both an elite strike force and honor guard for Darkseid, Lord of Apokolips. Raised in Granny Goodness' orphanage, the Furies were taught military tactics under Goodness and assassination under Kanto. Goodness instilled fanatical loyalty in the Furies, teaching them to be loyal to her first, but for their foremost loyalty to be for Darkseid, making them willing to "Die for Darkseid".

Intergang
Intergang was the criminal answer to Interpol, that is, a global network of interconnected criminal organizations each acting autonomously but sharing information and resources. A criminal known as Ugly Mannheim worked his way up through the ranks to form the organization with Apokoliptian help. Mannheim through contact with Desaad & Darkseid provided those who joined the organization with advanced technology.

More recently Bruno Mannheim has taken the head of Intergang, and has turned the organization into more of a cult than a business, up to the point of using the ‘Crime Bible’ as a religious text. The gang continues to use Apokoliptain Technology, and it is believed that the new founded Church of Crime indirectly and unknowingly worships & serves Darkseid.

Weaknesses


Radion: Darkseid and all of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb. More advanced beings such as Darkseid, protected by their power, armor and sheer toughness, have been known to take two hits and survive.

Obsessive Personality: His obsession with finding the Anti-Life Equation, obsession to get even with people who have gotten the better of him. Meta-humans or other beings of colossal strength are able to hold their own in a fight against him.

Willpower Concentration: Darkseid requires an immense amount of willpower to perform a majority of his powers and abilities, should his willpower be disrupted in anyway, he is unable to completely focus on his own abilities and powers.

The Grand Mother
Spoiler:

Name- Goodness
Age- 84
Alias-Granny Goodness, Granny, Mrs. Good.

Appearance
Hair-Large cotton white hair fluffing out from her head on all sides.
Height-5' 10''
Weight-256lbs
Dress-Golden scale armor, with black straps and a blood red cape, long black latex armbands and boots.
Eyes-Blue
Skin-Type 3 Von Luschan's Scale wrinkled devoid of ages spots.
General-



Abilities

Physical abilities

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities

Extreme Sadism:Granny Goodness is a complete sociopath, she feels no remorse at harming others, and actually sees it as an expression of her love. She believes that in harming the people she 'cares' for she is better preparing them to engage with the cruel and vile world that they will live in, and in a sense she is correct. Her 'children' known as the Female Furies operate as the elite guard on their planet Apokolips, they are the ultimate force for their god Darkseid, and serve both as his honor guard and advanced strike teams.

Metaphysical abilities
None

Weapons/Techniques-

Beta Club- A power Apokoliptian weapon, this tremendously heavy club is capable of a variety of offensive attacks including electrocuting targets jabbed with the forward end, firing concentrated blasts of super-dense energy from the forward end, sprouting small rockets from either end to boost the owner forward, and firing a variety of nets, both electrified or magnetic, from the forward end.

Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb

'Love': Granny Goodness honestly believes that she dearly loves her 'children' and there are few things that can hurt her more than one spurning her affections, or worse out right rebelling against her. Her twisted take on love can easily be warped into the deepest loathing or resentment, and she has been known to go out of her way to seek vengeance against those she feels have spurned her care, notably Scott Free and Big Barda.

The Female Furies

The Twisted Teacher
Spoiler:

Name- Bernadeth
Age- 30
Alias- None

Appearance
Hair- Wicked Black hair swept back in several spiked horns originating from her forward hairline.
Height-6' 8''
Weight- 238lbs
Dress A dark green body suit with a black feathered boa sewn into the shoulders, a long black cape with tattered edges, pointed boots, and talon-tipped gloves.
Eyes- Green
Skin- Type Three Von Luschan's Scale
General-



Abilities

Physical abilities

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities

Extreme Sadism: Like her brother Desaad, Bernadeth feels no empathy for her victims and in fact takes pleasure in causing pain of others. This makes her difficult to deal with, and provides her with a natural resistance to mental invasion.

Metaphysical abilities
None

Weapons/Techniques-
Fahren-knife- A particularly cruel weapon of Apokoliptian origin. The Fahren-knife resembles a spear, however upon entering the target's body it ignites, burning the victim from the inside out. It is forged of Apokoliptian metals and as such is significantly heavier, stronger, and sharper than anything of Earthly origin.

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.

The Bound Woman
Spoiler:

Name- Lashina
Age-26
Alias-Duchess

Appearance
Hair-Black, long & straight down past her shoulders.
Height-6’ 6’’
Weight-225lbs
Dress-Black skintight body suit with metal clips and armaments binding her.
Eyes-Blue
Skin- Type Two Von Luschan's Scale
General-




Abilities

Physical abilities
New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Superhuman Strength: Like all New Gods, Lashina is significantly stronger than traditional humans. While such beings as Superman are clearly superior to Lashina in terms of strength, she and the other furies run a close second.
  • Superhuman Durability: Like all New Gods, Lashina is significantly more durable than mere mortals. She is able to be thrown through walls, struck with cars or high power weapons, or engage in hand to hand combat with super-powerful beings while holding her own.
  • Superhuman Speed: While far from equal to Speedsters such as the Flash, all New Gods possess a level of Speed several notches above average humans.


Mental abilities

Sadomasochism: Lashina was born and grew up on the hell planet Apokolips, and through her childhood there, and the tutelage of Granny Goodness, she has learned to equate pain and combat with love and affection. She like all Female Furies views violence as the truest way to show affection and enjoys dealing it almost as much as she enjoys suffering it. She sees life or death combat as deep flirtation and revels in both the act and the anticipation of it.

Metaphysical abilities
None

Weapons/Techniques-

Electric Ribbons- Lashina’s weapon of choice is a pair of metallic ribbons controlled first by her actions, and foremost by her mind. These Apokoliptian weapons are able to extend, contract, and electrify themselves all on command from Lashina’s mind.

Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.

Sadomasochism:Lashina was born and grew up on the hell planet Apokolips, and through her childhood there, and the tutelage of Granny Goodness, she has learned to equate pain and combat with love and affection. She like all Female Furies views violence as the truest way to show affection and enjoys dealing it almost as much as she enjoys suffering it, this is can cause her to continue to fight long after she has become too injured to win.

The Mad Harridan
Spoiler:

Name- Harriet
Age- 26
Alias-Mad Harriet

Appearance
Hair-Wild Green wind swept hair falling past her shoulders.
Height-6' 4''
Weight- 222 lbs
Dress An unpainted metal girdle, savage metallic claws, a matching metal head band, ankle boots with fluffy green padding.
Eyes- White
Skin- Jaundiced Yellow
General-



Abilities

Physical abilities

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities

Broken Mind: Harriet was born and raised on the hell planet Apokolips, she has experienced countless tortures at the hands of not only the other citizens, but her adopted mother Granny Goodness as well. She has known nothing but pain and suffering for the entirety of her life, and no longer experiences the world in the natural sense. She is a giggling, laughing lunatic, completely detached from the world around her and views pain, suffering, life or death combat as casual flirtation.

Metaphysical abilities
None

Weapons/Techniques-
Metallic Claws- Harriet wares a pair of metallic gauntlets wherever she goes, these claws are of Apokoliptian origin and are a significant amount denser, heavier and stronger than anything of earthly origin. They easily tear through iron, steal, even titanium, and quickly disperse heat or energy.

Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.

Broken Mind: Harriet was born and raised on the hell planet Apokolips, she has experienced countless tortures at the hands of not only the other citizens, but her adopted mother Granny Goodness as well. She has known nothing but pain and suffering for the entirety of her life, and no longer experiences the world in the natural sense. This does however leave her significantly vulnerable to mental abilities, her mind is completely unshielded, and though unpleasant to be in she has no natural defenses against psychic attack.

I would like to stress this means she has no mental barriers, a telepathy has complete and full access to her mind, however if they don't want to be bombarded with each and everyone of her memories of her horrific deeds and many abuses on Apokolips they'll need to somehow shield themselves, Mad Harriet can't naturally segregate her mind.

The Heavy Heel
Spoiler:

Title
Name- Stompa
Age- 26
Alias-Stompa

Appearance
Hair-Black
Height-7’ 3’’
Weight- 248lbs
Dress Full Apokoliptian Armor including generous spiked pauldrons on the shoulders a metallic loin cloth and metallic toe & heeled boots.
Eyes-Black
Skin- Type 3 Von Luschan's Scale
General-



Abilities

Physical abilities

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities

Dark Loyalty: Stompa was born and raised in Granny Goodness's care. She believes that inflicting pain is an expression of love and is completely loyal to Darkseid. One two separate occasions she has proven her loyalty to Darkseid to have been so great that she has actually died in service to her planet's deity and twice she has been rewarded for her loyalty and returned to the mortal plane by Darkseid's direct intervention to continue to serve in his elite guard.

Metaphysical abilities
None

Weapons/Techniques
Heavy Boots: Stompa's boots are double reinforced with Apokoliptian metals, they're very nearly indestructible and combined with her significant size, and vicious combat training under Granny Goodness, Stompa's attacks have been shown to split the earth open and send several large chunks of derbies several stories into the air.

Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.


The Brilliant Blade
Spoiler:


Name-Gilotina
Age- 26
Alias- Tina

Appearance
Hair-Platinum Blond
Height-6’ 4’’
Weight- 218lbs
Dress Plain white girdle and skirt, with matching should pads boots and bracers
Eyes-Blue
Skin- Type Two Von Luschan's Scale
General-



Abilities

Physical abilities

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities

Metaphysical abilities

Pleasure/Pain Reversion: Gilotina has been raised in the care of Granny Goodness as an orphan on the hell planet Apokolips. Through both the cruelty of her upbringing and the native state of her home planet, Gilotina's brain has confused pain with pleasure. Nicks, cuts, wounds and other painful stimulus do not in fact cause Gilotina pain, instead she feels pleasure equitable to the amount of pain she should be feeling. The greater the pain should be, the greater the pleasure she feels.

Weapons/Techniques-
Knife Blades- Gilotina's preferred weapon is a sort of long sword which in place of a standard hilt or guard possesses smaller blades which can be used for stabbing or cutting at close range. These swords are forged by Apokoliptian smiths in the fires of Apokolips and are significantly heavier, denser, sharper and stronger than anything of earthly origin.

Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.

Pleasure/Pain Reversion: Gilotina has been raised in the care of Granny Goodness as an orphan on the hell planet Apokolips. Through both the cruelty of her upbringing and the native state of her home planet, Gilotina's brain has confused pain with pleasure. This means that she is incapable of accurately distinguishing how damaged her body is actually getting during combat. The more pain she would be feeling the more pleasure she feels, burns, broken bones, and other serious injuries may go unnoticed, or untended.





Last edited by TheDeceiverGod on 2/7/2011, 4:16 am; edited 1 time in total
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The Complete Cast of Apokolips Part 2

Post by TheDeceiverGod on 2/5/2011, 3:09 am

The Dire Son
Spoiler:


Name-Kalibak
Age- 30
Alias-Kalibak the Cruel. Kalibak the Conqueror.

Appearance
Hair- A wild black mane reaching down past his shoulders
Height- 7’ 9’’
Weight- 810 lbs
Dress Apokoliptian Armor, a vest, bracers, boots, and shorts.
Eyes- Red
Skin- Type Four Von Luschan’s Scale
General-




Abilities

Physical abilities

Master Combatant: Kalibak has been trained from birth to be a warrior and a brawler in the truest style of Apokolips.

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities
None

Metaphysical abilities
None

Weapons/Techniques-

Beta Club- A power Apokoliptian weapon, this tremendously heavy club is capable of a variety of offensive attacks including electrocuting targets jabbed with the forward end, firing concentrated blasts of super-dense energy from the forward end, sprouting small rockets from either end to boost the owner forward, and firing a variety of nets, both electrified or magnetic, from the forward end. As well as being used to bludgeon someone.

Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.

Father Complex: Kalibak is desperate for his father to accept him as his son and heir. This has lead him to do dramatically fool hearty things, such as attacking Superman without the consent or backup of his father or his father’s army.


The Twisted Torturer
Spoiler:


Name-DeSaad
Age- 32
Alias- None

Appearance
Hair- Short Oily Black
Height- 5’ 11’
Weight- 152 lbs
Dress Dark full body robe with a hood.
Eyes- Black
Skin- Type Four Von Luschan’s Scale
General-




Abilities

Physical abilities

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities

Extreme Sadism: Desaad takes extreme pleasure in inflicting pain on others, her has mastered the art of inflicting pain without killing and knows a variety of torture methods both physical and psychological. He can torment a single person for days on end while leaving no physical marks or lasting damage, and will enjoy every second of it.

Master Manipulator: Desaad has a strangely innate ability to know just what words will evoke what response from which people, and though sometimes he forgets himself, when he does turn his mind toward controlling another’s actions, there are few to be matched.

Technological Expertise: Desaad is a master of using manipulating and building Apokoliptian technology, he is one of the few people in the universe capable of creating a Father Box, and the only thing that may prevent him from accurately manipulating virtually any type of technology throughout the universe, is its relative primitiveness to that of Apokolips.

Metaphysical abilities
None

Weapons/Techniques-
Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.


History

Kalibak is the first-born son of Darkseid and Suli. His mother Suli is killed by Desaad, acting under orders from Kalibak's grandmother Queen Heggra. Kalibak becomes a legendary warrior, and often serves as Darkseid's second-in-command. After Darkseid breaks the pact of peace with New Genesis, the rival planet of Kalibak's home Apokolips, he aids his father in the resulting battles.

Kalibak is often pitted against Orion, and after numerous clashes they learned that they were half-brothers. This fuels Kalibak's hatred of Orion to new levels, for Darkseid clearly values Orion over his first-born.

