The Litmus incident

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The Litmus incident

Post by redeagle321 on 7/20/2010, 12:40 pm

Note: Simply because I am ITCHING to do something iwth all of this stuff pertaining to Next- Gen, I figured on this. It's just going to be short- maybe a week or two at most.

The times: Takes place a year before NG The Metahuman community has allways been under fire, but nothing like it is in the aftermath of WWIII, in which the supervillain Black Adam laid waste to the world. With anti- metahumanism followers growing in numbers by the hour, abduction and abuse by the cryptic cult of the Phoenix have been on the rise. To combat this threat to American Citizens, The newly elected President Roper has formed a covert squad to combat these Metahuman abuses, Called....
Super
Human
Abuse
Resistance
Program

'Da plot:
The prior night, an entire state- sponsored boarding home for orphaned metahuman children was obliterated- and the children nowhere ot be found. Without over 200 children un-acocunted for, President Roper has put this at the top of the priorities list for the newly- founded S.H.A.R.P. The objective is to find the missing persons and see to it it does NOT happen again.....

Prior Events:
Spoiler:
The Jump city Earthquake [from ARP]
-The experimental firing of an Earthquake superweapon, orchestrated by Phoenix. A large portion of Jump city was destroyed, but has since been rebuilt.

The week that shook the world [MRP 1]
-The death of Bruce Wayne and rise and fall of a new Black Lantern order.

The red November. [Self coined term for MRP 2 untill someone come sup with something better]
-Murder of James Gordon, Rise of a new Joker, the secret construction of a new variant of the Earthquake Superweapon. Possibly other events, as this RP has not come to a closure.

WWIII
-Black Adam's romp across the world. The leaning tower of Pisae, several of the great Pyramids, a vast portion of the great wall of China and countless lives were just some of the casualties of this week- long disaster before Adam was brought down. Anti Metahuman feelings rose to an all time high afterwards

We ought to know them by now, but here's a refresher on the rules 'n guidelines:

-No spolighting
-Be nice
-If you have powers, keep a reign on them and don't make yourself too powerful.
-No walking backwards in a carwash while receiving a backwax and whistling row-row-row your boat.
-As a SHARP agent, you will need a combat suit. And I mean something sophisticated- sorry, No T-shirts and cargo pants, that ain't gonna cut it.

Approved Characters: (You are welcome to be whoever you choose, but characters like Zero, who are not involved in SHARP, Phoenix, or the Govt. probably aren't going to get much story material chucked their way this time arorund.)

-Jenga, Backarat, Cassius, President Roper [Me]
-Dommino [Karms]
-Rook and Reaper [Mercy]
-Cora [Darkdark]

[start date: When Mercy gets Back.]


Last edited by redhood321 on 8/24/2010, 9:51 am; edited 3 times in total

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Re: The Litmus incident

Post by Fishing4Infinity on 7/20/2010, 12:50 pm

Sweetness :D!!

Gotta CS for Dommino, Red so I can take a look at it o_O?

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Re: The Litmus incident

Post by redeagle321 on 7/20/2010, 1:23 pm

[I'll have one for you tonight when I get home from work. But you can make your own if you would perfer, I'm easy o_O]

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Re: The Litmus incident

Post by Corvus31 on 7/20/2010, 4:26 pm

verry interesting.....my i join? O_o

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Re: The Litmus incident

Post by redeagle321 on 7/20/2010, 9:50 pm

For you, Karms:

Spoiler:
Name: Diane Nina Florence
Age: early-mid twenties
Size: Five foot- _____
Hair: Black, length is up to you. Keep in mind it would have to be short to be concealed under a helmet
Eye color: Up to you, but possibly green.
Alias: Domino

Weapon: lightning gun, a lightweight, pistol variant of Cassius’s own EMP cannon. Not as powerful, but still more then enough to down someone for a few minutes. Carries fives charges plus additional batteries containing more charges.

Also carries the usual equipment- Medical supplies, surveillance gear, a comm. Headset, and a handgun to be used ONLY in an emergency. Type of gun is up to you, but nothing too conspicuous.

Attire:
-Battle suit-
Some form of combat suit, including a helmet, gasmask or something to conceal the face.

-Casual-
Entirely up to you, naturally.

Attitude: loudmouthed and quick to get in a fight, she is actually a good person and extremely smart. Her similarities to President Roper, including a taste for foods unpalatable by normal people, have earned her a friend in the president. [Note: You can modify this however you want.]

Bio:
Growing up in Jump city, she was very young when the Jump city quake hit and destroyed her family’s home and forced her, her parents, and her brother [I’ll leave his info to you] to move around, eventually settling in Philly. She continued to grow up hearing about things like the Red November and the Week that Shook the world, and became fascinated by the Metahuman community. She would eventually graduate from the University of Philadelphia at the top of her class with a Masters in Metahuman studies.

She initially was going to become a teacher, but her skills when being mugged one night caught the eye of one Donovan Roper, who extended her the offer to join SHARP, which she accepted.

She is the Grand-daughter of Lucas ‘loony’ Florence, the former Rosencrantz- a member of the same elite- combat squad that Cassius was a part of in Markovia, albeit he has since retired his armor due to age and health complications. He prides in spoiling his grand-daughter rotten.

I left some things vauge so you can fill in the blanks and make her more personal.

As for anyone that wants to join, just gimme a CS and we're good.

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Re: The Litmus incident

Post by Fishing4Infinity on 7/21/2010, 7:51 am

Danke Red :D

I'll fill in the blanks later :3

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Re: The Litmus incident

Post by redeagle321 on 7/21/2010, 11:52 am

Oh, a side note I forgot about SHARP- They use mainly stun weapons. Deadly weaponry is ONLY allowed to be used in desperate situations, with no alternative.

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Re: The Litmus incident

Post by Corvus31 on 7/21/2010, 3:17 pm

Guess ill fill out a sheet

Name:Jack Gridel

Codename:Crunch

Appearence:very hardy, lumberjack like appearence. blue eyes, brown spiked hair.

Age:29

Height:6"7

Attire:GL9 EOD multiperpose combat suit. EOD=explosive ordanance desposal. a silver thick plated battle suit with green LED trim.Demolitions sensor helmet with comms headset. a large armored backpack attached to his battlesuit holds his equipment.

Casual:Brown cargo pants with a long sleve red and blue checker shirt.

Weaponry: (ill do non leathal first)

1 2 barrel tranq dart rifle
4 mid intensity stun shock grenades: releases a 2000 volt shock within a 2 foot radius to kill all motor functions and subdue those in the blast raduis.
1 sleep gas canaster launcher
1 stun baton
6 adheasive grenades: ment to be thrown at the legs of a hostile target, this grenade releases an extremely sticky adheasive gel apon detonation, making it extremely difficult for the target to move.
(Now for leathal)

1 small wolfram p38 sidearm

(misc equipment)
1 EOD kit
1 collapsable plexiglass titanium reenforced riot shield

Area of expertise: expert in explosives and weapon designs. great at lifting heavy loads

Personality: very serious and snappy most of the time but is very kindhearted inside.

powers: enhanced strength: his superhuman strength allows him to lift heavy loads and go toe to toe with strong opponents.

weaknesses: jack seldom knows how much strength he puts in his blows and has been arrested numerous times for severely injuring people but pardoned every charge. seldom rushes into situations without thinking.

History: The reason why Jack became a SHARP agent is not known, even to other agents. Had no friends when he was little because people were afraid of his enhanced strength. his father and his mother were seldom around because of their army jobs so he lived with his uncle most of his life. he became very skilled with delicate work and explosives durig his term in the army. after leaving the army at age of 27 he got a job as a waiter in a restraunt. he retired from this job when he joined the SHARP agents. to this day he proudly preforms his duties as a SHARP agent.



Last edited by Corvus31 on 7/31/2010, 5:10 pm; edited 5 times in total

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Re: The Litmus incident

Post by redeagle321 on 7/21/2010, 4:13 pm

I'll be awaiting those edits I mentioned IRL, corv.

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Re: The Litmus incident

Post by Fishing4Infinity on 7/21/2010, 9:29 pm

Diane Nina Florence

Spoiler:
Name: Diane Nina Florence
Age: 28
Size: 5'8
Hair: Black, cut to the jaw line
Eye color: Green
Alias: Domino

Weapon: lightning gun, a lightweight, pistol variant of Cassius’s own EMP cannon. Not as powerful, but still more then enough to down someone for a few minutes. Carries fives charges plus additional batteries containing more charges.

Also carries the usual equipment- Medical supplies, surveillance gear, a comm. Headset, and M9 handgun

Attire:
-Battle suit-
Black combat suit with a white chest plate. Black helmet with a white stripe down the middle. (Will post a design pis later)

-Casual-
White, collared dress shirt rolled up to the elbows. Green camisole underneath and blue jean capri's rolled up to the top of a black pair of converse.

Attitude: loudmouthed and quick to get in a fight, she is actually a good person and extremely smart. Her similarities to President Roper, including a taste for foods unpalatable by normal people, have earned her a friend in the president.