At one point, Kalibak is desperate enough to confront Orion without Darkseid's consent. Kalibak's scheme fell apart, and he kills his accomplice Desaad, also a servant of Darkseid, to cover his tracks. Darkseid was not pleased when he finds out, and he reduces his son to a pile of ash. After enough time had passed Darkseid resurrects Kalibak, hoping the boy had learned a lesson.

The Renaissance Man
Spoiler:


Name-Iluthin
Age- 32
Alias- Kanto

Appearance
Hair- Black kept short, & a pointed goatee mustache beard combination.
Height- 5’ 11’’
Weight- 170 lbs
Dress He styles himself after the Renaissance period of earth, wearing a dark purple suit with a yellow sash, yellow gloves rimmed with black diamonds matching shoulder pads a white cape and yellow beret.
Eyes- Blue
Skin- Type Four Von Luschan’s Scale
General-




Abilities

Physical abilities

Swordsmanship: Kanto is a master swordsman and fighter, and considers his work his art. He models himself after the people of the Italian Renaissance whom he lived among during exile.

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities
Cultural Chameleon: Twice Iluthin has had to learn the ins and outs of a different culture, once during his original banishment and again during his return to Apokolips. This has given him a fluid sense of self and the ability to blend with virtually any culture he might find himself in completely effortlessly. He is a master of disguise and expert assassin who has trained not only the Furies in the art of death dealing, but is regarded as the greatest assassin on Apokolips.

Metaphysical abilities
None

Weapons/Techniques-
Italian Long sword: Iluthin had his own Italian Long sword forged from Apokoliptian metals. It combines human smelting methods with Apokoliptian technology and minerals.

Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.

History

Once a student of Granny Goodness named Iluthin, Kanto was accused of stealing weaponry from Darkseid's then-master assassin Kanto-13. Against the request of Kanto 13, young Iluthin was exiled from Apokolips to Earth during the Renaissance period. There, he trained under Italian teachers, and fell in love with a woman named Claudia. But Kanto 13 tracked him to Earth, and at the wedding altar, Kanto-13 attacked them, and killed his bride Claudia. Iluthin and Kanto 13 battled, and in the end Darkseid's assassin was defeated. Darkseid himself came to Earth and destroyed Kanto-13 for failure, and Iluthin returned to Apokolips as Darkseid's new assassin.

The Grand Hunter
Spoiler:


Name-Steppenwulf
Age- 32
Alias- General Steppenwulf

Appearance
Hair- Short black military cut with a mustache beard combination.
Height- 6’ 0’’
Weight- 203 lbs
Dress Dark brown body suit with supplemental armor, an ammo belt, bandolier, a single gladiatorial shoulder plate, and a pair of gauntlets.
Eyes-Red
Skin- Type Four Von Luschan’s Scale
General-




Abilities

Physical abilities

Master Combatant: Steppenwulf has spent his life, several times over, hunting down and killing the greatest beasts in the universe, including the occasional being from New Genesis. He is well regarded as one of the greatest warriors in the known universe, is the undefeated champion of War World and one of the greatest fighters on Apokolips.

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities

Master Hunter: Steppenwulf has spent his life, several times over, hunting down and killing the greatest beasts in the universe, including the occasional being from New Genesis. He is the singularly greatest hunter on Apokolips, his tracking, hunting, and survival skills are unrivaled by virtually any sentient being.

Metaphysical abilities
None

Weapons/Techniques-

Plasma Battleaxe: Steppenwulf’s favored weapon, and of Apokoliptian design and build his battleaxe weighs significantly more, is sharper, and stronger than Earthly axes, and utilizes Apokoliptian technology to coat the surface of the blade in a cloud of super heated Plasma, effectively vaporizing anything through intense heat before the blade even comes into contact with it.
In addition to its formidable melee capabilities the technology of the battleaxe allow it to over-charge it’s plasma field, effectively turning the surface of the blade into a super heated ball of gas which may then be thrown by swinging the axe.

Plasma Pistol: A simple yet effective part of Steppenwulf’s arsenal, this small handed held weapon utilizes small energy packs to fire concentrated bolts of super-heated plasma.

Plasma Cutter: A sword-like weapon that utilizes a concentrated field of super heated plasma to burn its way through virtually any substance in precision cuts.

Agony Net: Apokoliptian by design, the Agony net is actually a field of energy more than anything else, crossing streams of its energy stimulate a being’s pain receptors upon contact, all of them, and by Apokoliptian build, it is also rather difficult to break.

Father Box

In addition to his personal armory, Steppenwulf is acting general of Apokolips and has full access to any and all facets of his nephew Darkseid’s army.

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.

History

Steppenwolf was the brother of Heggra and commander of Apokolips's military during her reign.

Her son, Darkseid, sent Steppenwolf to New Genesis, where he killed Izaya's wife. Izaya, in revenge, killed him in the ensuing war between the two planets.

However, he was resurrected, and Darkseid once again put him command of the military.
The Earthbound Liars

The Glorious One
Spoiler:


Name- G. Gordon Godfrey
Age- 44
Alias- Glorious Godfrey, The Glorious One

Appearance
Hair- Blond ‘showman’s hair.
Height- 6’ 2’’
Weight- 213lbs
Dress Blue business suit, varied ties, and black dress shoes.
Eyes- Blue
Skin- Type Three Von Luschan’s Scale
General-



Abilities

Physical abilities

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities

Persuasion:Godfrey is a master of persuasion rivaled only by his sister, he is capable of arguing any point against virtually any opponent, and though he might not necessarily win his point, he is almost always the undeniable victor of the debate.

Metaphysical abilities
None

Weapons/Techniques-

Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.

History

Gordon Godfrey had a small following several years ago, advocating the remove of so called ‘masks’ both heroes and villains. He even appeared as the prosecution in a rather public case involving the custody of the then-Robin, and her care takers Richard Greyson and Barbara Gordon.

Over the past years he has expended both his agenda and his fan base, becoming a near-cult icon for the anti-meta human movement, and one of the singularly most vocal opponents of the ‘meta-menace.’ He was particularly vocal during the war, advocating tyrannical, Stalinist and occasionally out right cruel methods to deal with the spread of meta humans, including capital punishment for any meta human offense, restricted breeding rights for meta humans, and even a meta human registry.

All were poorly received except by the most fanatical fridge elements, yet despite this Godfrey has been publically supporting and, fight politically for some method of meta human registry, and has been gaining support with such outrageous claims as that meta humans might infect ‘natural’ people just by proximity, or that the residue from such things as Superman’s heat vision could be responsible for causing everything from cancer to hair loss.


The Graceful One
Spoiler:


Name- Gloria Grace Goodwin
Age- 32
Alias- Amazing Grace

Appearance
Hair- Red hair tied back into a business woman’s pony tail.
Height- 5’ 11’
Weight- 159lbs
Dress Cream colored business suit and skirt, and black dress shoes.
Eyes- Green
Skin- Type Three Von Luschan’s Scale



Abilities

Physical abilities

New God Physiology: The beings of Apokolips call themselves Gods and live outside of normal time and space in a realm called the Fourth World. These New Gods have evolved due to their close proximity to the Source, a primeval energy, believed to be one of the ultimate foundations of the Universal Expression of Energy, along with their superior technology, into beings of genetic stability and evolutionary perfection. The denizens of Apokolips are immortal, stronger, faster, and smarter than homo sapiens, despite their resemblance to the same.

  • Immortality: The New Gods, are functionally immortal, having ceased aging physically near the age of 30. Unless they fall in battle, they are immune to the ravages of time, and could easily live for thousands upon thousands of years, and even then extremely powerful New Gods may raise others from the dead.
  • Invulnerability: They are resistant to blunt trauma like punches, kicks, and blows from weapons like bats and maces, though not -completely- immune; unless the blows a dealt by a being with similar or greater strength, there just isn't a chance of injury. However, this invulnerability does not extend to bullets, laser-blasts, or other piercing/slicing weapons - their invulnerability is more akin to that of an Amazon, rather than a Kryptonian.
  • Superhuman Strength: A New God’s strength is naturally greater than that of a human man or woman of their (approximate) build and stature who engages in regular intensive exercise, their strength can measured in the hundreds of thousands of tons.


Mental abilities

Persuasion:Grace is a master of persuasion rivaled only by her brother, she is capable of arguing any point against virtually any opponent, and though she might not necessarily win his point, she is almost always the undeniable victor of the debate.

Metaphysical abilities
None

Weapons/Techniques-

Father Box

Weaknesses

Radion: All of the New Gods are vulnerable to a substance called Radion. It source is unknown and its effects are toxic only in sustained amounts or after explosive exposure. The average New God can be slain by an application of Radion from a Radion blaster or bomb.

History

Amazing Grace emerged shortly after the War as a talk show spokes person advocating an extreme liberal’s agenda. She has most recently become known as the most vocal pro-Meta human spokes person, organizing and attending rallies in support of Super Heroes, appearing on numerous talk shows supporting various costumed heroes, and even defending many villains and criminals as ‘victims of meta human prejudice’.

She has appeared numerous times on her brother’s (Glorious Godfrey’s) day time talk show, where their debates over the ‘meta human agenda’ have become so fierce that they have occasionally become news in and of themselves.

I am god.
Fear me.

PS: I'm not done yet. I'll get to Intergang later.
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Re: Teen Titans: Generations

Post by Vandal on 2/5/2011, 2:54 pm

Wayne Manor
Spoiler:


History
The Wayne family can be traced back at least to Nathaniel Wayne, a witchfinder in Gotham Colony in 1640 under the alias "Brother Malleus". Legend says that one witch placed a curse on Nathaniel's family. During the American Revolution, Darius Wayne and his brother, "Mad" Anthony Wayne, were both patriots in the American army against the British. The British held Gotham for most of the war. With Darius' help, a victory was won in Gotham. Darius was rewarded for his heroism with a large plot of land where Wayne Manor was built. During the 19th century, brothers Solomon and Joshua Wayne, grandsons of Darius, were abolitionists who helped organize the Gotham branch of the "underground railroad". They used a cave network under Wayne Manor to help transport freed slaves, but Joshua died in the caves and the house was abandoned for a period and passed into local lore as a haunted place.

The Mansion in which Bruce Wayne had inherited from his father, Thomas Wayne. He and his many adopted sons and daughters lived under the roof for years and was passed down to Dick Grayson, his first adopted son, and his first partner. Ever since Dick has been entrusted with the ancient mansion, he had officially closed down The Batcave that was hidden behind the Grand Father Clock in the manor. He hired a new butler who only went by the name Wintergreen after Mr. Pennyworth had been murdered in the cave. Nicole Palami was adopted legally and stayed under the roof for five years, serving Dick as Robin as he was Batman until she decided she was ready to move on her own.

Dick had married Barbara Gordon and raised a family under the house of his father's, with one daughter, and a son—Alice and Bruce Grayson. Wintergreen eventually died of old age and instead of hiring a new Butler, they took in a guard dog. Ever since, the caves underneath Wayne Manor had been blocked off.

There had been several breaches and attacks on Wayne Manor, the most recent was when an assassin named Onomatopoeia attempted to kidnap both Alice and Bruce Grayson, in which he was brought to a stop by Batman Incorporated.

Residence:
Richard John Grayson

The well respected Son of Bruce Wayne, who is the founder and CEO of Batman Incorporated; he lives with his wife and two children during the day, homeschooling both Alice and Bruce. By night he goes to Wayne Enterprises Underground Lobby, which leads to The New Batcave. He leads and instructs new recruits of Batman Incorporated, sharing knowledge he gained with his time as Batman, Nightwing, and Robin.

Barbara Grayson

Commissioner of Police Barbara (Gordon) Grayson leads an underground Team of Oracles to help aide Batman incorporated. She herself has an Oracle set up in her office as she runs the police station. Corruption is no longer an issue with GCPD. She goes to work during the day and comes back home during the night.

Alice Barbara Grayson

Alice Grayson is a fifteen year old adolescent who briefly attended school at Gotham Heights High School to experience the social setting. She plays violin and has no use of the indoor swimming pool. She takes interest Batman, and what the symbol means. She is still young but has a desire to train her body to the point where she could be an agent of her father’s.

Bruce James Grayson

A youngster of 8 years old, has proven to have a brilliant young mind. He takes little or no interest in Batman or what it means, but he has ways to go. Luckily his parent’s hadn’t been murdered so far, so Bruce will hopefully lead a normal life.

Rooms

Bedrooms
Wayne manor is a three-story mansion that has a Master Bedroom on both the first and second floor. Alice occupies the master bedroom on the second floor. Aside from the master bedrooms—which are complete with elegantly designed bathrooms and showers, closet space and desks—there are twelve guest bedrooms along the second floor’s main hallway. Downstairs there are four other bedrooms besides the mast bedroom.

Bathrooms
Upstairs there is a bathroom in each bedroom, and a main bathroom at the end of the main hall. Each bathroom is decked out with stylish interior designs. A bathtub, shower, toilet, and two sinks are in each bathroom.

Living Rooms
A Ballroom or what can be used as a ballroom or living room is set up to host large parties is downstairs. Another living room is on each wing of the third floor. The Right Wing 3rd Floor is used for the adults, The Left Wing 3rd floor is used for the children.

Dining Room
Set with a large table to fit a large feast, the dining room has a large fireplace next to the table. It is at the far back of Wayne Manor.

Recreation
The entire residence of Wayne Manor uses the Recreation Room to stay fit. It has a tennis court, a running track, a weight room and an indoor swimming pool.

Garage
With cars from the 60's to the 2040's, the Wayne Garage is packed with Cars, each with an easy exit out of the facility.

The Study
Where Bruce Wayne first realized what he had to become when a bat crashed through the window of the study and his blood soaked the armrest of his master chair, the study of Wayne Manor has been given the nickname “CB” and everyone forgot what the acronym stands for, but it is now used to hold private meetings and is used for resources. It has a computer desk at t he far back by the window and the old grandfather clock that leads to the out of commissioned Batcave.