Bio:
Growing up in Jump city, she was very young when the Jump city quake hit and destroyed her family’s home and forced her, her parents, her brother and sister, Techt and Diana, to move around, eventually settling in Philly. She continued to grow up hearing about things like the Red November and the Week that Shook the world, and became fascinated by the Metahuman community. She would eventually graduate from the University of Philadelphia at the top of her class with a Masters in Metahuman studies.

She initially was going to become a teacher, but her skills when being mugged one night caught the eye of one Donovan Roper, who extended her the offer to join SHARP, which she accepted.

She is the Grand-daughter of Lucas ‘loony’ Florence, the former Rosencrantz- a member of the same elite- combat squad that Cassius was a part of in Markovia, albeit he has since retired his armor due to age and health complications. He prides in spoiling his grand-daughter rotten.

I'll whip up a few drawings of her suit and what not later. Everything in order Red o_O?


Last edited by Fishing4Karma on 7/29/2010, 3:38 pm; edited 1 time in total

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Re: The Litmus incident

Post by redeagle321 on 7/21/2010, 9:39 pm

*thumbs up* roger dodger, good to go Karms.

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Re: The Litmus incident

Post by redeagle321 on 7/22/2010, 5:48 pm

approved o_O

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Re: The Litmus incident

Post by Rinisa on 7/23/2010, 6:00 pm

Banshee
Spoiler:

The Phantom Catcher
Real Name: Dani Taylor
Alias: Banshee
Alignment: Good
Age: 24

Strengths/Abilities:
Sixth Sense- Senses and speaks to spirits.
Dreaming Psychic- She sometimes catches snippets of the future in her dreams.
Telekinesis- Moves objects with her mind.
Necromancy: Bringing back the dead.

Weaknesses:
Sixth Sense- Not completely controlled, she often becomes overflowed with messages from the dead, making it hard for her to think straight.
Dreaming Psychic- She cannot control when she gets her visions.
Necromancy: This ability is extremely limited, to the point she can create a ghost-like version of a dead person at strongest, or only their voice, at weakest. Even then, it is temporary.

Tools:
Stun Gun

Appearance:
Height:5'7
Hair: Tawny red, up to elbows.
Eyes: Olive green
Skin: Caucasian
Clothing:
Battle/Missions: An armored black suit with a gray shroud over it. The shroud has a hood she usually pulls over her face. Over her face she wears a mask painted to look like a pale-faced elfish creature, with completely purple eyes. The eyes actually enhancing her vision.
Casual: Purple turtleneck sweater and black slacks.

Origins:
Raised in an orphanage for as long as she can remember, Dani was adopted at age 13. Her parents were often frightened by her tellings of seeing dead people, and so she went through several therapy sessions. For a long while, she suppressed her ability, until at age 16 she began hearing the voice of an old friend, Leslie. Leslie had grown up in the orphanage as well, with pyrokinesis, and had been adopted months before Dani. Her voice told Dani how her foster parents had abused and experimented on her. As months passed, Leslie's voice faded as she went permanently to Other Side, but the memory of her did not. Dani wanted to help save other metahumans from the same fate, donning the name Banshee at 19. Soon after, she heard of SHARP and jumped at the chance of joining them. SHARP is where she currently works.


Last edited by abreu7 on 4/19/2011, 8:53 pm; edited 2 times in total

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Re: The Litmus incident

Post by redeagle321 on 7/23/2010, 6:52 pm

*thumbs up* approved o_O


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Re: The Litmus incident

Post by TheDeceiverGod on 7/24/2010, 5:21 am

While I personally have no intention of joining this Rp, no offense anyone I'm just kinda busy and waiting for Darkseid to be important. I would like to offer;
The Goliath Armor
Spoiler:
The Goliath Armor

Appearance
Height- 7’ 4’’
Weight- 785lbs
Front Back
Equipment



Abilities

Physical abilities
Enhanced Physical Strength: The Goliath Armor is outfitted with innumerable mini-motors allowing the pilot to perform feats of strength considerably greater than the average man or women. The outer most limits of the armor have never been fully explored but even unskilled pilots should be able to easily lift objects as large as tanker trucks, while more talented pilots may be able to fully utilize the Armor’s capabilities and perform amazing feats of strength such as manually stopping a moving train, or lifting an excess of two thousand pounds.