Batman Incorporated
Spoiler:


Founder Richard John Grayson
Members: 512
Units: 102
Divisions: United States Division/Europe Division/Asia Division
Types of Agents:
Batman The most advanced male agents of Batman Incorporated
Robin Unisex novice members who aide Batmen.
Nightwing Advanced male agents in Batman Incorporated (Save for Cheyenne)
Batgirl Advanced female agents in Batman Incorporated
BatwomanThe most advanced female agents of Batman Incorporated

Operation Status
The Batmen and Batwomen lead a squad of 5 members. More than one Batman or Batwoman can be on a team. Though the corporation has more Batmen than any other member, clusters of Batmen are common especially in Gotham since that is the Batman Incorporated Ground Zero.

History
After the Red November in 2031, Dick Grayson’s cover as Batman was blown; he had to come up with a counter to the publicity Batman was getting. His idea was to make Batman a public figure, more than one Batman meant more security. Safety in numbers worked for the most part. Batmen became a large franchise and branched out to different countries in the years. Dick and his team worked beneath Wayne Enterprises for a while, making a new Batcave nesting there. All the operatives technically work at Wayne Enterprises but go underground for Batman Incorporated. The Batcave has been constantly dug out until each exit goes to a particular part in Gotham where crime is prominent. The Batcave takes up half of Gotham City now with more Batmen than usual. Batman Incorporated stands for all the values Bruce Wayne stood for, they fight for Truth, Justice, and the American Way. The symbol that is Batman will live on forever.



More to come...


Last edited by Mercy on 2/10/2011, 11:28 am; edited 1 time in total

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Re: Teen Titans: Generations

Post by redeagle321 on 2/8/2011, 10:07 pm

TDG and Robin are both approved for all of their characters.

Oh, for those unaware, Robin also requested the roles of the villains Haze, Slappy, and Fox.

And, sice y'all have waited ever so patiently, here's a little soemhtin' somethin';

SOLAR TOWER
Spoiler:
Location: The heart of Downtown Metropolis
Size: Typically large skyscraper. However, only the top floor concerns the titans- to the rest of the world, it is the head office building of Gentleman Ent.

Features:
The tower’s windows are tinted a golden shade, hence the name ‘Solar’ Tower.
The bottom floors are just typical offices, but the top floor is far different. Furnished with 15 bedrooms and being partly laid out to be the ultimate crash pad for 10 teenage superheroes, it is also outfitted with top notch training gear, high powered computers and liked directly to the police systems to be constantly aware of any situation. Also includes a high powered simulator room called the Pressure Chamber, capable of reflecting almost any dangerous situation a titan will face on the field.

The building’s windows are also bulletproof and the Tower itself can withstand very high magnitude earthquakes. The Titan’s level is rigged with top of the line security equipment, and can only be accesed in the first place by a Titan communicator.

History:
Even before the concrete was poured the Tower had a colorful history. Originally intended as a new head office building for Lexcorp, Luthor happily bought the future site for a steal and intend to build right away. But his plans were dashed against the rocks when the government seized the land to use as a location to construct a powerful earthquake weapon. After much frustration and irritation to get the land back after the weapon’s destruction, he was so sick of the project he didn’t even want to finish it because it had cost him far more then he felt he could ever earn off it, and only got the land back because he was too stubborn to let someone walk over him. And thus, the plans and land went on auction and were purchased on the cheap by one Neil Richards, formerly known as Mad Mod and owner of the fledgling Gentleman Ent.

Originally, the plans were for it to just remain an office building, but when word caught his hear of the revitalization of the Titans, he happily volunteered the top level of the tower as a new Titan’s HQ.

It is NOT public knowledge that the Tower houses the titans, the cover is that the top level of the tower houses a school for the gifted. This is (partly) the truth- across from their hero duties and a training regiment nothing short of intense, the titans also receive tutoring to still receive an education.


World War 3


Spoiler:
Dates:
January 1, 2042- December 31, 2042

Significant events:
-The massacre in Bialya
-Dectruction of several of the great pyramids
-Knocking over of the Leaning Tower of Pisae
-The creation of project Archammer


Data:
The actual war itself was caused by a single Metahuman known as Black Adam, who started the war thunderously with the massacre in Bialya, leaving countless dead and dozens more MIA. One of those MIA was sergeant Otto Michael Peters, the future villain Onomatopoeia.

With Adam’s intent to cause such rampant devastation, Phoenix found support on unprecedented levels, and prodded the flames that would become project Arc hammer, designed to create genetically perfect super soldiers by modifying the genes of metahuman children.

With Adam rampaging, many of the major superheores attempted to stop him. One of these were Zero himself, albeit he was badly outmatched and suffered a brutal beating at his hands. He was unable to fight further due to his injuries, but remained as Mathew Roper, under the guise of a humanitarian worker.

Although Adam was eventually defeated, the damage was done- landmarks around the world had been damaged, and the countries affected were outraged, pinning the blame on the heroes and villains of the various countries. Outrage turned into outright war, and the actual war began on January 7. Chaos and carnage ensued, with Phoenix prodding the flames from the sidelines. However, on Christmas day, the powers of the world decided to come together in a massive UN summit. A week latter, on December 31, all countries involved agreed to lay down their weapons and stop the fighting. 2043 began a peaceful year.

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Re: Teen Titans: Generations

Post by Rinisa on 2/9/2011, 6:16 pm

Heatwave
Spoiler:
The Hothead

Name: Calantha Flore Roper
Hero Alias: Heatwave
Notable Aliases: Cal; Callie; Trouble; Thing One
Alignment: Good
Age: 14

Strengths/Abilities:
Pryokinesis: Control over fire.
Geokinesis: Control over earth.
Strength Level: Moderate.
Street Fighting Style: She'd secretly spy on gangs, and has picked up the style by example.

Weaknesses:
Allergies: She has a severe allergic reaction to bee sting venom.Enough of it can kill her.
Pyrokinesis: She can't conjure up her own fire. She needs a source.
Phobia: Fear of dolls. She hates puppets and the like, thinking them too "Lifelike".
Teenager: Prone to emotional tantrums that affect her control over herself.


Tools:
Zippo: Because of her inability to conjure fire, she carries a lighter with her at all times.
Swiss Army Knife

Appearance:
Height:5'4
Weight: 104
Hair: Black; up to neck. Usually styled in loose ponytail and messy bangs.
Eyes: Hazel
Skin: Tanned (Von Luschan Scale 27)

Clothing:
Battle: Long-sleeved gray shirt under short-sleeved black shirt with a flame over the chest and khaki pants. A scarlet belt across her waist. Black combat boots.
Casual: Scruffy jean shorts and a "I didn't say you did it. I said I'm blaming you." maroon tank-top with regular black sneakers.

Origins: Born June 26th, along with her twin sister Blizzard, Heatwave is the daughter of heroes Zero and Ivy. When she was first born, she could control all the elements. But she wasn't talented at water/ice or air, never practiced them, and soon lost the ability to use them at all. Whenever she had a tantrum, though, she would burn something in the house with her own control, which showed how skilled she was with it. She hated studying and practicing, even "Fight practice", and therefore doesn't have as refined control over herself as her sister. She thinks her powers are something better left alone, without rules and constraint. It's with that thought being a superhero is so appealing to her. Encouraged by her parents, she's out to live up to the family legacy of lifesaving. With her brother Eco, sister Blizzard, and cousin Casey by her side, she joins the new junior hero league, just getting started in Metropolis.

Other:
-She's a fiery rambunctious kid always looking to cause a little mischief, not to mention determined to bring a smile to even the gloomiest face.
-You can identify her from her sister by a birthmark on Blizzard's arm; she doesn't have one.
-Love interest- Ironfire

Blizzard

Spoiler:

Icy Sweetheart
Name: Canace Dawn Roper
Hero Alias: Blizzard
Notable Aliases: Can, Can-Can, Blizz, Thing Two
Alignment: Good
Age: 14

Strengths/Abilities:
Hydrokinesis- Control over water as a liquid and solid.
Air Manipulation - Control over air and wind.
Strength Level: Moderate.
Thinker - She has a particular knack at guessing and understanding a fighter's style, moves, and future moves.
Flight - By using air manipulation, she can fly.

Weaknesses:
Allergies: She has a severe allergic reaction to bee sting venom.Enough of it can kill her.
Hydrokinesis: She needs a source of water, being incapable of controlling wator vapor.
Phobia: Fear of snakes.
Teenager: Can have emotional tantrums that affect her control over herself.


Tools:Pepper Spray
Dagger - A small, palm-sized knife she keeps for emergencies.

Appearance:Height:5'4
Weight: 104
Hair: Black; up to neck. Usually styled down with blue clip holding bangs away from face.
Eyes: Hazel
Skin: Tanned (Von Luschan Scale 27)

Clothing:

Battle: A short-sleeved blue sundress (Upper torso light blue, skirt part dark blue )that stops just above here knees; it's emblazed with a white swirl representing air. She wears white shorts underneath and white slip-on shoes, with black bows on the toe. She is always seen with a silver necklace around her neck, holding a neat "C" shaped pendant.

Casual: A bright yellow t-shirt desgined with a white daisy in the center, a white skirt up to her knees and white sandals.

Origins: Born June 26th, along with her twin sister Heatwave, Blizzard is the daughter of heroes Zero and Ivy. When she was first born, she could control all the elements but primarily used water and air. She grew up practicing those two more -to the point she managed to make a palm-sized "Blizzard" when she was ten, hence her name- and has since dropped learning fire and earth altogether. She is a reserved girl, preferring not to get into trouble if it can be avoided. She finds herself dragged into sticky situations her sister anyway-one of which resulted in her discovering her allergy to bee stings. She was the most studious of the Roper children, has the best control, and can't wait to help out the world however she can. Encouraged by her parents, she's out to live up to the family legacy of heroing. With her brother Eco, sister Heatwave, and cousin Casey by her side, she joins the new junior hero league, hoping to get a start in Metropolis.

Other:
-She's a gentle, quiet, cool girl always trying to keep peace between everyone. Often soft spoken, it's never expected for her to get angry. Except, you know, when she does. Then you are in for quite a show.
-You can identify her from her sister by a birthmark on her arm; Heatwave doesn't have one.
-Love interest- Lyan Gallen/Mirazz

Banshee
Spoiler:
The Phantom Catcher
Real Name: Dani Taylor
Alias: Banshee
Alignment: Good
Age: 24

Strengths/Abilities:
Sixth Sense- Senses and speaks to spirits.
Dreaming Psychic- She sometimes catches snippets of the future in her dreams.
Telekinesis- Moves objects with her mind.
Necromancy: Bringing back the dead.

Weaknesses:
Sixth Sense- Not completely controlled, she often becomes overflowed with messages from the dead, making it hard for her to think straight.
Dreaming Psychic- She cannot control when she gets her visions.
Necromancy: This ability is extremely limited, to the point she can create a ghost-like version of a dead person at strongest, or only their voice, at weakest. Even then, it is temporary.

Tools:
Stun Gun

Appearance:
Height:5'7
Hair: Tawny red, up to elbows.
Eyes: Olive green
Skin: Tanned
Clothing:
Battle/Missions: An armored black suit with a gray shroud over it. The shroud has a hood she usually pulls over her face. Over her face she wears a mask painted to look like a pale-faced elfish creature, with completely purple eyes. The eyes actually enhancing her vision.
Casual: Purple turtleneck sweater and black slacks.

Origins:
Raised in an orphanage for as long as she can remember, Dani was adopted at age 13. Her parents were often frightened by her tellings of seeing dead people, and so she went through several therapy sessions. For a long while, she suppressed her ability, until at age 16 she began hearing the voice of an old friend, Leslie. Leslie had grown up in the orphanage as well, with pyrokinesis, and had been adopted months before Dani. Her voice told Dani how her foster parents had abused and experimented on her. As months passed, Leslie's voice faded as she went permanently to Other Side, but the memory of her did not. Dani wanted to help save other metahumans from the same fate, donning the name Banshee at 19. Soon after, she heard of SHARP and jumped at the chance of joining them. SHARP is where she currently works.

And...do I need to post a CS for Ironmask?

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Re: Teen Titans: Generations

Post by Fishing4Infinity on 2/13/2011, 5:55 pm

Recon
Spoiler:
Name: Casey Upham Bay
Age: 15
Alias: Recon, Cub
Alignment: Good



Appearance
Hair: Black short hair with a natural coloring of green streaks.
Height: 5’11
Weight: 150lbs
Skin: Light tan
Eyes: Multicolored
Dress: Black and green combat shirt with blue combat pants. He wears black boots, fingerless gloves and an Insomnio headband.

General: Casey is very outgoing and loves to be around family and friends, but he believes that his friend’s are better than him in every way, having a great lack of confidence in himself. In fighting situations, he prefers to think things through before making his move, though, he can be rash when his temper flares on occasion. Otherwise, he’s a rather mellow boy, enjoying the simplicities of life.

Abilities

Fighting skills: Taught the basics of self defense by both parents, Casey can hold his own during a fight. His mother taught him, since the source of his powers lies in his hands, to use lower body techniques the most and only use his fists if he has to.

Agility and Stamina
: Though he isn’t very flexible or graceful, he can move fast when he needs to. Since he goes by the name, Recon, he is very quiet and stealthy, using his powers to help stay in the shadows. He is able to go long distances without needing sleep, well, rather, like his mother, he is not too fond of sleeping.

Mental Abilities: Very well at keeping his emotions under control, he manages a level head through out situations, thinking things through thoroughly before taking action. Unfortunately, he does have a high temper, but keeps it under control, but sometimes it gets out of hand when he has been provoked too much.

Powers: Casey has the ability to open portals with just the snap of his fingers. To do this, he needs to have a picture or visual of the location where he wants to open the portal to. Since he’s a demigod, he has limitations to his powers. He cannot open more than three portals, though later in life he can open up to 5 and he can only hold them open for up to 2 minutes.

Weaknesses and Faults

Hemotophobia: Casey has a deep fear of blood, developed from when he was 3 and stepped on a nail.

Temper: As already mentioned, Casey has I high temper. When he does fall off the wagon, he really goes off, being very aggressive towards anyone and violent. It usually takes him a while for him to calm down.

Tools

Spacial Lantern Bag
: This bag is not the original one from his uncle and mother, but the one his uncle had from when he was part of the Black Lanterns. He keeps all sorts of supplies in there such as food, clothes, random necessities and other such stuff.

Weapons: Unlike his mother, he does not have all that many weapons. Bats, a few knives, homemade flammables, and other mismatched weapons is what he has in his bag. He collects weapons whenever he gets the chance. He only has one gun, his fathers police issued weapon. There is only one clip in it, with 5 rounds, and he intends to kill Falcon with one of those bullets. But he has never fired a gun before, due to the fact that neither of his parents let him near one.

Origins

Casey Upham Bay was born on May 11, 2033 under a quarter moon. He spent his first year of life in Gotham before his parents decided that Gotham really wasn’t the safest place to raise a child and they moved to a small village a few miles north of Kotzebue, Alaska to start anew. They lived off of their combined money for a few months, living in a rented room of an old fisherman and scrapping by on what they could until Robert finally got a job at the town Police station. A year later, they were the proud owners of a quiet house on the eastern coast of the state, 5 miles away from the small village. So, while Robert was at work, Karmy was left to spend her days raising her son. When he turned two, she started traveling with him, but not too far of course, she never did let her guard down after all these years. By the time Casey turned 4 years old, he had been to every United State and Province in Canada at least once. The mother and son spent their days traveling the Country and visiting family and friends since Karmy didn’t and refused to get a job. About a month after his 4th birthday, Casey was playing around in their backyard while Karmy washed dishes, having a clear view of her son from the window, when Casey accidently stepped in a stray nail that was outside. The sharp object going right through his shoe, he instantly screamed out in pain, falling to the ground crying. Karmy dropped what she was doing and ran out to help her baby boy. As she ran out, she saw Casey scream again and a portal suddenly opened up underneath him. The 4 year old fell through and Karmy, in complete shock, dove for the portal but he was gone before she could reach him. Casey had opened his first portal, and he landed quite painfully in the Yellow Stone national park. Meanwhile, Karmy panicked and did something that she had thought she would never do to her son, she portaled out Casey’s body and snatched him up, covering his mouth so he wouldn’t scream again. Casey cried and begged his mother to make the pain go away so she portaled them back home. When Casey looked down at his punctured foot that day, he instantly became queasy at the sight of his own blood and vomited. By the time his foot had completely healed, Casey had been working every day with Karmy to get his powers under control, to concentrate all the power’s through his fingers so that he could open portals willingly and teaching him about visualization. By the time he was 10 years old, he was playing hide n seek with his mother across the whole world, though, he never won. When World War III started, Casey was forbidden by his parents to ever use his powers outside of family and friends. But really, what teenager truly listened to their parents?

Casey never went to a formal school, due to his mothers lack of trust in the governmental educational system, he was home schooled in Gotham City by Alice Mau.


I'll finish this eventually


Last edited by Fishing4Karma on 3/10/2011, 10:50 pm; edited 1 time in total

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Re: Teen Titans: Generations

Post by Quickfeather on 2/17/2011, 11:15 pm

The Harlequin
Spoiler:
“Funny how life is; I used to poke fun at heroes and villains. Now all of the sudden I AM one!”


Name: Zachary Zanni

Alias: The Harlequin

Age: 36, born 02/09/11

Gender: Male

Height: 5’ 5”

Weight: 144.3 lbs.

Eyes: Brown

Hair: Dark brown, short & smooth

Skin: Slightly tan

Costume: He wears a black harlequin’s mask, with a black & red diamond checkered shirt with ruffles around the sleeves and neck, overlapping a pair of pants of the same pattern. He also wears a belt buckled around his waist, black gloves & black shoes tied with red bow ties around the ankles.

Apparel: Casually, he wears bright, vibrant colors and prefers slightly formal wear over articles like t-shirts.

Alignment: 'Evil'

Character: In costume, he gives off a morbidly comedic and slightly sinister vibe. Out of it, he appears ecstatic and…still a tad comedic.


Equipment

The Harlequin suit is made of a supple, bullet resistant material that protects it from all but the most powerful ballistics. The suit also has several pockets hidden among the checkered pattern. The mask is made of Kevlar to protect the user’s face.

Throwing knives are the Harlequin’s signature weapon, which he keeps tied to a ring clipped to his belt. Aerodynamic in structure, the knives are typically used for juggling before being thrown toward the opponent. They have a small ring shaped handle on the blunt end large enough to fit his pinky finger in. There’s a black and a red ribbon tied to the end of each. Apart from standard knives, the Harlequin has several other types of knives:

Explosive knives: Designed for piercing themselves into an object before promptly exploding.

Poisoned knives: Each hollowed out and filled with a dose of poison, fit to down an average adult.

Electric knives: They’re perfect for short-circuiting electronics and humans! Includes rubber handle.

Juggling balls are a weapon of choice for him, although not as favored as knives. They’re light weight, grapefruit sized, collapsible spheres he keeps hidden in his pockets. Apart from blunt trauma, these red and black spheres come in two varieties:

Standard type juggling balls eject sharp pieces of shrapnel from every end at the press of a button*.

EMP type balls will disable any piece of technology within a certain distance at the press of a button*.

Knock-out gas, a spherical, red & black checkered thrown weapon that leaks out knock-out gas upon landing, which he typically keeps in one of his pockets. They can be used for juggling as well.

Every actor needs to make an exit. His happens to be through smoke bombs. Smoke grenades modified to be small enough to keep in a pocket of the suit. The small discs make a moderate sized cloud of smoke; enough for one Harlequin to make an escape.

*Said button is kept on the buckle of his belt.


Strengths

He is a master acrobat capable of great feats of agility, and has extreme mastery over his own body. This makes him rather hard to hit, close or long range. He’s also adept at parkour and has become extremely fast, though still within the realm of human ability.

He is also a master juggler, which although not considered a strength in the norm, it is here; he can keep his knives in the air ready to throw indefinitely, whether standing still, running or even during combat. This also makes it hard to knock his weapons out of his hands, as he’s almost always a flip and a catch away from them.

He’s primarily an actor. Before he became devoted to the Harlequin, he was an actor. He has retained this skill set and can fake his way through, although it isn’t his style.


Weaknesses

All the world’s a stage, and all the men and women merely players. This is his world view, and in his opinion the best plays are comedies. As such, he won’t always take things seriously, and will occasionally go for the most dramatic vs. the most practical.

He’s all too human, which opens up the usual weaknesses.


Personality

Zachary has a love of drama and theater, particularly comedies, and this shows often as he has a generally light hearted, happy and wry personality. He’s prone to wit, and loves to ruin the stoic seriousness that occasionally takes hold. On a more personal level though, he’s a rather desperate man, maybe even a little insane, hiding behind the Harlequin as an escape from his reality.


History

Zachary Zanni was born in Metropolis, and became a part of a family of four. He had a single older brother, Frederick Zanni, who was eldest to him by one year. The two of them were very close growing up.

They were both very fascinated by theater by the time they entered high school, and would often enact small plays by themselves, often playing two or more parts each. They always strived for authenticity during these plays and would often use rather dangerous props. Occasionally they got in trouble for this, but they never got more than a few scratches.

Not much changed for them by the time they entered college, though they had stopped enacting plays. Eventually though, Frederick had found a new love; engineering. He left to a college better suited to his new needs, while Zachary stayed to become an actor. He was sad to see him go, as they had been together most of their lives, but was happy for him non-the-less.

Years went by, and Zachary eventually graduated college. He went on to become an actor, as he thought of doing since a child. It had taken him a very long time to become established, but eventually he became semi-well known actor. He had trained his body to become acrobatic during this time in order to become a better actor when it came to needing to preform stunts, as the idea of having someone else play as his character felt wrong.

Age 33 now and having recently heard from his brother about being hired in Metropolis, who had gone on to get his master’s degree and become an engineer, Zachary came up with an idea. He approached his brother with a proposition: “We’ve always been around these heroes and villains; it’s part of the package living here.” he claimed, “So, for old time’s sake, we try another play. This time, a comedy, a parody on the heroes and villains. I could play a villain, you could play a hero, and we’d ‘fight’ in the streets of Metropolis!” Frederick smiled at his brother, and agreed.

So, Zachary played the Harlequin, the ridiculously overly-villainous archenemy to the Shining Knight, a pillar of stereo-typical hope to the people of Metropolis, played by Fredrick. They appeared from seemingly nowhere and broke out in a sarcastic play on what happened in the world so often. The spectators laughed, some were disgusted and walked away, but they got a semi-good reaction. After vanishing ominously in a cloud of smoke, Zachary met back with Frederick, who made a glorious exit.

“They loved it! Well, some of them anyway. And may I say you still haven’t lost your touch.” Zachary exclaimed. And so they did another play, and another and another, until they began doing it regularly. Falling back on the familiarity of their childhood, they strived for the authenticity they had always strived for and Frederick began creating devices and gadgets for realism, thinking about leaving behind a few remains to give the spectators something to question.

Two years go by like this, until eventually they fall upon their final performance: They had never planned it to be, but that’s how it ended. During one of their usual performances, the Harlequin lobbed a knife toward the Shinning Knight, but somehow he failed to protect himself and it struck straight into his neck, through a chink in his armor. He fell almost instantly. The crowd gasped, as Zachary gave a quizzical look under his mask. Frederick didn’t move for the longest of times, so eventually Zackary hauled his body away in an unintentional comedic stumbling, using a smoke bomb to get away. The crowd cheered at their exit.

After they had left, Zachary pried off his brother’s helmet and to his dismay, saw his very own knife stuck in Frederick’s neck. His eyes widened as he realized what had happened. He fled home and tore off the Harlequin’s attire.

The body was eventually found, and the Shinning Knight’s identity was revealed as Frederick Zanni. Nobody suspected the Harlequin to be the culprit though, as he must have been close friends with Frederick; who else would have participated in those performances with him for two years?

The Harlequin didn’t show up again for another year, but back to Zachary. He was overrun with guilt and grief for what he did, and didn’t show his face for the longest of times. Now, his mind might have lost a little ground after he killed his brother because a year passes by and although he never got over what he did, he decides that every good story needs a villain, and he’s the villain of his own story. The story has to go on even when a beloved character dies! But what does the villain do after his hero is gone?

He finds new heroes, and he doesn’t play around the second time.

Meh. My entry.

I ah, I might add someone else latter on.

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Re: Teen Titans: Generations

Post by TheDeceiverGod on 2/18/2011, 6:34 am



The Bad & The Ugly
Spoiler:

Name- Bruno ‘Ugly’ Manheim
Age- 48
Alias- Ugly

Appearance
Hair-Short Black almost military cut with a long black mustache.
Height- 6’ 7’’
Weight- 318 lbs
Dress-The typical ‘crime lord’s uniform a dark black suit, black tie, white undershirt, black slacks and black dress shoes.
Eyes- Black
Skin- Type Four Von Luschan’s Chromatic Scale
General-

Boss of Bosses: Intergang
High Priest: The Religion of Crime

Abilities

Physical abilities
Master Survivor: Bruno Manheim has managed to survive the harshest of possible scenarios, living as an un-empowered human as a slave, on the hell planet Apokolips. He has been pushed beyond the point of breaking, and has done things beyond evil in order to live. He values virtually nothing above his own life and will gladly perform any act of violence or depravity in order to survive.

Gang style Fighter: Even before his time spent on Apokolips Manheim was the leader of a powerful Metropolis street gang. He knows how to inflict pain and how to show strength as well as a mix of boxing and street fighting combat styles utilizing everything from his bare fists, to chains, crowbars, and miscellaneous found objects.

Peak Physical Conditioning: Manheim has almost literally been to hell and back. His body has been pushed to the breaking point time and again, and each time he has made it through. Manheim’s physical fortitude can only be matched by the most determined; most fit human beings on the Earth.

Mental abilities

Cannibalism: Manheim’s mind has been warped by his cruel, inhuman treatment on the surface of the planet Apokolips. There he was significantly weaker, inferior, and lesser to the native beings in almost every way. He was forced to do whatever he could to survive, and that included eating the flesh of sentient beings, killed either by his own hand, or more often scavenged from the kills of others. He has grown to believe that eating the flesh of others is a means to gain their strengths and in fact believes that that is responsible for his survival on Apokolips and has continued and encouraged this practice among members of Intergang on Earth.

Metaphysical abilities
None
Weapons/Techniques-
Plasma Repeater- A black metal hand-held gun resembling a primitive tommygun with a slightly larger slightly rounder barrel the Plasma Repeater is an Apokolipitan weapon utilizing a circular clip of condensed gas to quickly fire of repeating bolts of superheated plasma several times a second. The effect of the Repeater's shots are largely cumulative a few bolts might sear or burn a unarmored target, while repeated exposure to the Repeater's plasma can sear through a solid wall.

Meat Cleaver- Manhiem has taken to carrying a meat cleaver tucked in the back of his belt, using it in the event that he is otherwise disarmed to hack and cleave bloody chunks out of his victims.

Intergangsters- Older better trained and more tightly aligned than traditional Gangsters, Intergangsters are the cutting edge of common criminal. Outfitted with Apokoliptian technology they’re capable of everything from bank robbery to holding a country hostage with a biological weapon. The motives of individual clusters of Intergangsters may vary from group to group, but they all jump when Manheim says so, either out of fear or respect.