Apokoliptian Metals:The Goliath Armor is forged of materials native to the hellish planet Apokolips, the non-magnetic metals are considerable denser than traditional human forging would generate, and while this does mean that the armor is considerably heavier than it may appear it also means that the armor is resistant to most forms of physical trauma, heat, cold, bullets, and laser based weapons have virtually no affect on the armor’s outer shell, and though trauma can shake the pilot within the armor, only continued exposure to extreme temperatures or conditions are able to penetrate the armor’s shell.

Internal Atmosphere: The Goliath Armor is equipped with the means to replicate and actively replenish the any atmospheric conditions the pilot might require. The traditional temperature of armor’s internal section is approximately four degrees below the pilot’s internal body temperature with a humidity of 20%.

Mental abilities

Internal Artificial Intelligence:The Goliath Armor is equipped with a built in A.I. the intelligence has never know any name, and it is the pilot’s duty to give it a designation. The A.I. logs various information in regard to the Armor, as well as any information which the pilot might find useful, including, yet not limited to, previously seen enemy tactics, local bio readings on friends and adversaries alike, ambient humidity temperature as well as global location, compass direction, and historic logs.

Metaphysical abilities

Weapons/Techniques-
Plasma Blades: The wrists of the Goliath Armor are equipped with plasma condensers, taking ambient gases from the planet’s atmosphere the armor compresses and heats this gas into plasma. The primary reason for this is that the plasma may be utilized as a slow burn blade. Super heated plasma is capable of cutting through virtually any substance, and while the gaseous blade cannot block physical weaponry it does maintain a temperature at excess of 3000 degrees.

Plasma Darts: Each of the plasma condensers is able to fire the gathered condensed gas as superheated plasma darts. These darts make adequate projectile weapons and are able to burn through virtually any substance, and while this does mean that the darts are lethal weapons they can be useful tools to control the flow of the battlefield. Their effective range is limited; the gaseous plasma dissolving after a few hundred yards it is an entirely silent fire weapon and at close range can be excessively brutal.

Self Replicating Repair Matrix: The Goliath Armor is integrated with innumerable mirco-machines. These microscopic robots maintain the armor’s integrity, cannibalizing broken or worn parts for the raw materials to reconstruct them from scratch. This not only keeps the armor in perfect working order despite ambient conditions, ware, or sabotage, but causes the armor to active repair itself even during battle conditions. In addition the smallest fragment of the Goliath Armor, given sufficient materials, minerals or raw metals, is able to completely reconstruct the Armor, with full memory recovery in just over 50 hours. The armor also prevents the loss or misplacement of fragments which may chip off during battle. Any piece of armor detached from the main body will send the armor a signal, of the main body of the armor is not able to recover the fragment within a set amount of time, the fragment will self cannibalize reverting back into the basic minerals from which it was constructed.

Low Altitude Short Range Jump Jets: The Armor is equipped with a series of six small jet boosters, four mounted on the back of the armor’s body, and one on the rear of either leg. These jets are capable of providing constant continuous lift for up to an hour before requiring a recharge period. The lift provided is not however enough to elevate the Goliath Armor more than a few feet off the ground in Earth’s gravity, and while they do provide a significant boost to speed their fuel reserves are not sufficient to maintain propulsion for long.

Weaknesses

Omega System: The Omega System is the black box program hard build into the Goliath Armor’s operating system. It states that whenever the Armor is in the presence of someone baring an approve Apokoliptian Father Box, the Armor’s AI is not to allow any hostile action toward the owner, or owners of the Father Box. In extreme cases this can include the AI taking full control over manual operations and effectively piloting itself while holding its previous pilot prison.

Joints: The elbow and knee joins of the Goliath Armor are relatively unprotected. These are the two locations on the armor where the protective platting is thinnest, and repeated precise strikes to the back of the knees, or elbows could breach the Armor to wound the pilot within.

Weight: The Goliath Armor is very heavy, under certain circumstances its own weight can be used against it, and any pilot should maintain awareness of both large bodies of water, if submerged underwater the Armor’s jump jets will not be able to provide sufficient lift to raise the Armor above sea level on their own.

History
The Goliath Armor was forged on the Dark Planet Apokolips, and outfitted as a weapon of war. The God of Apokolips Darkseid then had the armor discreetly set to earth, hidding among other astronomical debris destined to burn up in the Earth's atmosphere. The Armor however was able to survive reentry, and descend to the Earth's surface unmanned and undamaged. The Armor has yet to be activated, and at the moment it's history log is completely blank.

To anyone who would like to use it. How you got it is up to you, what you wanna do with it is up to you, basically anything that I didn't put in is up to you.