Weaknesses
Humanity: Bruno Manheim, despite his time on Apokolips and service to Darkseid, is entirely human. He suffers the same weaknesses and physical limits as all humans.

Self-Preservation: Manheim has learned to value his life almost virtually everything else, at the first sign of trouble he will act to preserve himself. The one and only thing he may not do in order to save his own life, is to betray Darkseid. He has learned to fear the dark deity’s wrath as a fate worse than death.

Notorious Crime Lord: Even before his departure to Apokolips, Manheim was a well known crime lord, his various criminal acts are well documented by anti-crime organizations foreign and domestic. Information regarding him is readily available within the files of those organization, however none of these organizations have any knowledge regarding, where, how, or why Manheim disappeared from Earth, during his time on Apokolips.

History
Bruno Manheim was once a promising member of Metropolis’s criminal underworld, his father serving as the major head for most crimes not related to Lex Luthor’s own ambitions. However once Superman arrived in the city, Manheim’s own operation took a significant dive. He was forced to turn to the timely aid of a stranger, by the name of Kanto, offering weapons of great power for literally nothing in return. Manheim’s initial suspicion was later confirmed as in his words. “Nothing can get very expensive.”

When Manheim’s gang failed to defeat Superman even with the aid of Kanto’s weapons, they were cast aside. Kanto turned to leave through a strange portal, and Manheim seeking his own escape, pursued the arms dealer through it. However on the other side, Bruno Manheim found himself in a living hell. Apokolips a planet almost literally fueled by evil and populated by beings significantly stronger than humans, became his new home. There he was treated as a slave, lived among the lowlies and was subjected to denigrating atrocities just to survive.

However through some twist of fate, the human managed to earn his way back into Darkseid’s grace, and was returned to Earth, many years later, to restore Intergang, to create a stronger, more reliable network of criminals to serve Darkseid’s will on Earth, and to serve as the founder and high priest of the new Religion of Crime.

The Sewn Man
Spoiler:

Name- Johnny ‘Stitches’ Denetto
Age- 32
Alias-Stitches

Appearance
Hair-Black sewn into his scalp.
Height- 5’ 11’’
Weight- 216 lbs
Dress- Grey business suit with a white undershirt no tie dark dress shoes and socks.
Eyes- Right blue, left milky white.
Skin- Varied
General-


Member: Intergang
Member: The Religion of Crime


Abilities

Physical abilities

Physically Intimidating: Johnny is quiet possible one of the most physically frightening people on the planet Earth. He has literally been sewn back together after being brutalized and does not even carry all of his original pieces anymore. He's a modern day Frankenstein's monster and he knows it, using every one of his stitches to his advantage.

Jigsawed Anatomy: Johnny's body was mutilated, cut up, and thrown from a high building before being sewn back together by DeSaad of Apokolips. In the reconstruction process DeSaad failed to collect all of Johnny's initial pieces, his finger prints, retina, facial structure, and in fact his very DNA are contaminated by foreign samples, making it nearly impossible to identify evidence left by 'Johnny Stitches' as related to Johnny Denetto, although he does retain traces of his original body.

New God Anatomy: Johnny's body was mutilated, cut up, and thrown from a high building before being sewn back together by DeSaad of Apokolips. In the reconstruction process DeSaad failed to collect all of Johnny's initial pieces, and was forced to supplement for much of them with those from 'donors' many of whom were Apokolitpian New Gods. The result is that while Johnny's strength remains fair from comparable to true New Gods he is several times stronger, more durable and indeed faster than the average human.

Mental abilities

Delusions of Grandeur: Johnny had thoroughly believed he was dead when Tobias Whale caught him, and even more so when he had been mutilated and throw of a tall building. Yet he had been wrong. Bruno Manheim and the Apokoliptian DeSaad saw something in him, something which caused them to bring him back from the edge of death. This has deluded Johnny slightly, leading him to believe that no matter what is done to him, his benefactors will always restore him.

Metaphysical abilities
None

Weapons/Techniques-
.45 caliber handgun- Johnny, even before being sewn back together, carried a .45 caliber pistol inside his right breast pocket. He has retained this habit even after becoming Johnny Stitches, and it continue to be his weapon of choice, with the notable exception of when facing entities against whom this weapon would be ineffective.

Vibration Knife- A piece of Apokoliptian technology resembling a small switch blade, the blade of this knife is actually a rapidly vibrating surface composed of Apokoliptian ore. The result is that when applied to virtually any surface this blade is able to create precise precision cuts while in addition 'holding' the blade, such as pressing it between one's palms would result in significant injury. However due to constantly being in vibration the blade is rather fragile, were it to encounter something it could not cut, or be struck with a non-physical object such as an energy blast, it would almost certainly shatter.

Weaknesses

Obvious: Johnny's entire body is covered in scars, and in several places including his face, very noticeable stitches. Short of wearing a hood over his face, and completely masking his appearance, it would be virtually impossible for Johnny to conceal himself.

Unique Voice: As a result of Johnny's unique resurrection, his voice has taken upon an odd 'pieced together' quality, making it easy to recognize by anyone who had heard it before. In addition Johnny is completely incapable of concealing this, he cannot perform various simple tasks such as raising or lowering the pitch of his voice, or even effectively altering it in anyway.

Predominately human: Even despite his jigsawed reconstruction, Johnny was once, and is still mostly, or at least over fifty percent human. He has most of his original organs, bones, muscles, immune system, and while he may have certain benefits from his New God anatomy, he still suffers most of the traditional weaknesses of humanity.

History

Johnny Denetto worked for Tobias Whale in Metropolis until the unfortunate day he was caught stealing from him. Whale had Johnny brutally tortured, mutilated, and thrown out of a high window to die in an alley. However, seeing potential in him, Bruno Mannheim with Intergang picked him up and had Desaad stitched him back together.
The Terrible Toyman
Spoiler:

Name- Winslow Schott
Age- 46
Alias-Toyman

Appearance
Hair- Long smooth red hair, and short black stubble.
Height-5' 4''
Weight-155 lbs
Dress
Formal-White suit, with a black undershirt, blue & pink striped bow-tie, white slacks, white dress shoes.
Casual- Blue & pink striped overcoat, large pink bow-tie, white undershirt, blue slacks, brown shoes.
Eyes- Blue
Skin- Type Three Von Luschan's Chromatic Scale
General-


Member: Intergang

Abilities

Physical abilities
None

Mental abilities
Technological Genius: Winslow is a genius when it comes to creating, manipulating or altering virtually anything to do with technology. His personal specialty is advanced robotics and artificial intelligence, he's a master at creating new mechanical devices and is even capable of programing them to behave and resemble humans with comparable results.

Metaphysical abilities
None

Weapons/Techniques-
Deadly Dart Gun- A large barreled brightly colored pump-action weapon resembling a half sized mini-gun, this weapon fires small suction cup darts which upon contact, adhere themselves to their target, and roughly five second later, explode violently.

Red Rubber Ball of Death-Resembling a standard issue dodge ball, this red rubber ball never loses kinetic energy, from the moment it is first bounced the ball continues to build momentum until ultimately it burns up due to friction. While moving however, this ball is capable of breaking the sound barrier, and contact with it while it is moving as such speeds is extremely discouraged as it can be extremely painful.

Mechanical Minions- Various machines typically based off of old style action figures and dolls, Winslow has retrofitted many of these to serve him as his robot minions. Their abilities vary from toy to toy, but for the most part Winslow attempts to match the abilities of the abilities of the figure's model. A Superman doll may be outfitted with eye-lasers, flight simulators, and advanced mechanical muscle replicators, while a GI Joe figure may come fully equipped with fully fuctional miniature grenade launcher, machine gun, and rambo knife.

Weaknesses

Bipolar Pedophilia: Winslow loves children, he simply adores the sweet innocence of youth. He is prone to fits of near-psychotic rage when a child spurns him, however if they embrace his eccentricities he is willing to shower them with his affection, and in deed use his unique abilities to make them happy. However it is very difficult to predict how Toyman will react, and as a general thing, simply keeping him away from young boys and girls is the safest course of action.

Human: Winslow is entirely human, he requires to eat, sleep, breath, and maintain a respectable body temperature just as all humans, and wounds and falls ill just as easily as all humans.

History

Winslow Schott was a quiet, nice little man who loved to make toys. One day, he is laid off by his employers, who consider his toys too old fashioned and useless. Desiring revenge, Schott adopts the persona of the Toyman and sends exploding toys to the chief executive officers of the company that fired him. Superman stopped him before he could murder Lex Luthor (LexCorp owned the toy company). Toyman was later sprung from prison and used by Intergang to help them build some deadly traps at their lair.
The Tally Man
Spoiler:

Name- Jason Adder
Age- 28
Alias-The Tally Man

Appearance
Hair- Long platinum blond hair falling to his mid back, traditionally swept up to the side of his head to discourage recognition.
Height- 5' 8''
Weight- 184lbs
Dress
Costume- A distorted version of a Victorian tax collect, his hat pinned to his head a long dark robe and stuffed shirt powdered white gloves and a long white scarf.
Casual- A blue suit with white undershirt, blue tie, dark dress shoes, white gloves and round dark sunglasses.
Eyes- Black
Skin- Type two Von Luschan's Chromatic Scale
General-


Assassin: Intergang

Abilities

Physical abilities

Marksmanship: The Tally Man is an impeccable marksman, whether using a rifle or a handgun he virtually always hits his mark. He is particularly proficient with his high caliber handgun often able to predict win sheer and other naturally elements to allow him to accurately predict the location his bullet will strike even over long distances.

Tactical Sniper: The Tally Man is a skilled sniper, capable of hitting his mark with a rifle over great distances. He knows all the sniper's tricks, and has even been thought to utilize dangerous heart rate slowing drugs to allow himself a better shot over greater distances.

Mental abilities
None

Metaphysical abilities

Weapons/Techniques-
.50 Caliber Revolver- The Tally Man's preferred weapon for medium to close range encounters is a bloody giant handgun capable of firing bullets .5 inches in diameter. The Tally Man uses a standard six shot revolver but carriers at least three quick loader clips with him for use reloading his revolver in a pinch.

Miniature Kinetic Mass Driver- A gift from Intergang for use in extremely long range or hardened target assassinations, mass drivers are better known by their 'street name' a Railgun. Utilizing magnetic fields to accelerate chunks of metal to extreme speeds without the use of explosives, kinetic mass drivers are capable of firing materials a speeds extremely higher than traditional weapons. Tally Man's rifle resembles an old, single shot buffalo rifle yet shooting it causes no muzzle flash, and is completely silent.

Doberman Dogs- Tally Man owns five Dobermans known as Tally 1 through 5. He often uses them in his assassinations, either as cover, backup, or a distraction.

Weaknesses
Notorious Assassin- The Tally Man is a notorious assassin, much of the information regarding his actions, methods, and employment history is available to international law enforcement professionals, making it difficult for him to appear and disappear quietly without leaving a trace of his presence.

Mama's Boy- The Tally man operates by two rules, the first, he never kills children. He absolutely refuses to take jobs that would require killing children, and should a child become a witness to his acts, he will more likely kidnap them than murder them. The second rule is that The Tally Man never kills mothers, single women, or women without children are fine as far as he is concerned, but he will not kill women with children. If it turns out he has killed a mother due to misinformation, he will find a way to repay his debt to the child.

History

Starving and living in rags, the boy who was to become the Tally Man lived with his mother and sister, in constant fear of the criminals who threatened the family for the money his father had borrowed from them years before. After his father died, those same criminals extorted his weekly fee from the deceased man's wife. The boy begged his mother not to pay, but she tearfully replied, "Everybody has to pay the tally man." One night, when the collector came, his mother could not afford to pay and the criminal beat her. Filled with rage, the boy attacked and brutally killed the money collector with a fireplace poker. The 12-year-old boy was arrested for murder, and abused horribly by the others in the boy's prison, who called him a "mama's boy." After his release, the boy returned home. When he discovered his sister had died of starvation and his mother had committed suicide, his mind snapped.

Years later, a figure dressed in the strange dark robes of an old-fashioned tax collector emerges, calling himself the Tally Man. Hired by the underworld to "collect" on debts owed, his fee is not money, but human lives.
The Black Mask
Spoiler:

Name- Roman Sionis
Age- 43
Alias-The Black Mask

Appearance
Hair-Bald
Height- 5' 5''
Weight-195 lbs
Dress- Black suit with a white undershirt, black tie, dark dress shoes,
Eyes- Red
Skin- Type four Von Luschan Chromatic Scale
General-

Member: Intergang
Member: The Religion of Crime
Boss: The False Face Society

Abilities

Physical abilities

Sadistically Violent: Black Mask is the sort of man who enjoys putting other people in pain and he has learned to incorporate this into his fighting style. He punches to break noses, jabs to snap ribs and puncture lungs and generally cripple or otherwise disable his enemy with pain.

Gang style Fighter: Black Mask simply refuses to let other people get over on him. He's been to prison, and to Arkham, and twice rebuilt his impressive criminal empire, and has never once had a problem with respect. He knows how to beat brutalize bludgeon and otherwise force men to obey his commands.

Mental abilities

Sadism: Black Mask enjoys inflicting pain on others, he relishes the chance to make someone bleed, and does in fact spend much of his time developing new ways to torture people, physically and psychologically.

Nietzchism: Black Mask has developed a deep belief that that which does not kill someone, will make them stronger, and in accordance with this belief has begun the ritual scaring of his gang members in order to strengthen them. In addition to this, he puts no innate value on the human life, he believes that human worth is decide solely by what someone may offer society and regards many people as 'garbage.'

Metaphysical abilities
None

Weapons/Techniques-
Bonesaw- A surgical grade saw designed specifically for cutting through bones in smooth easy strokes, the Black Mask has taken to using this device in his torturing of victims, either for information or recreation.

Filleting Knife- A thin knife with a flexible blade designed to be easy to manipulate while trimming flesh from muscle or bone, originally designed for cooking, the Black Mask has taken to using this device in the torture of his victims.

Ceramic Knife- Black Mask's preferred weapon is a sharp, never dulling, very durable knife made from pressed ceramic. There is no metal content in this knife, it cannot be magnetized, it will not set off metal detectors, will never rust, seldom dull, and is very difficult to crack or nick.

The False Face Society- The Black Mask is the boss of bosses as far as the common member of the False Face Society is concerned

Weaknesses

Hypocrites: In the mind of the Black Mask, Men or Women who do one thing and say another are the absolute worst people in all of society. Hypocrisy is the deepest of sins and can only be cleansed by blood.

Women: The Black Mask has a rule, he doesn't hurt women, physically. He refuses to mutilate torture or otherwise abuse women physically. He has no problem with physiologically abusing them however, and in fact quiet enjoys it.

History
Roman Sionis was born into one of Gotham City’s elite families, to wealthy and utterly self-absorbed parents, caring more about their social status than their son; moments after his birth, the doctor carelessly dropped him on his head. Roman's parents were less concerned about their son's well-being and more concerned about covering up the entire incident out of fear of how their wealthy friends would react to the news of their son's injury. A second incident occurred when he was a child. While at the Sionis family country estate he was attacked by a rabid raccoon. This incident was also covered up by the Sionis family, who forbid Roman to mention it to anyone.

After his high school graduation, Sionis was given a high ranking position inside his father's company, Janus Cosmetics. There, he met and fell in love with Circe, a working class secretary. His parents didn't approve of the relationship and made it clear that they wanted it ended. Enraged, Roman burned down the family's mansion, killing both of his parents. Upon their deaths, he inherited the family fortune and business. Roman wasn't the businessman his father was, however, and eventually ruined Janus Cosmetics by funding a line of face-paint make-up which failed. In desperation, he threw large sums of money at the staff chemists to create a product to save the company, and what came back to him was a kind of water-proof makeup. The product was rushed to market without proper testing, and once it hit the market turned out to be a deadly toxin which disfigured several hundred women.

Circe, now Sionis' fiancée, broke up with him in front of his entire staff. At that time, now successful mogul Bruce Wayne offered to bail out the company on the condition that Sionis give up control and allow Wayne to appoint his own Board of Directors. Sionis agreed, but was furious at the humiliation he had suffered. He went to the family mausoleum and broke his mother's ebony coffin lid. From a piece of this, Sionis carved a mask, becoming 'Black Mask'.

Sionis found he had an amazing aptitude for crime, and he soon had a large gang working for him. Calling them the False Face Society, the one requirement was that all members must select a mask from his collection and wear it at all times when on the job and in his presence. They were successfully gaining power in the Gotham underworld, until Black Mask decided it was time to take his revenge on Bruce Wayne. He began kidnapping Wayne Enterprises executives, putting masks on their faces that were coated in the deadly make-up once made by Janus Cosmetics. He also targeted Circe and forcibly disfigured her with the chemicals in order to force her to reunite with him. Circe would ultimately kill herself, leading Black Mask to replace her with a mannequin that he talked to as if it were a real person.

These kidnappings drew Batman's attention, and he began hunting down the False Facers. He slowly began to dismantle the organization until he finally found Black Mask in the ruins of the Sionis Family home. Black Mask lit the wreckage on fire trying to escape, but was caught in the burning house. Batman was able to save him, but the mask had been burned onto his face and left him disfigured.

Black Mask reappeared as a mob-boss/cult figure who had given up his vendetta against Bruce Wayne. Making allegiance with the Penguin at some times, working alone at others, he controlled much of Gotham's underworld.

Sionis discarded the ebony mask, believing his scars to be a sign of his strength and determination to survive. By now completely insane, he led a cult whose trademark was ritual scarring, killing anyone who refused to join. Black Mask began a drug trafficking ring and decided to move his organization into Gotham's East End, drawing the attention of Catwoman, who had sworn to protect that area of the city.

Catwoman interfered in Black Mask's plans, stealing money from him and giving it to the poor, and injuring many of his men. Black Mask decided he wanted to remove the problem, and so found an old friend of Selina Kyle's, Sylvia Sinclair, who was working in the Gotham mobs. She revealed Catwoman's secret identity to him, and he began a campaign of terror against her. He blew up the new youth center she had endowed with the stolen money, hounded her, and kidnapped her sister and brother-in-law. Black Mask tortured Catwoman's brother-in-law brutally in front of her sister, and then made the woman eat pieces of her husband's corpse.

Catwoman arrived to find her brother-in-law dead, her sister insane, and her friend Holly on the verge of being tortured. She attacked Black Mask, and the two of them fought across his penthouse. At the end of the battle, Black Mask fell from the top of the building, leaving everyone to assume he was dead.

Black Mask has recently returned, and with the backing of Intergang succeeded in reforming the False Face Society in Metropolis. The False Facers are still a relatively small group, unable to rival the numbers of Intergang or even the Jokers, they are however hyper violent, making self-mutilation and torture their signatures the calling card of the False Face Society has become the brutal scaring of the victim's face while they're still alive and they maintain a hold on their territory through a campaign of blood violence and utter sadism. Even some of the members of Intergang have begun to fear the False Face Society and it's members.
The False Face Society
Spoiler:


The following information is readily available to anyone with access to Interpol or Metropolis Police records regarding the False Face Society.
(Parentheses denote information not readily available but included anyway)

Name- The False Face Society
Alias- False Facers

Appearance
A small gang rivaling maybe a quarter of the number of members as the Jokers, most of the False Face Society members are young street urchins looking for a way out. Raw recruits aren't considered fully vetted until they've earned a scar in the line of duty, and many of the older members have taken to cutting scars into themselves as a way of showing rank with the more numerous or brutal your scars the more respect you are given within the Society. All members of the False Face Society are required to select a mask to wear while they perform their activities for the gang, and no two members are allowed to wear the same mask, if they would like to do so, one of the members must murder the other, or at least brutalize them.

The False Facers have their hands in many facets of the underworld from drug running to prostitution, though their most profitable endeavors are by far their human trafficking and arms dealing rings. Supplied and backed by Intergang, the False Face Society rules through fear and violence, kidnapping or buying children from their families over seas, then either inducting them into the Society to serve as soldiers or enforcers, or forcing them to work the streets. They perform essentially the same action with weapons buying or stealing them from their manufactures over seas and then bring them into the country for use or sale, using many of the same methods they do to smug people into the country. This provides the street-level False Facer with easy access to military grade weaponry for use in their hyper violent crimes throughout the city.

Individual False Facers are known by their mask name, and it's not uncommon for one member to never see the face of another even after serving with them for several years. Structure wise the False Face Society is arranged as one might expect, The Black Mask is at the top running the organization while beneath him are a number of regional generals. What is unique to the False Facers is that their generals aren't given their own 'turf' rather the entirety of the False Face territory is regarded as belonging to The Black Mask with his generals merely overseeing individual areas of the gang, such as their arms dealing, or prostitution rings.

Most False Facers prefer blunt or bladed objects to ranged ones, however with easy access to military grade weaponry bullets are never in short supply for the False Face Society, neither are rocket propelled grenades, c-4 or c-5 plastic explosives, or even mountain machine guns available for their more, aggressive endeavors.

Notable False Facers

Alien
Mask- A gray Alien Mask sporting a simple smile.
Gender- Unknown assumed male (female)
Height- 5' 3''
Weight- 148 lbs
Skin- Type two Von Luschan's Chromatic Scale
General- Alien is a small pale individual. He/she maintains gender ambiguity through the use of loose clothing, typically gray, and a miniature auto-tuner built into the Alien Mask. Believed to be between the ages of 16 and 20.

Position- Alien serves as the home country head of the False Face Society's human trafficking. Serving as the 'evaluator' of the 'merchandise' and is often the one who decides which pieces of merchandise to employ, sell, or draft. It is believed that Alien has the final say on these matters (she does) and on occasion this member of the Society has been spot making 'pick ups' over seas. Due to the nature of the False Face Society, no one has ever managed to sight Alien's actual face, and this makes it difficult to accurately track the Alien's movements.
(Many members of the False Face Society who where abducted from their homes view Alien as their parental figure, turning to her for advice in times of crisis.)


Old man:
Mask- A balding old man with brown hair a mustache and comically oversized spectacles.
Gender- Male
Height- 5' 11''
Weight- 129 lbs
Skin- Type two Von Luschan's Chromatic Scale
General-A scrawny young man, baring several scars across his stomach assumed to be self inflicted. Typically seen wearing a dark leather jacket, blue jeans and a white wife beater. Believed to be between the ages of 16-20
Position- Specialist, Old man has been sighted at a variety False Face Society operations his position exactly is unclear, though other members seem apprehensive of him.
(Old Man servers as an internal enforcer within the False Face Society. It's his job to insure that every member serves the whole of the organization, he spies on members reporting back to the bosses directly, and takes action when necessary. Old Man was abducted by the Society to be trained as their enforcer.)

Stein:
Mask- a gray-green Frankenstein's monster mask
Gender-Male
Height- 6' 9''
Weight- 287 lbs
Skin- Type Five Von Luschan's Chromatic Scale
General- Stein is a brute, he wears no shirt, his torso virtually covered in scars from bullets, knifes, chains, crowbars, and virtually any other object one could imagine being used as a weapon on the streets. Tests from blood-evidence attributed to Stein show noted Steroid abuse including small doses of the neo-steroid Venom. Believed to be between the ages of 20 and 25. It is believed that Stein was abducted by the Society as a child and then trained to be their enforcer.

Position-Stein serves as the primary enforcer for the False Face Society. His presence generally means that some high-level member has an interest in what is being done there. He has shown enjoyment in the physical breaking of smaller people, members and non-members, his preferred method of torture being to snap the victim's fingers back joint by joint, then their wrist, their elbow, their shoulder, moving up their body until finishing them by snapping their neck.

Pumpkin:
Mask- A small orange-black Jack o' Lantern mask.
Gender- Male
Height-5' 8''
Weight- 226 lbs
Skin- Type two Von Luschan's Chromatic Scale
General- A short street-level gangster with a variety of scars across his body mostly along his arms, he typically wears a stripped orange and blue shirt with torn jeans and no shoes. Believed to be between the ages of 15-18

Position- Street-level enforcer

Crow:
Mask- Long pointed black bird mask, typically considered to be a crow.
Gender- Female
Height- 5' 4''
Weight- 159 lbs
Skin-Type Three Von Luschan's Chromatic Scale
General- Young girl with long dark hair, moderate curves and a number of scars along her legs believed to be from a razor blade. She is one False Facer who is known to always carry a handgun somewhere on her person.

Position-Street-level enforcer
Doctor Death
Spoiler:

Name- Karl Hellfern
Age- 37
Alias-Dr. Death

Appearance
Hair-Bald
Height- 5' 8''
Weight- 187 lbs
Dress- Brown trenchcoat and hat, dark slacks brown shoes and an ever present gas mask.
Eyes- Green
Skin- Type Two Von Luschan's Chromatic Scale
General-

Member: The False Face Society
Mask: Gas Mask

Abilities

Physical abilities
Biological resistance: Karl Hellfern has been exposed to more diseases than the average individual, many of them violently weaponized viruses or bacteria designed by his own brilliant mind. He has of course immunized himself against most of these, providing him with an almost super-human immune system.

Mental abilities
Psychotic: Karl shares the Black Mask's philosophy of that which does not kill makes stronger, but to a more, dramatic extent. He believes that the release of a biological weapon into the general population would cleanse the planet of its undesirable elements leaving behind a fresh, clean world.

Chemical Genius: Karl is a genius when it comes to chemicals and biological agents. He creates custom diseases and weaponizes others to be sold on the black market, as well as maintaining an impressive library of cures for all the diseases he has manufactured or manipulated.

Metaphysical abilities
None

Weapons/Techniques-
Custom Diseases- Dr. Death is a black market manufacturer of custom tailored diseases, many of which he has personally designed and have never before been seen by man.

Injection gun- A simple small hand held device resembling a handgun, this weapon fires needles typically loaded with the doctor's latest and greatest illness.

Weaknesses
Human.

PS: Do Not Get Captured By these guys. Seriously. All of these guys are total psychopaths, except for like maybe Toyman, but he's a pedophile so if you're over the age of consent feel free to get captured by him, but seriously don't get caught by Manhiem or Black Mask, those guys would cut you up and eat you for dinner, literally. I'm going to try and keep things toned down but if someone gets caught by one of these guys I'm going to try and keep them in character above all and they are Not Nice Men. Save us all some trouble and just don't get captured by Manhiem or Mask.


Last edited by TheDeceiverGod on 2/23/2011, 8:54 am; edited 4 times in total (Reason for editing : Post Script)
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Re: Teen Titans: Generations

Post by Vandal on 3/2/2011, 2:07 pm

Dr. Thompkins
Spoiler:

Name: Jillian Danni Thompkins
Age: 22
Height: 5'6"
Hair: Brown/red
Ethnicity: Scottish
Weight: 110 lbs
Eyes: Green
Alignment: Good


General
Shy and kept to herself, Jillian works at Intensive treatment as a psychiatrist. She has officially been permitted as a staff of Arkham Asylum and is technically new to the staff. Her personally life is rather lonesome due to her shyness and tendency

Abilities

Psychiatric Mentor
Skilled with psychiatric counseling, she helps mental patients regain their senses.

High intelligence
Above average intelligence, she is smart and sharp minded, able to think up of different scenarios and ways to help find a cure when dealing with mental patients.

Weaknesses

Human
Has all the weaknesses any normal human has.