Though if you don't want it, or if simply no one can find a use for it, (I know how that is, if I had a nickle for every time I came up with something awesome and then never figured out how to work it into the story Razz) than no hard feelings.

Of course that all is assuming Red approve of it's use in the first place.
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Re: The Litmus incident

Post by redeagle321 on 7/28/2010, 8:28 am

approved TDG, but everyone in S.H.A.R.P has combat armor to begin with, so I can't guarantee it's use o___o;;

I plan to put up a starting post this evening.

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Re: The Litmus incident

Post by Fishing4Infinity on 7/28/2010, 8:48 am

Yay :D

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Re: The Litmus incident

Post by Vandal on 7/28/2010, 12:03 pm

Reaper
Spoiler:

Name: Hank Thomas
Alias: Reaper
Age: 42
Gender: Male
Height: 5'9"
Hair: NA
Eyes: NA
Skin: NA

Appearance
Reaper wears a gas mask with a ballistic helmet that he never takes off. No one on SHARP has seen his face accept the team who has hired him. He feels as if his face is his gas mask. He has vulture body armor and leggings, basic lightweight tactical armor. He carries a backpack with expendables, just in case. He has firm grip gloves that can be used to scale walls and combat boots with grip tape underneath the soles.

Tools

Grenades: He carries no frag grenades, though he has a large variety of them.

Smoke Grenade: Unlike standard issued M18 smoke grenades which take a while to billow smoke and cover an area, these custom made grenades send out a wall of smoke explosively, it not only stuns a foe, but masks their vision and causes an inflammation in nostrils and throat if inhaled. Gas masks are vital if you plan to walk through it. Charge: 5 seconds.

Flashbang: Sets off a large flash of light and ear piercing sound that deafens victims in its blast radius. The light temporarily blinds opponents, leaving them open for attacks. Charge: 2 seconds.

Stun Grenade: Shoots off hundreds of little hard rubber pellets in a relatively small blast radius, from a Co2 fueled gas chamber. The pellets effectively stun its victim for 30 seconds and leaves temporary damage for half an hour. This includes no feeling in area shot at, burning, and minimal paralysis. Charge: 10 seconds.

Ice Grenade: Sends a coat of ice and a flash of light. The sudden freeze shocks the foe at a large blast radius, if you're prepared for it the ice won't effect you as badly, but the short fuse makes it hard for an enemy to determine that. Used for escaping or stunning. Charge: 2 seconds.

Tear Gas: Like the smoke grenade this sends a gas that causes severe inflammation in the nostrils and throat. This grenade--unlike the smoke grenade--also makes its victim tear uncontrollably, causing an immense irritation in the eyes. The gas flows steadily out of the grenade and has no charge. Once the key is pulled the chamber is released and the gas is freely flowing.

Heat Grenade: A sudden irritation and urge to get away, the heat grenade is adopted from technology from 2010 and packaging a riot control beam into a grenade. The large radius is invisible and if one is caught in it their skin immediately heats up. If the victim is too close it can cause a terrifying scramble in the victims innards and will cause either vomiting, diarrhea, or both. Charge 10 seconds.

EMP Grenade: Takes out all electonics and stuns foes in the blast radius.

Tactical Knife
Rubberized grip and razor sharp blade, used for offense and cutting through what needs to be. Has aerodynamic holes to allow quicker swipes and cuts.

MP5 Submachine gun
Armed with non-lethal rubber bullets, its used to stun opponents.

M9
15 round handgun armed with non-lethal rubber bullets, used to stun opponents.

Gas Mask
Not only an air filter but a heads up display which indicates how much grenades he has left in his utility belt, how much ammunition is in his firearm and how many magazines he has in his packs. His helmet is connected to all his gear wirelessly and if it happens to fall in the wrong hands he has self-destruction mechanism. The sophisticated gas mask also has sonar capabilities which allow him to see through walls, indicate hostiles and all working electronics, and in the dark.
better than any pair of NVGs. Because his vision is all electronic and liable to EMP, as soon as his helmet loses its electronic sight, manuel vision kicks in. If you look at him carefully you could see his eyes.

Stun Rod
50,000 watt electrical current when the holder grips tightly on the touch sensitive handle to ensure he doesn't electrocute himself. A simple swing on an oncoming opponent distributes a dangerous lightning strike.

Medical Kit
Gauze, Laerdal Pocket Mask, portable defibrillator, and tourniquet, if a quick fix is needed on the battlefield he is prepared.

Expendables
Flashlight
Duct tape
Rope (100 feet)
Grapple
Breach Charge
Scissors
Circle Razor Chain
saw
Torch
Skeleton Keys
EMP
Handcuffs
Flexicuffs

Skills

Medical Experience
Minimal but he knows how to revive a downed teammate. He knows basic resuscitation and how to stop bleeding.

Leadership skills
Having a high sense of leadership, he knows extremely well how to follow orders.

Breach and Clear
He knows high-level crowd control, how to take on a high number of foes at once.

One on One
He's good with hand to hand combat, it takes different skills to face one foe than it does to take on a room full of bad guys. He is second to none on his team.

High Stamina
Well built, Reaper has a high stamina, able to take a hit and able to run a large distance.

Origins
Reaper doesn't like his real name, he doesn't like his real face, he doesn't like his real anything, mainly because he's ashamed of it. Ex-British Secret Air Service he was under the wing of Captain John Price for several years until he opened fire in an airport filled with civilians, three died by his hand, two more were injured. He later quit the SAS and moved to America to get away from his dishonor he brought upon his captain. He went straight into the US military. He took part in the Seven Days that Shook the World [Gotham City's Midnight Riders], and The Red November [The Darkest of Knights] as the military's Special Tactics and Forces Unit [STFU] and Special Tacticas And Rescue Service [STARS]. He naturally became involved with SHARP before the project even launched.
Reaper is also the only SHARP
agent that doesn't use real bullets, Reaper thinks he's too good for bullets.


Will have Rook's CS up later.


Last edited by Mercy on 7/30/2010, 11:07 am; edited 1 time in total

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Re: The Litmus incident

Post by redeagle321 on 7/28/2010, 4:49 pm

gotcha' thanks

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Re: The Litmus incident

Post by Corvus31 on 7/28/2010, 5:24 pm

i have edited as you have decreed. am i approved? o_O

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Re: The Litmus incident

Post by Vandal on 7/28/2010, 8:42 pm

Rook
Spoiler:

Name: Jason Bard
Age: 48
Height: 6'
Weight: 180lbs
Hair: Short blond
Skin: Pale white
Eyes: Blue

Attire
Wears full black tactical armor. Bulletproof vest and cargo tactic legs. He has heat resistant gloves and canvas laced boots. He has kevlar that is hidden from the naked eye. He wears a Tactical Mask and Backpack as well, it has airfilters and heads up display; similar to Rook's outfit.


Tools

Chey Tech Intervention
The lethal .50 Cal sniper rifle is used for purely offensive purposes. If, by any reason, SHARP requires him to take off a limb on a hostile from 2000 yards away, Rook can do th job with his Intervention. Non-lethal rounds are unavailable for this rifle.

M9
15 round 9mm handgun offers a large clip. Non-lethal rubber tip rounds are used to stun foes, yet he carries live rounds as well.

Flashbangs
The grenade sends a blinding light and an ear piercing screech that defens the opponent temporarily, used for offense and escape. Charge, 2 seconds.

Tactical Knife
Rubberized grip for firm fit and less chance to fall out of the user's hand. Sharp blade that draws blood to the touch.

Stun Gun
A laser gun that fires off an invisible long range non-lethal electric shot. The 30,000 watt bolt makes the foe lose all mental and physical control for 30 seconds, and leaves a stunned effect for 10 minutes.

Taser
A two pronged taser with an electric current that flows through the two metal "horns", when the button pushed and the current is flowing, all that Rook needs to do is to touch a foe and he is out like a light for the next 10 minutes.

Mace
A can of short range pepper spray irritates the eyes and causes an inflammation in the nostrils and throat. An irresistible itch irritates the skin of a large radius. Rook needs to wear protective gloves and sleeves so the mist doesn't irritate his skin.


Abilities

Marksman
Rook is a trained sniper, he likes to work far away from the battle if possible, but otherwise would rather work with Reaper.

Detective Skills
Once being friends with Barbara Gordon Grayson, he naturally picked up on detective skills.

Strength and Fitness
Rook is at the top of his game, though he has been more fit earlier in his life he has never stopped going to the gym to work out. He is capable of hand to hand combat and winning.

Origins
Jason Bard grew up in Central Gotham, he loved his city and did what he could to protect it. He worked directly under Commissioner James Gordon and got his knee shot by Killer Moth. During his time impaired he was able to learn marksmanship. He was taken off the force for a while and got engaged with the Commissioner's daughter. He did several joint operations with her and the Batman. Barbara broke off the relationship just because her feelings weren't for him. Jason rejoined Gotham's Police Department and worked under James Gordon again, when he died he worked under Commissioner Arnold Flass. After The Batman Crisis was over he married to a news reporter that he accidentally shot in a zombie invasion on Gotham named Alaska Flowers. He performed above and beyond his call of duty and was noticed by SHARP after looking at his profiles. They knew he was apart of The Batman Crisis, his involvement with metahumans and received an invitation and gladly accepted. He has gotten to become good friends with Reaper.