Origin
Jillian Carroll Thompkins was born to Denis and Linda Thompkins. She grew up in Gotham Heights after her aunt Leslie Thompkins passed away. Growing up she met Josiah Redwood in high school. When he was introduced to Chardonnay they became close friends as well. When Jillian graduated she got an intern at Arkham and immediately recommended Chardonnay when she shared that she too had an interest in the mentally insane mind. She secretly had a crush on Josiah and was jealous that Chardonnay had won his heart before she did even though Jill met him first; it caused an extreme shyness on her part.

Jillian studied and worked hard on her psychological studies and made mastery achievements earning her full time staff at Arkham after a breakthrough case with a mental psychotic known as Cluemaster.


Last edited by Mercy on 3/11/2011, 11:06 am; edited 1 time in total

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Re: Teen Titans: Generations

Post by redeagle321 on 3/5/2011, 11:08 am

everybody is approved, kept forgetting to actually say it.

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Re: Teen Titans: Generations

Post by Tizmael on 3/9/2011, 10:08 pm

The Golden Dash
Spoiler:


Name- Samuel Eobard Thawne
Age- 16
Alias- Kid Zoom


Appearance

Hair- Thick spikey white hair that seems to be always slicked back by the wind. Two large sections of bangs are a reddish orange tone.

Height- 5'8"

Weight- 125 lbs

Clothes- Casual clothing consists of tee-shirts and baggy black jeans. His wrists are usually adorned with some sort of bracelet or watch and he usually wears orange tinted sunglasses.

Thawne's costume consists of a yellow and red full body suit. It is resistant to harsh friction, which allows him protection when running at high speeds.

Eyes- Blue
Skin- Light tannish peach








Abilities


Physical abilities

Physically fit-Due to his fast metabolism and his constant motion, Samuel is gifted with a fit and healthy body. He lacks any real body fat and has well defined muscles. His endurance is near boundless, he can put his body through hard, strenuous activity for a long time without worrying about negative effects such as fatigue.


Basic combat knowledge- Samuel can fight as well as the next guy, he is not particularly versed in martial arts or any particular form of fighting but he can brawl and brawl well. If given direction or training he could be a real physical threat.


Perfect Genetics-Being a clone from the future, the ability to alter a childs genes in utero was readily available during Samuel's time in the 'womb'. He has a near perfect immune system, making him impervious to simple things like flu or cold, as well as some other more vicious viruses or diseases. His organs are in tip top shape, his body simply being prone to better health.


Element Immunity- Samuel is immune to friction in it's various forms as well as some elements. He can withstand heat that could turn others into cinders, as well as being able to withstand high speed hurricane winds and sub zero cold.



Metaphysical abilities

Super Human speed- Samuel can travel up to speeds of 7,500,00 m.p.h. Because of this he can deliver hundreds of punches within seconds, create cyclones, walk on water and vibrate his molecules at such high speeds that he can literally pass through solid objects.


Speed force- If he goes fast enough, Samuel can access the speed force and travel through time as well as changing his 'frequency' to a different vibration which also gives me access to other dimensions. The speed force is near impossible to control without a device however.


Super Healing- Despite being human, Samuels super speed also converts to super fast healing. Anything that he could physically recover from such as a gun shot, stab wound, broken bones are some examples. As long as the wound is not fatal it will heal, this can be dangerous at times as the flesh heals quickly, broken bones that are not set or fixed properly will stay that way, which means that the wound will constantly need to be reopened in order to manipulate the broken bone.


Mental Abilities

Perfect Brain- While Samuel may not be a genius his brain functions flawlessly, it is physically as perfect as the science of his time could manage. It has excellent activity and allows for clear thought, quick thinking and an inhuman reaction time. It also allows Samuel a certain level of control over the organ, flight or fight responses can be turned off manually as well as his senses being focused on one event in order to avoid distraction or panic. Also because of his speed he is immune to telepathic attacks as he can shift his thoughts at a speed faster then normal thought.



Weakness

Inexperience- Samuel is a young speedster and though he has good control over his powers he can be overwhelmed by them. He has no knowledge of the exact speed required to access the speed force so has no way to judge if he is too close to using it or not close enough. He also struggles with the more advanced abilities such as vibrating his molecules, doing so can cause nose bleeds and migraines.


Fast Metabolism- With his body moving constantly at such intense speeds, Samuel must eat ALL the time. He is constantly hungry and can become distracted or irritable if he continues on for too long without eating. If he goes too long, food can become an all consuming reason as he is literally starving to death, he can grow violent when his instinct to eat overrides his logic. This is a rare occurance as his excellent brain control does not normally give control of the body over to his baser functions, but as his blood sugar drops and blood leaves the brain, the organ loses some of it's functions and it is easier for him to become weak and aggressive. This metabolism also means that certain important things like anesthesia does not work on him.


Human: Samuel is human, and though he is immune to some things he is still susceptible to death via lack of oxygen, water and food for extended periods of time.


History/Origins

Samuel was concocted and cloned from Eobard Thawne, the original Professor Zoom. A sociopathic criminal from the 25th century who was bitter enemies with the Flash; Bary Allen. As one of his man contingency plans incase he was ever defeated by Barry, Zoom used his suit (which imbued him the super speed) to steal DNA from Kid Flash, then Bart Allen, who had super speed genetically. Fusing this genetic speed and some stolen DNA from Iris Allen, the woman he loved and wife to Barry Allen, into his own DNA, Eobard used his scientific knowledge to grow the altered fetus in a highly sterile, tube like incubator.


Zoom set the incubator to nuture the growing fetus indefinitely. He would return on occassion to check the vitals of the growing fetus but after his death at the hands of Barry Allen the clone was forgotten for a time. The machines fed and kept the boy alive but he was in a coma, unable to think or feel as he had not technically been born yet and unaware of his self. But as luck would have it, the 'lair' of the deceased Eobard was found by the future authorities and his mechanical womb was moved to a lab where he was studied. With the help of Barry Allen, who had retired to the future with his wife, he was 'activated' by the scientists and nutured by one Dr. Phillis Leslie Thompson, who worked with Barry Allen to raise him. At the time of his birth, Samuel was approximately 8 years of age. Luckily due to some strange radition he was exposed to in his incubator he did not suffer the rapid aging that some naturally born speedsters are afflicted with.


Originally he was named 'Samuel' by Iris Allen, who they had discovered was genetically responsible for some of Samuel's genes. Even as a child the young speedster insisted that he should take the last name of Allen as he could think of no other speedsters in the 25th century that he could be related too. Barry felt insanely guilty over the death of Professor Zoom, who he had killed out of instinct and panic when he had threatened to Kill Iris because she had scorned his affections. The retired Flash taught the boy how to use his powers, knowing that if he did not the boy could grow destructive and violent much like the man the majority of his DNA came from.


Samuel learned of the history of Flash, Central City literally just being a large museum to the Scarlet Speedster in the 25th century. He learned of his enemies and his allies and was outspoken about wanting to fight crime like the old Flash did. However it was inevitable that one day he would learn of Professor Zoom, seeing statues of him in the museum he inquired to Barry and Dr.Thompson about Zoom, and grew suspicious when Barry became uncharacteristically angry with him. He began to sift through the files of the museum and lab to try and find anything he could on the enigmatic Zoom, but came up short.


It was after a month of frustration that Samuel came face to face with the supposedly 'late' Professor Zoom. Due to Eobards constant time travel there were versions of him littered throughout the timestream and varied dimensions. Eobard told the boy everything, how he was technically a clone of him and how he was not destined to be a Flash, but destroy him. Horrified by this, Samuel tried to flee from the crazed Zoom, his training paying off as he managed to find Barry before Eobard could. Though the two were no match for Zoom; Samuel being too inexperienced and Barry too old, they managed somehow to chase off the maniac, who vanished into the speed force. Though no one was actually hurt in this incident, the damage had been done in other ways. Samuel was disgusted with who he had come from, and distressed that Barry had spent so much time with him, knowing what Zoom was and how being around him made Barry have to look into the face of his enemy everyday.


The young Speedster withdrew, studying about the past he so desperately craved to be apart of. During this time of introverted behavior he came across information on the Cosmic treadmill. A device used by Barry, Jay Garrick (the first flash) and Bart Allen in order to travel through time. After discovering that a functional but inactive treadmill was kept at one of the many Flash Museum facilities, Samuel sought it out, determined to go back in time and stop Professor Zoom from all the evil he had inflicted upon the Allen family (Also to meet the Justice League).


Samuel made a mistake however and miscalculated the years, winding up in the year 2047. He came out of the time rift into the Flash Museum of the past. Dazed and confused, the young speedster lost himself in the not so ancient exhibits until he came across the costume of Inertia, who before he had died had been converted into 'Kid Zoom' by the second one to take up the title of Zoom; Hunter Zolomon. A sudden epiphany hit Samuel and he realized that somehow it had not been a mistake. He remembered from his lessons with Dr.Thompson that this year had been after a world war, turmoil and anarchy reigned in this day and age. They needed a speedster, but his guilt at being the spawn of such an evil man would not permit Samuel to take on the title of 'Kid Flash'. So he dawned the Kid Zoom costume as well as the title, he would make Barry proud, he also took on his makers full name, to remind him where he came from and what he would never become. He was Kid Zoom, and his first destination was the home of the Man of Steel. Metropolis.
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Re: Teen Titans: Generations

Post by redeagle321 on 3/10/2011, 9:54 pm

it ain't pretty, but here's the jist of it. More to come.

Infinity


Spoiler:
Name: Rex Arnold Roper
Age: 15
Alias: Infinity

Hair: Black
Eyes: Red
Height: 4’11
Weight: 100-130 range
Skin: tanned
Abilities:
[mental]
-Scholar-
Despite being a habitual truant, he is actually an exceptional student and can grasp new concepts quickly

-Political savvy-
His aunt is the president, he has decent knowledge of politics and past political events.

[physical]
-athletic-
Ever sicne he could walk he’s been active and about, putting him in good physical condition

-MA board savvy-
On a MA board [MA= Magnetic Airlift, it’s a hoverboard] he’s practically untouchable and uses it with deft skill.

[Metaphysical]
If he locks eyes, he can also read what people are thinking on the top of their mind but can’t penetrate to read deeper thoughts at his current level of experience.



[Strengths]
-Brainy despite his disdainful attitude towards school-
-stubborn to a fault, won’t give up even in hopeless situations, however this can work against him and get him in deep trouble at times-
-his armor privides him with significant levels of strength-
-His EMP cannon can stun someone for hours and even take out most vehicles in relatively few shots-

Weaknesses
-Armor is slow and clunky, making fighting multiple opponents alone difficult-
-Hopelessly addicted to slappers, being devoid of the drug affects his health and attitude, making him cranky and aggressive-
-His armor only carries an 8 hour charge, when the charge expires the armor becomes useless until it is re- energized. Each EMP shot consumes ½ hour’s worth of energy.-

Equipment/ personal Items

-Power armor-
This sophisticated combat suit was made from the wrecked pieces of Cassius’s original suit, and has all of it’s capabilities. The only exception is the right arm, integrated with the EMP cannon. The cannon is detachable in the field if Rex needs both of his arms.
-MA Board-
The hoverboard is a quick, surfboard like device that allows the user to zoom through the air.

[Attitude]
He’s defiant to a fault and as stubborn as a mule, being outright obnoxious to anyone he’s not on friendly terms with. However, this is an insecure front and people that really get to know him are surprised by a surprisingly placid individual. He becomes outright unpleasant if he is derived of slappers, though.

[Bio]
The son of Tiffany and Matthew Roper [Izy and Zero respectively] he spent his whole life around well know superheroes, most of them being his aunts, uncles, or his father’s co –workers. As such, it was always expected he would grow up to be some famous hero or whatnot. Everyone always had high hopes for the boy even at a young age.

Only that’s never what he wanted.

In fact, Rex never had any intention of becoming a superhero at all, his one fascination being a photographer. As a result of the high expectations everyone had of him, he began to constantly be a rebel as he grew up, becoming sarcastic and even a bit snide at times. However, he always still maintained a small level of respect.

And then came the war.

When his father returned home from the war without his arm, Rex suddenly began showing his family significantly more of the famous Roper family lovin’. But right about when his baby brother, Davis, was born, he got his first taste of anti metahumanism in the form of several children beating him up in school due to his bright red eyes and the poisonous public anger being spread out.

He began to revert to contacts and such, slowly separating himself from his classmates and becoming the quiet outcast, albeit maintaining his more lax and sarcastic attitude around his close friends and family.

However, to cope with the stresses of this and the still high expectations he was being held to primarily by his father, he made the poor choice of using slappers, a pad covered in the drug venom. When using them, he becomes aggressive and irritable. When eh crashes, he becomes lethargic and panicy. His addiction is steadily growing…..

Inevitably, he would have the fateful encounter with Tim, offering him to be a titan. Initially, he refused. But, once news of his aunt’s family being attacked and his uncle being murdered by the assassin and ex- death row criminal Falcon, he had a change of heart and accepted the offer, to help his family

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Re: Teen Titans: Generations

Post by redeagle321 on 3/29/2011, 3:59 pm

I'd lake to thank you all for your finite patience, I promise tonight I'll put up Izzy's CS and start us off.

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Re: Teen Titans: Generations

Post by Vandal on 3/30/2011, 9:10 am

The Batcave
Spoiler:
”Bruce, you bastard! This is magnificent!
-Hush, Batman: Heart of Hush

Capacity: 5,000,000
Location: Gotham City
Size: The Batcave takes up half of Gotham
Supercomputers: 10
Entrances: 25
Central: Wayne Enterprise
Training Facilities: 2
Base of Operations: Global
Batcaves: (USA, CHINA, EUROPE)
Drop off points: 50
Floors: 10
Underground: 50,000 Feet



Rooms

Central
Central is located right under and accessed by Wayne Enterprises’ Tower. This is the place where all meetings for Batman Incorporated are held. It is where Dick Grayson leads most of his operatives and contacts all known Oracles in the world. It is also the location of The Bruce Wayne Memorial; a plaque is in place under the giant Batman Statue, which is the vow that Batman had made to his parents.