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Re: The Litmus incident

Post by redeagle321 on 7/28/2010, 9:23 pm

I felt it unnesecary to post a CS for Cyborg (aka the VP) And I'm too lazy to do one for Cass, y'all know who he is by now >3>

Jenga

Spoiler:
Troy David
Age: 39
Height: 6’5
Hair color: black
Eye color: brown

Attitude: He’s been in the military for a long, long time, so he acts like a general meathead. His unfamiliarity at civilian life can make him seem like a total flake at times, but he’s no joke in a fight.

Hit: booze, a brawl, attempting [aka failing] to woo Alice Mau

Miss: People lecturing him to take less risks with his leg injury, Phoenix ‘douchebags’

Abilities:
-Combat-
He’s been in the military for a long time, so he is a top notch fighter
-logistics-
Good with performing difficult combat mechanical work in a stressful environment
-calm-
Years of conditioning have made him level headed in combat and slow ot anger

Weaknesses:
-flakey-
Hardly any civilian activities have made him unfamiliar to how things work, so he is often klutzy and clumsy outside of a combat situation
-dur bur-
He shares his captain’s love of booze and can get carried away with a good bottle

Gear:
-Utility belt-
The works- grapples, fire retardant spray, the odd flashbang, smoke pellets, trackers, ect.

-power suit-
Based on the Markovian design, it’s not quite as much of a strength boost as Cassius’s, but still offers good protection. It is not as powerful because the suit’s power is vented to his…..

-lightning gun-
Swings over the suit’s left shoulder. This powerful gun can down someone for at least an hour or two, and can utterly fry any machinery.

-handheld-
A small, old pistol, Jenga keeps it for situations with no alternative. Even then, he will seldom use it.

Bio: Young Troy joined the armed forces the moment he could- 18. He was initially your proud Marine, relishing combat. But he got a pretty hard wake-up call in WWIII. He saw such hatred going out to the metahuman community, he felt a need to do something about it. After he was shot in a riot, he went through rehab and was approached by Cassius for a position in SHARP. He accepted, but having more civilian freedoms often is confusing to him.

Backarat

Spoiler:
Name: William Jereck
Age: 28
Height: 6’2
Eye color: green-ish brown
Hair color: dark brown

Attitude: pompous and arrogant, he is also a cool gun and never misses his man.

Hits: Himself, finish his job

Misses: people in general

Abilities:
-combatant-
He has a lot of hand-to-hand and ranged combat training
-smarts-
He is smart but comes of as a know it all
-focus-
Once he has you in his sights, stick your head between your legs and give your unlucky ass a big kiss bye.

Weaknesses:
-ruthless-
He is ruthless and cruel due to his former conditioning, But Cass is beginning to adjust that.

-arrogant-
His arrogance gets him into a lot of trouble.

Tools:

-Lex Corp EMP equalizer-
This weapon is all he needs- one jolt can down the hardiest foes, but it is painfull and it’s use in the force is questionable.

-Standart utility pouch-
Medical, tracers, blah blah blah.

Bio:
Will had a rough life- growing up in the bad part of Bludhaven, he watch his family shot to death in a drive-by. After becoming a ward of the court and un-adopted until the age of 18, he got a raw deal. The only solace he found was in another orphan girl in a similar situation.

At 18, he joined the military Asap, but things went from bad to worse. He was approached by the cryptic Phoenix, who forced his involvement by threatening his girlfriend. For nearly 12 years he has had to work for them, and under their orders was moved in SHARP to keep an eye on them……..

President Sarah Roper

Spoiler:
Size: 5’5
Hair color: Sandy brown
Eye color: Both bright red
Skin color: Significantly pale
Facial marks: Iron plate over left half of face. Prosthetic left eye. One x- shaped tattoo on right cheek. Tubes extending from back of head to base of neck.
Other: Green female variants of Cyborg’s prosthetics, with more covering due to the nature of what led up to them.

Attitude: Outspoken, bold, and quick to get in a fight, she gets into a lot of trouble but often is more then determined enough to get herself out. She has come to terms with her insecurities about her being a Cyborg, and thus is no longer hindered by this fact, seeming to take pride in it.

Hits: Fighting, slacking off, ticking people off, really weird food, her car [an old- model batmobile] Family.

Misses: Cowards, people that talk too much, liars, Kentucky, laboratories.

Strengths: Her mind is a technological marvel, and despite her often ditzy attitude, she is extremely smart and can compute complicated ideals almost effortlessly. She can also trace radio signals, detect nearby electronics, and even retains a slight amount of her hypnosis power. Her superior strength makes her lethal in close ranges, and her sonic cannon is a ranged b*tch-slap.

Weaknesses: Electrical moves can damage her electronic body, and she is too dense to float in water, although her armor is waterproof. Her hard- headedness can cause her to act without thinking, and lands in trouble a lot. She is also claustrophobic and grows agitated if alone for too long, all developed from her past experiences. She is also afraid of physical restraint of her person for similar reasons. She needs to recharge after intense activity or she goes into standby.

Abilities:
-superior strength-
She can easily heft several tons with no trouble.
-Forming-
She can form her cybernetics into whatever necessary shape she requires
-mentality-
Her powerful mind is all but impossible to penetrate, she can see through all but the most powerful illusions, and can compute at a blinding pace.
-experience-
She has been taught dozens of styles of fighting and training from Cyborg on how to use her cybernetics. She is also deceptively good in politics.

Bio:
The life of Sarah Roper was fraught with trouble. At a young age, she watched her mother brutally murdered and her father buried beneath a pile of rubble. After years living as a subject of brutal experiments, with she believed to have killed her brother, she was saved by her father and put into stasis until he could afford expensive surgeries to save her decaying body.

Sadly, this never came to pass- awoken prematurely by the criminal Charger, she was brutally raped and her body shredded to pieces, replaced by ghastly cybernetics, and forced to do his bidding by slaughtering countless people. However, her father, Karmy and Ghost saved her form his clutches, and later received help from Cyborg into becoming independent again, gaining identical prosthetics instead of her vile x-002 suit. She was present in the assault on the Lanterns and destroyed the Lantern called Sloth.

Afterwards, she traveled the world for a few years with Karmy, Ghost and her father Cassius, where she regained her attitude and former mindset. During this, she developed a close bond with Karmy, and treated her like a sister. All but Ghost returned to Gotham for the Darkest Nights, and became involved with the STEAM Scandal, as well as a resurrected Slade. During a decisive moment, Sarah comes to terms with her past to save someone in a Lazarus pit, instead of selfishly using it to restore herself. She also acquired the Batmobile her father obtained in the seven days that shook the world.

Afterwards, she pursues a career in politics, quickly rising in the ranks. Her rise was met by corrupt Phoenix officials, who tried to get her out of the way several times. But this only empowered her resolve, and she, along with Vic. Stone and her adopted daughter Jade, hit the big time by being elected to the presidency. With the mess she walked into, she quickly commissioned her father to create SHARP……

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intro post

Post by redeagle321 on 7/29/2010, 8:46 am

President Roper and Vice President Stone strode down the halls of an undisclosed location, heading for a meeting hall where the SHARP agents had all been gathered. "Papers." Sarah said blandly, subsequently being handed a manila folder by Cyborg. "All the stuff is right there, like you asked." He said. "Mmm, good, thanks." Sarah said, downing her trillionth coffee for the day as she entered the meeting room. The S.H.A.R.P agents were all arranged at a table "Gonna cut to the quick boys 'n girls. I'm sure by now you've seen the news. Early this morning, a boarding home for Metahuman children went up in flames. Not only that, but it seems all 200 children present also vanished. Poof. Not a damn trace." Sarah said, sitting on the table and guzzling her coffee in a manor neither professional nor ladylike.

"I take it you *sleuuuuuuuurp* you all know what's coming next, right? 200 missing children during the most violent anti- metahuman protests ever is not a good thing. I've made all of your prior assignments be delegated out to other departments, and moved this to the top of your priorities list. Here is a list of everything of all the kids that went missing.” Sarah announced, sliding the folder across the table to Cassius. “Now….. any questions?” Sarah asked the agents......

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Re: The Litmus incident

Post by Vandal on 7/29/2010, 8:55 am

"Any reason you have to get us up this damn early in the mornin'?" Reaper asked slamming his head against the table, "Can't this wait?" He mumbled. Rook elbowed him to show some respect.

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Re: The Litmus incident

Post by Fishing4Infinity on 7/29/2010, 8:59 am

"Yeah, where can I get a cup of that jo and," Dommino leaned forward, resting her arms on the table. "I'm gonna go ahead and guess that Phoenix Corps are the main suspect? Hell, we all know it was them."

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Re: The Litmus incident

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