“I made a promise on the grave of my parents that I would rid this city of the evil that took their lives. By day, I am Bruce Wayne, billionaire philanthropist. At night, criminals, a cowardly and superstitious lot, call me... Batman.”

The photograph below was taken at Central when it was first established.



The Garage
The cave houses Batman's vast array of specialized vehicles, foremost being the famous Batmobile in all its incarnations (mostly for nostalgia as well as for contingencies, as all are serviceable and in excellent working condition). Batman keeps a fleet of regular cars of various models and utility vehicles such as an ambulance as well when the Batmobile would be too conspicuous for a mission. Other vehicles within the complex include various motorcycles, and various air and watercraft such as The Batplane, a single occupant supersonic jet. Another vehicle found in the Batcave is the subway rocket, first used during the time when Jean Paul Valley was substituting for Bruce Wayne after Bane had broken his back. It let Batman get into Gotham City very fast, and could electronically clear a path via the Gotham Rail system. Though now, the Batcave is in Gotham City, such transportation is almost useless, yet for dire emergencies, they still keep it around. All exits are located at garage points. Anything vehicle like submarines, boats,

The Bat-Tank though is possibly the most powerful one-man vehicle in the world. The Bat-Tank has both non-lethal weapons and lethal weapons to take down enemies or tear down walls.

Training Facilities
With top-notch, state of the art training center is equip with a gym, a shooting gallery, battle simulators, pools, classrooms, and a sparing arena.

Medical Bay
Where battered Batmen, Robins, Batgirls, and Batwomen are held until they are fully recovered by the highest medical and surgical consults in Gotham.

Criminal Containment Sector
Any out of control or suspicious villains are held in the Criminal Containment Sector for interrogation or wait until the police are ready to take them in.

Observation
Cameras are set up across the city and are fed from Oracle’s database and satellites.

Laboratory
All detective work dealing with setting up crime scenes, chemicals and technology is implemented to help deduce and figure out cases.

Work House
Where batarangs, grapples, and many of Batman Incorporated gadgets are manufactured.

Storage
Where all of the gadgets are stored for preservation and future use.

Record Room
All the records from since when things could be recorded has been preserved in the record room for background references and any other useful information.

Rouges Gallery
Where all the trophies belong. From The Calendar Man to The Joker, all their weapons and plots, their costumes and all their plots are reminders to all of Batman Incorporated.

Wardrobe
The only wardrobe is the room in the Batcave to suit up and gear up.


Security

Dent Security
Adopted from Harvey Dent’s foolproof security system in Arkham Asylum, the entire Batcave has been wired with Dent Security.

History
Discovered and used long before by Wayne's ancestors as a storehouse as well as a means of transporting escaped slaves during the Civil War era, Wayne himself rediscovered them when he fell through a dilapidated well on his estate. Much like Superman's Fortress of Solitude, the Batcave serves as a place of privacy and tranquility where Batman can be himself.

Upon his initial foray into crime-fighting, Wayne used the caves as a sanctum and to store his then-minimal equipment. As time went on, Wayne found the place ideal to create a stronghold for his war against crime, and has incorporated a plethora of equipment as well as expanding the cave for specific uses. Often, Bruce Wayne is depicted as having discovered the cave as a child, falling into it during youthful exploration of the grounds.

As Batman, Bruce used the cave for years to his advantage. Only one villain was ever able to enter it: Hush. In the battle, Hush destroyed the robotic T-Rex. The skeleton of the piece has been forgotten under the caves.

When notorious killer, Redeemer, murdered Bruce Wayne the Batcave has been abandoned by Dick Grayson, the inheritor of Wayne Manor, and took up a bunker at Wayne Enterprises. The New Batbunker/Batcave. Eventually the Batbunker kept expanding both underground and in size. When Batman Incorporated began taking affect, there was no choice but to expand even more across Gotham. The Batcave eventually began to take up half of Gotham as more Supercomputers, workers, rooms, levels, and floors were added. The security of the Batcave is second to none and there is no possible way for anyone to break in except the first slip up with Inque. Otherwise, advances in security has been updated and it is next to impossible to enter without proper access codes.


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Re: Teen Titans: Generations

Post by redeagle321 on 3/30/2011, 12:39 pm

Date: July 1, 2047
Time: 1155
Weather: 89 F., cloudless

It keeps every parent up at night, you know- you childrens' future. Ever since their birth, Matthew Roper had strived to do the best for his children. But he never for a second beleived that they would be following in their crazy parents' footsteps. He looked at the three children before him- His oldest son Rex and the twins, Calantha and Cannace- as the stood at the front steps of the massive black and gold tower they were about to call home. Of course like any parent, he was initially against Tim Drake trying to draft his children into a team he himself had joined... and left in the form of being six feet underground in a wooden box. But, when his children wanted to go into the program despite his protests, he switched tracks and gave them his 110% support.

And now here they were. That whole 'next chapter' thing you allways see in those old disney movies and stuff. Right now they were getting the whole 'be safe and don't talk to strangers' speech from their mother- he himselfd had given them that speech on the way here, it was her turn. He settled for standing back and letting her take the wheel of educating the next generation....

Rex Hardly heard his mother over the sound of the blood rushing around in his head. But could you blame him? It wasn't every day you started beign a Teen titan, you know. He looked at the big gold tinted windows of the solar tower, the windows looking all the more bright and dificult to stare at in the hot july sun that was beating down on them. But Rex hardly noticed that either, as he looked around at the other teenagers himself that had gathered, eagerly waiting in anticipation for their team leader, Timothy Drake, to finally make his eagerly anticipated arrival....

Israel C. Thompson was just as eager. However, unlike Rex's mother, Israel's grandfather stood next to him, his face as unwavering and severe as if it were a hunk of concrete. Like all of the others, Izzy had eagerly pounced on the opportunity to become a titan. However, instead of refusing like Israel had initialy thought he would, his grandfather seemed actually quite optomistic about the idea. He wasn't sure just why Tim had approached HIM of all people to join the titans. He was wall aware of his mother's past with the team, but he felt there were better choices. But hell, he certaintly wasn't going to protest the point. That was like turning down a free semester at Harvard, you just can't say no even if you want to. Grandfather and Grandson stood next to each other, also waiting for Tim Drake to show up....

On the surface, 'Joseph Thompson' seemed to be as emotionless and unwavering as a tree. But inside, he was....... pretty much the same. He had tried to raise his grandson as best he could, the way the boy's mother would no doubt have wanted. When the offer had come down from Tim, he didn't even try to protest the point. Israel had his heard dead set on this, and he had no intention fo trying to stop him. He doubt Izzy would've heeded him if he said no anyways. He was his mother's child all right- when he said he was going to do something, it was going to happen by hook or by crook. So why fight it? Besides, this might be a good thing for the boy- joining a team, being around kids like him....

being a part of a new generation of titans.

[Does it suck? Yes. But here we go kiddies, the floodgates are now open. Just try to keep it slow for abby and the others that log in infrequently or are away]

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Re: Teen Titans: Generations

Post by Vandal on 3/30/2011, 5:52 pm

A smile lit up on Dick's face hearing his daughter's voice for the first time in what seemed to be months. It wasn't like they were ignoring each other, it was the simple fact that a usual relationship between parents and children tend to cause gray areas of miscommunication, no communication, and just plain communication. All of the calls Dick made to Nicole in the past three years and a half were all Batman Incorporated related. He had convinced her daughter to join the cause but ever since, Nicole might have felt betrayed. Despite carrying the name 'Bat', Dawn Bat has never been apart of Batman Incorporated. Maybe it was rebellion. Maybe she wanted to become independent and not live off the 'Grayson' fortune. Though Dick wanted to help her, he had access to all state of the art technology. With Wayne Enterprises backing up Batman Incorporated, technologically speaking, they were what every company in the world was competing against. Still he was going to try his hardest to bring up the topic of the family business.

"How's my favorite little crimefighter doing?" Dick asked leaning back in his leather chair at his desk, 50,000 feet underground.

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Re: Teen Titans: Generations

Post by Fishing4Infinity on 3/31/2011, 12:00 am

Casey Upham Bay stood on the edge of the small crowd, away from the families, with his hands shoved deep in his pockets, and shoulders slumped slightly. Eye’s flashing to a dull gray, he peered around at the faces around him, some energetic, some nervous, and he even spotted one that he thought might be going through a case of constipation, but that could have just been his imagination. Even though he knew most of the people in the group, though there were some he didn’t know, he felt very alone at the moment. Distant from everyone else seeing as he came to this meet n’ greet alone. In fact, Casey had been feeling very alone for the past few weeks.

It hadn't been more than a month ago since his life took a sharp nose dive, sending the young man into a sea of emotions. He frowned and shut his eyes as he couldn't help but think of that day that changed his life, and who he was as a person, forever. He remembered his father, Robert, coming home late, acting very nervous and pulling his 6 month pregnant mother, Karmy, aside into the kitchen. Having developed a very natural curiosity from his mom, Casey slunk over to the kitchen door with his baby brother, Jaime, in his arms. Unfortunately for him, his parents had been whispering at the time, and he only caught a few words such as; "Can't trust them...", "White house miss.." and...

"They're coming."

Before he knew what was happening, he heard something heavy smash through the kitchen window and his parents were yelling and screaming. What happened next was all a blur to Casey. All he could remember was the retching smell of smoke fill his nose, the deafening sound of gun fire shocked him and he was hiding behind the couch before he came out of the fog. Trying desperately to shush his brother, he peered out to see what happened and he saw his father kick down the kitchen door, carrying his mother.

Casey remembered hearing the despair in his fathers voice as he called out for his sons, clutching his unconscious wife close. Upon seeing Casey, Robert had run over to them to make sure they were unharmed. What Casey saw when he laid eyes upon his mother's form, made made his blood run cold. Karmy had slash marks across her arms, and three deep puncture wounds. So much blood. Casey was paralyzed at the sheer amount of it on his mothers body and he probably would have passed out if it hadn't been for the loud crash coming from the kitchen.

Both father and son turned to see a dark silhouette standing in the door frame, light bouncing off the dust particles that surrounded the huge man. "f*ck!" he heard Robert scream. It was funny. That was the very first time Casey heard his father curse in front of him. Too bad it was probably the last few words he would ever hear him say. Robert rested his wife next to Casey and pulled the couch up for protection. "Casey!" he had yelled, pulling out his police weapon. "Listen to me, son! You have to go to Alice, take your mother and your brother to Alice!"

Casey had tried to argue back, saying; "No, Dad, I can help you. Let me stay, I can fight!" but Robert refused, every so often, popping up to fire at the assailant. "I'll be fine, Case, you need to take care of your mother and siblings now." he turned to face his eldest son, looking him straight into his eyes. "You have to be strong." still crouching, Casey tried his best to support Karmy and Jaime.

"Take these, your mom wont last long without hers." Robert had took the straps of the green and black spacial bags and hung them around Casey's neck. "Go, now! I'll be fine!" with one final look at his father, Casey had snapped his fingers and was gone.

Unfortunately, Casey had portaled them from the ceiling inside Alice's house and they crashed to the ground since Casey was unable to support them fully. They had landed close to where Alice was, and Casey was already screaming for help as he kneeled next to his mother, Jaime wailing in his arms.

Oracle looked down her security cameras and sighed to herself. She wheeled out to see Casey screaming. "By god, don't you ever get tired of hearing your own voice? See? I don't know how you do that without slowly going insane. God that's what must have happened with your mother isn't it? Well what do you want me to do pick up your bleeding pregnant mother and take her to my operating room? Geez Pancakes, you're 16 years late for that to happen. So why don't you grow a pair, leave the crying nut sack on the floor, and we can start operating on your mom." Oracle scolded at him, she knew she would have to clean these floors later. And she had just waxed them too. "C'mon I'm a cripple, you expect me to take care of you? God! Kids these days." *

Casey was in shock, so he didn't even hear all the cruel remarks Oracle had said. All he knew was that an hour later, he had punched one of the men that Oracle had called to help out, and went back to Alaska only to discover the horrible truth. His father was dead, his house gone, and his old life destroyed.

That had been weeks ago, and not a single tear had been shed by Casey Upham Bay. He thought of his mother as shifted his weight to his left side, feeling the black bag shift along with him. She had not woken up once since she was placed in her best friends care, comatose for the past month. Would she ever wake up? That was the question that was on his mind almost every day. But now, he couldn't think about that. He was about to start a new chapter of his life, and he didn't want to be the depressed, emotional, enraged member of the group. No. He would not let them see how he was inside. So, slapping a smile on his face, he headed towards his friends.

It was time to pretend.

(* written by Mercy.)

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Re: Teen Titans: Generations

Post by Vandal on 3/31/2011, 9:14 am

Dick looked around him. To the left several Batman Incorporated Operatives were training, sparing, swimming, and basic body building; to the right he saw operatives working on serums, working with chemical based compounds, probably trying to figure out the latest mystery that premiered on Gotham City Action News. The thing was that everyone was busy and Dick finally found some time to himself. He never was by himself though, not with what has been going on. Sightings of Inque caught the attention of other Batmen and Robins on the big screen of the supercomputer that was at central. Dick spun around in his chair to look up at the Bruce Wayne Memorial.

"Everything is fine here, hon. Just checking up on you. Did you hear the news about ol' Harvey Dent?" Dick inquired. "Media says he died in a car crash." he said almost sarcastically. Dick wanted to know what Nicole found out so far, if she could help, Batman Incorporated would benefit. It wasn't usual for Dick to use Nicole as a resource but he was guessing she didn't know anymore than what Oracle does. And Oracle knows everyone.

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